Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 9865699098764434378 4 1lSu2w the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on Dec 1, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (18 turns). 1lSu2w the Chiller (Merfolk Ice Elementalist) Turns: 18, Time: 00:00:14 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.2 Fighting + Level 2.8 Dodging + Level 2.3 Stealth + Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found 7 gold pieces. Found a stone staircase leading down. The jackal barks! x3; You hear a shout! You freeze the jackal. The jackal is moderately wounded. The jackal barks! The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. You freeze the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. Found a stone staircase leading down. The jackal attacks as it pursues you! The jackal bites you. x2; The jackal barely misses you. You freeze the jackal. You kill the jackal! The jackal bites you. A hobgoblin comes into view. Okay, then. The jackal closely misses you. Magic courses through your body. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. You freeze the jackal. You kill the jackal! The jackal bites you but does no damage. You freeze the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You freeze the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You die... ...................## ...................... .........>.....$...... .........<..........# ..........(......$..##. ....................... ...................... .......?......†...# ..............h@..##... .##..........##........ #....##....##......># ...... #............## ....................# ....................# ### .......###...#.# .....g... >###.# ...##...### ## # You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1lSu2w the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 18 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a Action || total ---------------------------++------- Cast: Freeze || 6 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 1 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 1 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 18 daAuts