20240819 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -3, D:1) a +0 ring mail (3, 1, D:1) a bat skeleton (5, 17, D:1) a +0 dagger a kobold skeleton (9, 30, D:1) a +0 robe (11, 18, D:1) a hobgoblin skeleton (11, 29, D:1) a rat skeleton (21, -4, D:1) a hobgoblin corpse (skeletalised by now) (22, 3, D:1) a +0 dagger (23, 32, D:1) a quokka skeleton (25, 14, D:1) a +0 club (29, 27, D:1) a frilled lizard skeleton (31, 4, D:1) a quokka skeleton (35, 7, D:1) a +0 club 2 stones (36, 14, D:1) a +0 ring mail (38, 11, D:1) a rat corpse (skeletalised by now) (53, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (54, 2, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 5, D:2) a +0 dagger (4, -20, D:2) a +0 dagger (11, -6, D:2) the +1 robe "Besmegiryf" {Harm +Inv rC- rN++ Int+3} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (12, 2, D:2) a ball python corpse (skeletalised by now) (15, -21, D:2) a +0 sling (15, -14, D:2) a +0 robe (17, -29, D:2) a hobgoblin skeleton (17, -7, D:2) a rat skeleton (27, -29, D:2) a +0 dagger (34, -37, D:2) a +0 ring mail (36, -20, D:2) a +0 dagger (38, -15, D:2) a +0 leather armour (45, -6, D:2) a bat corpse (skeletalised by now) (51, -9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (10, 17, D:3) a scarab talisman (21, 15, D:3) a hobgoblin corpse (22, -17, D:3) a bat corpse (24, -5, D:3) a bat corpse (25, -19, D:3) a ball python corpse (26, -19, D:3) a bat corpse (31, -1, D:3) a quokka corpse (35, 19, D:3) a +0 ring mail