16thMonster Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 5, D:1) a +0 whip (3, -20, D:1) a ball python corpse (skeletalised by now) (10, -23, D:1) a rat skeleton (19, -32, D:1) a +0 club a kobold corpse (skeletalised by now) (22, -31, D:1) a ball python corpse (skeletalised by now) (33, -2, D:1) a +0 club a kobold skeleton (33, -1, D:1) a +0 whip 5 stones (35, -7, D:1) a rat skeleton (36, -6, D:1) a ball python skeleton (39, 0, D:1) a +0 whip (40, 12, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (7, 4, D:2) a bat skeleton (14, 14, D:2) a frilled lizard corpse (skeletalised by now) (17, -25, D:2) a quokka skeleton (20, -32, D:2) a ribbon worm corpse (23, 16, D:2) a ball python corpse (skeletalised by now) (29, -13, D:2) a +0 hand axe a hobgoblin corpse (skeletalised by now) (31, -17, D:2) a +0 sling (31, -16, D:2) a +0 hand axe (32, -18, D:2) a +0 falchion (32, -15, D:2) an inkwell talisman (33, -22, D:2) a bat corpse (skeletalised by now) (33, -21, D:2) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) (33, -20, D:2) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (34, -17, D:2) a +0 leather armour (39, -32, D:2) the +1 plate armour of Eqemiopea {Command, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. (43, -30, D:2) a +0 short sword (44, -16, D:2) a bat skeleton (46, -22, D:2) a +0 club (48, -22, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, 3, D:3) an inkwell talisman (12, -11, D:3) a +0 spear