20240819 Level 1 of the Dungeon (0, 0, D:1) 5 stones (4, 3, D:1) a rat corpse (skeletalised by now) (4, 4, D:1) a ball python corpse (skeletalised by now) (8, -24, D:1) a +0 dagger (9, -7, D:1) 7 stones (9, -4, D:1) a +0 club (10, -5, D:1) a bat corpse (skeletalised by now) (11, -22, D:1) a quokka corpse (skeletalised by now) (12, -1, D:1) a bat corpse (skeletalised by now) (13, -2, D:1) a bat corpse (skeletalised by now) (18, 7, D:1) 7 stones (22, -6, D:1) a bat skeleton (23, 4, D:1) a quokka skeleton a jackal skeleton (24, 4, D:1) a +0 club a stone (34, -15, D:1) a ball python corpse (skeletalised by now) (36, 0, D:1) a frilled lizard skeleton (43, -3, D:1) a +0 whip (45, -1, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (7, -3, D:2) a +0 short sword a stone a +0 robe (8, -3, D:2) a bat corpse (10, -25, D:2) the +0 hammer of Evolution {freeze, ^Drain Str+3 SInv} ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (10, -3, D:2) a +0 club (29, 2, D:2) a ribbon worm corpse (29, 3, D:2) a rat corpse (30, 2, D:2) a frilled lizard corpse (30, 4, D:2) a +0 short sword 2 stones (30, 8, D:2) a +0 dagger