16thMonster Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, -5, D:1) a +0 robe (10, -31, D:1) a +0 dagger (11, -28, D:1) a +0 robe (14, -2, D:1) a +0 club a goblin skeleton (15, -1, D:1) a +0 dagger (16, -1, D:1) a ball python skeleton (33, -7, D:1) a +0 short sword a frilled lizard skeleton a kobold skeleton (33, 18, D:1) a hobgoblin corpse (skeletalised by now) (34, -14, D:1) a +0 falchion (34, -7, D:1) a +0 dagger (35, 4, D:1) a +0 robe (46, -39, D:1) a frilled lizard corpse (skeletalised by now) (46, -17, D:1) a +0 club a goblin corpse (skeletalised by now) (46, -14, D:1) a scarab talisman (46, 3, D:1) a +0 mace (49, 10, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (3, -23, D:2) a ball python skeleton (4, -32, D:2) a +0 dagger (19, -28, D:2) a +0 robe (33, -5, D:2) a bat corpse (34, 8, D:2) a +0 spear (37, -15, D:2) a +0 whip 4 stones (47, -17, D:2) a +0 robe (48, 10, D:2) a rat corpse (skeletalised by now) (50, -23, D:2) a +0 mace (50, -20, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (2, 0, D:3) a jackal corpse (5, 5, D:3) a +0 whip a throwing net a +0 flail a gnoll corpse a gnoll corpse (13, 3, D:3) a potion of curing