11045kjh Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -4, D:1) a +0 short sword (12, -4, D:1) a +0 short sword a +0 club (17, 8, D:1) a jackal skeleton (19, 11, D:1) a jackal skeleton (26, 37, D:1) a staff of cold (32, 2, D:1) a +0 short sword a +0 dagger a goblin corpse (skeletalised by now) (33, 2, D:1) a hobgoblin corpse (skeletalised by now) (33, 3, D:1) 4 poisoned darts a hobgoblin corpse (skeletalised by now) (39, 7, D:1) a +0 short sword (43, 32, D:1) a frilled lizard skeleton (46, 31, D:1) a hobgoblin skeleton (47, 37, D:1) a frilled lizard corpse (skeletalised by now) (50, 26, D:1) a +0 leather armour (51, 23, D:1) a bat skeleton (52, 19, D:1) 3 poisoned darts (55, 18, D:1) an orb of glass Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (13, -15, D:2) a hobgoblin skeleton (23, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (36, 4, D:2) the +1 hammer of Victory {antimagic, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (39, -37, D:2) a quokka skeleton (45, -23, D:2) a quokka skeleton (48, -21, D:2) a +0 short sword (48, -15, D:2) a +0 mace (49, -34, D:2) a rat skeleton (51, -17, D:2) an adder skeleton