Dungeon Crawl Stone Soup version 0.33-a0-1041-g49552807fa (console) character file. Game seed: 8115489839884542666 4 1n5z the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Mar 4, 2025. Slain by a quokka (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (137 turns). 1n5z the Magician (Djinni Conjurer) Turns: 137, Time: 00:00:58 Health: 0/15 AC: 3 Str: 6 XL: 1 Next: 77% Gold: 35 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . f - +2 mace (protect) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons f - a +2 mace of protection (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Wands d - a wand of light (5) (You found it on level 2 of the Dungeon) Scrolls b - a scroll of teleportation {unknown} e - a scroll of butterflies {unknown} Potions g - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11863 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. Unknown command. Unknown command. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard barely misses you. Unknown command. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The frilled lizard bites you but does no damage. Unknown command. Unknown command. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... .. ..##### ...... #....#### #....#((### #....#.('.# #....####.######## #....r@........... #....l...#.###### #........#.# #######+##.# #.##(# #.##.# #.##.# #.##.# #.##.# #.##.# #.##.# You could see a quokka and a frilled lizard. Vanquished Creatures A ribbon worm (D:2) A ball python (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:2 | Slain by a quokka Illustrated notes Action || total ---------------------------++------- Melee: Mace || 1 Cast: Magic Dart || 12 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 135 | 135 | 0 | 0 | 0 | 2 | 67.5 | Dungeon | 135 | 135 | 0 | 0 | 0 | 2 | 67.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 126 daAuts D:1: 9 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 +-------+-------+-------+-------+-------+----------------------