20240819 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, 7, D:1) a bat skeleton (7, 5, D:1) a +0 hand axe (10, 18, D:1) a +0 robe (12, -24, D:1) a hobgoblin corpse (skeletalised by now) (22, -20, D:1) a hobgoblin corpse (skeletalised by now) (30, -14, D:1) a hobgoblin skeleton (30, -13, D:1) a +0 dagger a goblin skeleton (33, -12, D:1) a +0 club a jackal skeleton a jackal skeleton a jackal skeleton (43, -5, D:1) a +0 short sword (48, -22, D:1) a +0 dagger (49, -24, D:1) a +0 robe (49, -22, D:1) a +0 dagger a rat skeleton (49, -20, D:1) a rat skeleton (50, -20, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Jeconep's Jewellery Boutique a ring of protection from fire (300 gold) an amulet of magic regeneration (360 gold) an amulet of magic regeneration (360 gold) a ring of flight (210 gold) a ring of protection from fire (300 gold) the amulet of Asceticism {Acrobat rPois Int+3 Slay+2} (670 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. a +5 ring of evasion (432 gold) [Shop] Wizas's Distillery a potion of might (44 gold) a potion of haste (110 gold) a potion of degeneration (11 gold) a potion of curing (33 gold) 2 potions of enlightenment (110 gold) 2 potions of might (88 gold) [Shop] Luroenih's Weapon Emporium a +0 club (12 gold) a +0 whip (30 gold) a +3 dagger of draining (247 gold) a +0 whip (30 gold) the +6 mace "Bylah" {freeze, Str+5} (634 gold) Str+5: It affects your strength (+5). a +1 quarterstaff of pain (204 gold) a +2 long sword of electrocution (248 gold) 3 stones (3 gold) [Shop] Cajitar's Assorted Antiques a +0 leather armour (56 gold) a +0 robe (19 gold) a maw talisman (840 gold) a +0 hand axe (84 gold) a +0 leather armour (56 gold) [Shop] Evve's Antique Weapon Shoppe a +0 whip (42 gold) a +0 hand axe (51 gold) a +0 long sword (59 gold) a +3 mace (340 gold) a +0 trident (59 gold) a +0 mace (51 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (1613 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 dagger (34 gold) the +5 hand axe "Z" {heavy, rPois rN++} (885 gold) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (0, 0, D:2) a dragon-blood talisman (7, 5, D:2) a +0 mace (10, 4, D:2) a ball python corpse (skeletalised by now) (15, 32, D:2) a giant cockroach corpse (29, 32, D:2) a frilled lizard corpse (skeletalised by now) (29, 38, D:2) a +0 leather armour (31, 23, D:2) a ball python skeleton (38, 1, D:2) an adder skeleton a jackal skeleton (49, 6, D:2) a frilled lizard skeleton (50, -6, D:2) a gnoll skeleton (58, -6, D:2) a gnoll skeleton Level 3 of the Dungeon (5, 25, D:3) a +0 war axe (17, 20, D:3) a +0 club (18, 22, D:3) a +0 dagger (19, 0, D:3) a +0 whip (21, 11, D:3) a jackal corpse a jackal corpse (27, 7, D:3) a +0 sling