20240819 Level 1 of the Dungeon (0, 0, D:1) 4 poisoned darts (1, -11, D:1) a hobgoblin corpse (skeletalised by now) (5, -15, D:1) a +0 club (11, -14, D:1) a +0 hand axe (15, -11, D:1) a +0 great sword (15, -10, D:1) a +0 spear (19, -2, D:1) a +0 helmet (20, 0, D:1) a +0 robe (22, 1, D:1) a rat skeleton (25, -5, D:1) a +0 dagger a goblin skeleton (34, -25, D:1) a +0 hand axe (34, -2, D:1) a hobgoblin skeleton (36, -2, D:1) a +0 dagger 3 stones (42, -21, D:1) a +0 ring mail (42, -1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Rora's Antique Weapon Shoppe a +0 short sword (63 gold) a +0 great sword (210 gold) a +0 long sword (73 gold) the +7 short sword of Dullness {protect, rElec rC+} (1251 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a +4 arbalest of freezing (745 gold) a +0 mace (63 gold) a +0 quarterstaff (105 gold) [Shop] Zeg Fen's Magic Scroll Shoppe a scroll of silence (unknown) (95 gold) a scroll of identify (20 gold) a scroll of vulnerability (40 gold) a scroll of amnesia (40 gold) a scroll of identify (20 gold) [Shop] Ofekkuru's Antique Weapon Boutique a +0 dagger (50 gold) a +0 dagger (50 gold) a +0 whip (62 gold) a +4 mace of protection (640 gold) a +0 sling (37 gold) a +2 whip of pain (455 gold) a +0 trident (87 gold) a +0 mace (75 gold) [Shop] Pipsebax's Weapon Boutique a +0 rapier (60 gold) 4 poisoned darts (26 gold) a +0 hand axe (33 gold) 5 poisoned darts (33 gold) the +7 mace of Variability {chaos, chaos arc} (660 gold) It cannot be enchanted further. a +0 dagger of electrocution (77 gold) a +0 rapier (60 gold) [Shop] Viguzal's Weapon Shop a +0 short sword (42 gold) a +0 trident (49 gold) the +9 whip of Ubi Vol {drain, Str+4} (908 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 whip (35 gold) a +1 dire flail of venom (182 gold) a +0 dagger (28 gold) a +0 mace (42 gold) 4 datura-tipped darts (50 gold) a +0 hand axe (42 gold) (5, 11, D:2) a +0 whip (6, 12, D:2) a +0 robe (11, 11, D:2) 6 boomerangs (17, -11, D:2) a +0 robe (17, 19, D:2) a +0 ring mail (22, -1, D:2) a +0 ring mail (38, -9, D:2) a quokka skeleton (39, -6, D:2) a +0 dagger a goblin skeleton (40, -6, D:2) a +0 short sword (43, -15, D:2) a jackal corpse (skeletalised by now) (44, 29, D:2) a +0 chain mail (45, 20, D:2) a +0 whip (46, -16, D:2) a +0 club (51, 3, D:2) a frilled lizard corpse (skeletalised by now) (51, 4, D:2) an adder corpse (skeletalised by now) (59, 8, D:2) a +0 dagger a kobold corpse (skeletalised by now) (64, 4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 flail an orc corpse (skeletalised by now) (1, 1, D:3) a +0 whip an orc corpse (skeletalised by now) (2, -2, D:3) a +0 short sword (8, -42, D:3) a ball python corpse (skeletalised by now) (12, -17, D:3) a +0 club (13, -18, D:3) a rat skeleton (15, -17, D:3) a +0 pair of boots (15, -16, D:3) a +0 short sword a +0 ring mail an orc skeleton (15, -11, D:3) a +0 war axe an orc skeleton (17, -18, D:3) a +0 dagger a +0 sling (18, -10, D:3) a +0 short sword a +0 scale mail an orc skeleton (18, -9, D:3) a +0 hand axe a +0 scale mail a +0 club a +0 ring mail an orc skeleton (21, -24, D:3) a +0 ring mail (23, -41, D:3) a rat skeleton (23, -23, D:3) a +0 robe (64, 14, D:3) a jackal corpse (skeletalised by now) (67, -28, D:3) a +0 club (69, -30, D:3) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves of hurling (1, -29, D:4) a +0 club a +0 ring mail (2, -17, D:4) a +0 chain mail (10, -10, D:4) a +0 robe (10, 3, D:4) a +0 flail (10, 4, D:4) a +0 club a +0 spear (11, 5, D:4) a +0 spear (16, -18, D:4) a +0 ring mail (25, 14, D:4) a +0 dagger (27, -27, D:4) a +0 club a goblin skeleton (30, 15, D:4) a +0 club a boomerang (37, 10, D:4) a +0 leather armour a +4 falchion (38, -11, D:4) a ball python skeleton (39, -10, D:4) a +0 club a goblin skeleton (43, -18, D:4) a +0 war axe (50, -26, D:4) a ball python skeleton (50, -18, D:4) a +0 whip (51, -20, D:4) a +0 whip (52, -20, D:4) a +0 club (53, -1, D:4) 6 poisoned darts (54, -15, D:4) a +0 hand axe (60, 8, D:4) a +0 hand axe (65, -21, D:4) a +0 hand axe (66, 10, D:4) the +9 scimitar of Ruination {drain, ^Contam rF+++ Str-3} ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). It cannot be enchanted further. Level 5 of the Dungeon (1, 24, D:5) a +0 ring mail (16, 10, D:5) a +0 broad axe (21, 15, D:5) 3 datura-tipped darts (24, 33, D:5) a +0 dagger (25, 15, D:5) 4 datura-tipped darts Level 6 of the Dungeon [Shop] Qan Iraz's Antique Weapon Boutique a +0 dagger (48 gold) a +0 flail (84 gold) a +1 trident of flaming (319 gold) the +8 flail of the Crypt {vamp, rF+ rC+ Will+ Dex-5} (1598 gold) rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +4 war axe of venom (628 gold) a +0 shortbow (72 gold) the +5 shortbow of Precise Incision {freeze, Int+3} (1048 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 shortbow (72 gold) [Shop] Fasmi's General Store a parchment of Passage of Golubria (182 gold) a scroll of enchant weapon (105 gold) a +0 chain mail (84 gold) a parchment of Petrify (182 gold) a +0 mace (42 gold) a +0 short sword (42 gold) a +0 rapier (77 gold) a parchment of Blink (81 gold) a lightning rod (4/4) (560 gold) a tin of tremorstones (2/2) (560 gold) a +0 battleaxe (140 gold) (0, 0, D:6) a +0 quarterstaff (18, -13, D:6) an orb of mesmerism (27, -4, D:6) a +0 whip (28, -5, D:6) a +0 spear (29, -4, D:6) a +0 whip a +0 club a +0 robe a +1 whip of flaming (46, 5, D:6) a +0 trident (49, 1, D:6) a +0 sling Level 7 of the Dungeon (12, 3, D:7) a +0 trident (18, 29, D:7) a parchment of Sublimation of Blood (28, 21, D:7) a +0 orcbow (37, 34, D:7) a +0 spear a +0 hand axe a +0 leather armour (39, 23, D:7) a +0 plate armour (42, 25, D:7) a +0 giant club (48, 23, D:7) a +0 pair of boots of rampaging (49, 0, D:7) a +0 leather armour (55, 39, D:7) a +0 scythe a +0 robe (58, 30, D:7) a +0 robe (59, 33, D:7) a +3 dire flail of protection a +0 scale mail (60, 40, D:7) a +0 flail Level 8 of the Dungeon (8, 29, D:8) a +0 plate armour the +1 quarterstaff of a Thousand Songs {flame, ^Fragile rC++ Will- rCorr} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 scale mail a +0 trident the +0 long sword of Superiority {venom, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. a +0 spear (10, 22, D:8) a +0 robe a +0 dagger (10, 23, D:8) a +0 leather armour 2 boomerangs a +0 hand axe a +0 robe a +0 dagger (11, 17, D:8) a +0 shortbow (14, -9, D:8) the +2 ring mail of Yddoul {+Inv Str+2} +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). It cannot be enchanted further. (15, 28, D:8) a +0 short sword (16, 29, D:8) a +0 club (17, 28, D:8) a +0 whip a +0 ring mail a +0 trident (17, 29, D:8) a +0 spear (18, 26, D:8) a +0 club (18, 28, D:8) a +0 whip (19, 28, D:8) a +0 club (23, 9, D:8) a +0 flail a +0 robe (26, 2, D:8) a +0 giant club a +0 giant club a +0 halberd a +0 plate armour (28, -1, D:8) a +0 mace (28, 7, D:8) a +0 chain mail (28, 10, D:8) a +0 club a +0 scale mail (32, 3, D:8) a +0 dagger a +0 robe (33, 5, D:8) a +0 dagger a +0 robe (33, 8, D:8) a +0 dire flail a +4 ring mail of cold resistance a +0 dagger a +0 leather armour (39, 25, D:8) a +0 long sword (40, -5, D:8) a +0 hand axe (47, 15, D:8) a +0 dagger a +0 robe (47, 22, D:8) a +0 mace (48, 22, D:8) a +2 hand axe of electrocution a +0 leather armour (50, 21, D:8) a +0 dagger a +0 robe (51, 19, D:8) a +0 war axe (53, 20, D:8) a +1 short sword of venom a +0 ring mail Level 9 of the Dungeon (0, 27, D:9) a +0 leather armour (29, 4, D:9) a +0 cloak (32, 0, D:9) a +0 dagger (34, -1, D:9) a +0 dagger 5 stones (34, 0, D:9) a +0 short sword 8 poisoned darts (43, 23, D:9) a +0 dagger (47, 10, D:9) a +0 whip (48, 12, D:9) a +0 short sword (49, 9, D:9) a +0 whip a +0 vampiric dagger 8 stones (49, 10, D:9) a +0 short sword 5 poisoned darts (51, -3, D:9) a +0 quarterstaff Level 10 of the Dungeon (3, -9, D:10) 16 gold pieces (still there?) a +0 whip (still there?) a +0 dagger of flaming (still there?) a +0 robe (still there?) (3, -4, D:10) a +0 leather armour (4, -10, D:10) 11 gold pieces a +0 shortbow (4, -9, D:10) 33 gold pieces a +0 short sword (5, 0, D:10) a +0 giant club a +0 giant club (19, -7, D:10) a +0 dagger a +0 robe (20, 10, D:10) a +0 whip (21, 10, D:10) a +0 dagger 7 poisoned darts a +0 whip a +0 dagger a +0 robe a +0 dagger (22, 9, D:10) a +3 halberd of distortion +0 swamp dragon scales (24, 24, D:10) a spriggan skeleton (29, 3, D:10) a +0 short sword (31, 8, D:10) a +0 trident a +0 ring mail (32, -18, D:10) a +0 hand axe (32, -16, D:10) a +0 hand axe a +0 hand axe (33, -18, D:10) a +0 hand axe (34, -14, D:10) a +0 whip a +0 robe a +0 giant club (35, -13, D:10) a +0 club (35, -12, D:10) a +0 flail a +0 trident a +0 ring mail (36, -18, D:10) 18 boomerangs a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe the +2 great mace of the Turnip {flame, *Corrode rN+ Will++ Str+3} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 sling of Melee {heavy, rPois rF+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 leather armour a +0 hand axe a +0 chain mail a +5 battleaxe a +0 leather armour a +0 hand axe a +0 plate armour a +0 broad axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 war axe a +0 chain mail a +0 chain mail a +0 war axe a +0 war axe a +0 leather armour a +0 hand axe (36, 2, D:10) a +0 short sword (36, 3, D:10) a +0 dagger a +0 robe (37, 2, D:10) a +0 whip a +0 hand axe (37, 3, D:10) a +0 short sword the Ecumenical Temple