Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 12207064780860572888 72 20240819 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 19, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1068 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 1068, Time: 00:01:05 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 7% Magic: 1/12 EV: 11 Int: 25 God: Gold: 172 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 172 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Wands i - a wand of flame (13) Scrolls e - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} g - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You have reached level 4! You feel clever. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wearing a +0 leather armour (81% to hit) The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) The hobgoblin barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin no longer looks unusually strong. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. Unknown command. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. The goblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. The goblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. The goblin hits you with a +0 club. You die... ########### #.........# #.........# #.........# #)........# #.........####### #.