20240819 Level 1 of the Dungeon (4, 21, D:1) a +0 scale mail (7, -11, D:1) a +0 dagger (8, 7, D:1) a +0 whip (11, 16, D:1) 5 poisoned darts (13, 33, D:1) a +0 dagger a rat skeleton a goblin skeleton (14, 34, D:1) 3 stones a +0 club a kobold skeleton (17, 36, D:1) a +0 leather armour (19, 31, D:1) a ball python skeleton (22, 21, D:1) a +0 pair of boots (34, -1, D:1) a +0 club (37, 2, D:1) a bat skeleton (40, 21, D:1) 2 stones a +0 dagger (41, 21, D:1) a ball python skeleton (53, 12, D:1) a bat corpse (skeletalised by now) (53, 30, D:1) a +0 chain mail (56, -2, D:1) a +0 hand axe (63, -15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 16, D:2) a ball python skeleton (10, 13, D:2) a bat skeleton (12, 20, D:2) a rat skeleton (13, 20, D:2) a +0 dagger a +0 sling a goblin skeleton (14, 21, D:2) a rat skeleton (14, 34, D:2) a +0 robe (20, 44, D:2) a +0 pair of boots of flying (21, 25, D:2) a +0 ring mail (23, 36, D:2) the +2 ring mail of the Vestibule of Hell {rF- rC+ MP+5} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (23, 38, D:2) a frilled lizard corpse (skeletalised by now) (26, 12, D:2) a +0 club a goblin skeleton (32, 35, D:2) 3 boomerangs (43, 17, D:2) a quokka corpse (skeletalised by now) (43, 21, D:2) 5 javelins Level 3 of the Dungeon (8, 17, D:3) a +0 sling (11, 6, D:3) a +0 leather armour (14, 1, D:3) the +2 leather armour of Fortitude {rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (14, 15, D:3) a +0 ring mail (17, 4, D:3) a +0 rapier (21, -18, D:3) a dart slug corpse (28, -15, D:3) a dart slug corpse a sewer (0, 0, Sewer) a frilled lizard corpse (2, -1, Sewer) a frilled lizard corpse (2, 1, Sewer) a ball python corpse a dart slug corpse (3, 2, Sewer) a clockroach corpse (12, 11, Sewer) a dart slug corpse (16, 10, Sewer) a clockroach corpse