Dungeon Crawl Stone Soup version 0.35-a0-531-gbd6a7f100e (webtiles) character file. Game seed: 3612096175066956025 27 20240819 the Magician (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on June 17, 2026. Killed from afar by Ijyb (21 damage) ... with a bolt of acid ... on level 2 of the Dungeon. The game lasted 00:00:51 (1103 turns). 20240819 the Magician (Deep Elf Conjurer) Turns: 1103, Time: 00:00:51 Health: -8/15 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 2/9 EV: 11 Int: 22 God: Gold: 147 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 147 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery c - a ring of resist corrosion Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of resistance {unknown} f - a potion of experience {unknown} j - a potion of curing {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. The goblin hits you with a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +4 scale mail and carrying a wand of acid (85% to hit) You focus your ray upon Ijyb. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. You finish channelling your searing ray. Ijyb zaps a wand. The bolt of acid misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +4 scale mail and carrying a wand of acid (lightly wounded, 85% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" .# #######..# . ß.#.#.ß..# #.# .... .........# #.# ...# .........# #.# .#.# g........# #.# .#.# .....[g..# #.# .#>### .........# #.# .....# #.ßg####.######## .....# ###)g@........... ..<.## ######.######## ###.# #.# #.# #.# #.# ##########.# #.# #..........# #.######.########## #........# ########## You could see Ijyb and a goblin. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 7 goblins 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 401 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 404 | D:1 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Encountered Ijyb 1103 | D:2 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, minmay_pentomino_q2 D:2: kennysheep_the_goblin_king, layout_loops_ring, kennysheep_generic_room_16 Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 5 Armour: Robe || 13 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1004 | 98 | 0 | 901 | 2 | 551.0 | Dungeon | 1102 | 1004 | 98 | 0 | 901 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1020 daAuts D:2: 82 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+