Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 526886879102439770 78 1lSu2w the Chiller (level 4, -9/32 (33) HPs) Began as a Merfolk Ice Elementalist on Dec 1, 2024. Mangled by a wight ... wielding a +4 scimitar (16 damage) ... on level 4 of the Dungeon. The game lasted 00:05:06 (2803 turns). 1lSu2w the Chiller (Merfolk Ice Elementalist) Turns: 2803, Time: 00:05:06 HP: -9/32 (33) AC: 2 Str: 8 XL: 4 Next: 36% MP: 2/16 EV: 17 Int: 12 God: Gold: 116 SH: 0 Dex: 14 Spells: 1/8 levels left rFire . . . b - +5 dagger of Hetenkao {holy, rC+++ Will+ MP+9 Int-4} rCold + + + (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ m - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: about to teleport, lightly drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - the +5 dagger of Hetenkao (weapon) {holy, rC+++ Will+ MP+9 Int-4} (You took it off a kobold on level 3 of the Dungeon) Int-4: It affects your intelligence (-4). rC+++: It renders you almost immune to cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Missiles h - 5 javelins Armour c - a +0 robe (worn) Jewellery m - a +5 ring of evasion (left hand) t - a ring of flight u - an amulet of faith Wands i - a wand of iceblast (6) Scrolls d - a scroll of teleportation e - a scroll of identify {unknown} l - a scroll of fear {unknown} o - 2 scrolls of blinking {unknown} Potions f - a potion of berserk rage {unknown} g - a potion of heal wounds {unknown} j - a potion of attraction {unknown} k - a potion of resistance {unknown} n - a potion of mutation {unknown} p - a potion of haste {unknown} q - a potion of curing {unknown} r - a potion of enlightenment {unknown} s - a potion of degeneration {unknown} Skills: + Level 1.7 Fighting - Level 3.0 Dodging + Level 3.2 Stealth + Level 2.6 Spellcasting + Level 0.1 Summonings + Level 4.8 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 c - Frozen Ramparts Ice 26% 1d4 11% 3 d - Summon Ice Beast Ice/Summ 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 26% 1 Ozocubu's Armour Ice 13% N/A 11% 3 Searing Ray Conj 2% 2d4 36% 2 Fulminant Prism Conj/Alch 0% 3d5 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Annotations: D:4 exclusions: endoplasm and wight, Dowan, Duvessa Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the goblin. You kill the goblin! The wall freezes the goblin. You kill the goblin! Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the wight but does no damage. You closely miss the wight. The wall freezes the wight but does no damage. The wight closely misses you. Your ice beast misses the wight. You feel stupid. The +5 dagger of Hetenkao {holy, rC+++ Will+ MP+9 Int-4} softly glows with a divine radiance! b - the +5 dagger of Hetenkao (weapon) {holy, rC+++ Will+ MP+9 Int-4} The wall freezes the wight but does no damage. The wight barely misses you. You hit the wight. The wight convulses. The wight is moderately damaged. The frozen ramparts melt away. Your ice beast hits the wight. Your ice beast freezes the wight. The wight completely resists. The wight hits you with a +4 scimitar! You barely miss the wight. The wight is heavily damaged. Your ice beast barely misses the wight. The wight closely misses you. A kobold comes into view. It is wielding a +0 short sword. You hit the wight. The wight convulses. The wight is heavily damaged. A jackal comes into view. x2 Your ice beast barely misses the wight. The wight hits you with a +4 scimitar! You feel drained. The jackal moves out of view. The jackal barks! You hit the wight but do no damage. The wight is heavily damaged. Your ice beast barely misses the wight. The wight hits you with a +4 scimitar! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled WEBLOTH LUCU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your ice beast barely misses the wight. The wight hits you with a +4 scimitar! Ouch! That really hurt! You die... e...............## J................... ...................≈≈ .......<.........≈~~≈ .............hh≈≈≈~≈≈ ........g.g...≈≈≈≈≈~. ...<...##.....≈≈≈≈≈≈. ...######.###h≈≈≈≈≈≈. ............@)≈≈≈≈≈≈≈ # #######.###z.≈≈≈≈≈≈ #....g...Y.K≈≈≈≈ #.............≈≈ #............... ###.......###... ..z..###... .. ....... .... # ........ ...## You could see a wight (ally target), 3 jackals, a kobold and a friendly ice beast (summoned). Vanquished Creatures An adder (D:3) A dart slug (D:3) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 9 goblins 7 hobgoblins 5 jackals 3 quokkas (D:1) 6 ball pythons 8 bats 2 frilled lizards 6 kobolds A rat (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1lSu2w the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 822 | D:1 | Reached skill level 1 in Fighting 828 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 837 | D:1 | Learned a level 3 spell: Frozen Ramparts 1723 | D:2 | Found a stormy altar of Qazlal. 1765 | D:2 | Identified the +2 long sword of 1lSu2w's Misery {pain, | *Corrode rC++ Str+3 Dex-3} 1945 | D:3 | Reached XP level 4. HP: 29/32 MP: 1/7 2095 | D:3 | Identified the +5 dagger of Hetenkao {holy, rC+++ Will+ | MP+9 Int-4} 2159 | D:3 | Learned a level 3 spell: Summon Ice Beast 2239 | D:3 | Found a stormy altar of Qazlal. 2778 | D:4 | Noticed Duvessa 2778 | D:4 | Noticed Dowan 2803 | D:4 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, minmay_misc_feat_pillars D:2: layout_basic, basic_altar, minmay_misc_feat_columns D:3: layout_loops_ring, nicolae_qazlal_general_emergency D:4: layout_rooms, temple_pool_b, gammafunk_ghost_stat_death, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | 1 | 1.7 Stealth | 3 | 3.2 Spellcasting | | 2.6 Summonings | | 0.1 Ice Magic | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 11 | 18 || 29 Long sword | | 1 || 1 Cast: Freeze | 49 | 9 || 58 Frozen Ramparts | 3 | 3 || 6 Summon Ice Beast | | 1 || 1 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Stab: Sleeping | 5 | 3 || 8 Armour: Robe | 48 | 16 || 64 Dodge: Dodged | 26 | 22 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2800 | 2669 | 131 | 68 | 2155 | 4 | 700.0 | Dungeon | 2800 | 2669 | 131 | 68 | 2155 | 4 | 700.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1233 daAuts D:3: 808 daAuts D:2: 732 daAuts D:4: 26 daAuts