Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 10908956148069933571 85 20240819 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Nov 19, 2024. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:10 (1683 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 1683, Time: 00:01:10 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 25% Magic: 0/12 EV: 11 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 cloak (worn) Scrolls c - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} g - a scroll of blinking {unknown} j - 6 scrolls of identify {unknown} k - a scroll of immolation {unknown} l - a scroll of fear {unknown} n - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic d - 2 potions of brilliance {unknown} e - a potion of resistance {unknown} i - a potion of mutation {unknown} m - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You bump into the rock wall. You're too confused to move! You bump into the rock wall. The hobgoblin barely misses you. You feel less confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (81% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits something. (Press . to maintain the ray.) A puff of flame appears from out of thin air! The puff of flame hits you. The searing ray hits something. The searing ray hits something but does no damage. Something hits you. The searing ray hits something. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Unknown command. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Something barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you! You die... #.# #.# ##.# #+## #..# ### ##...## #.### +.# ##.....## #...# #.###.......## #...# ###.##.†.......####.†.# #..†.'@........+....... ......####.....[...####...# ...g. ##.......# ##.## .... ##.....## #.# ..† ###...### #.# .. #.......# #.# # #.##.##.# #.# ##.##.##.######.# ###...............# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 adders 2 ribbon worms (D:2) 6 ball pythons 2 endoplasms A giant cockroach (D:3) 8 hobgoblins 3 kobolds 4 quokkas A bat (D:1) 2 frilled lizards 3 goblins 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 245 | D:1 | Learned a level 2 spell: Searing Ray 423 | D:1 | Reached skill level 5 in Conjurations 445 | D:1 | Reached XP level 3. HP: 3/19 MP: 3/10 1245 | D:2 | Found a faded altar of an unknown god. 1416 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1664 | D:3 | Noticed Sigmund 1683 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_ellora, grunt_ministairs_4 D:3: layout_loops_corners, serial_shops, shop, nicolae_hexahallways, st_stairs_10, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 8 || 73 Searing Ray | 4 | 3 || 7 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 4 | 2 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1682 | 1576 | 106 | 0 | 1400 | 3 | 560.7 | Dungeon | 1682 | 1576 | 106 | 0 | 1400 | 3 | 560.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:2: 625 daAuts D:3: 88 daAuts