Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 7274345496534701797 116 20240819 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on July 31, 2026. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (1688 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 1688, Time: 00:01:10 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 69% Magic: 0/13 EV: 11 Int: 25 God: Gold: 43 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) Wands e - a wand of charming (2) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of silence {unknown} h - a scroll of identify {unknown} j - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - 2 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Sublimation of Blood Necr 6% N/A 12% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Animate Dead Necr 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (89% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The searing ray misses the gnoll. The gnoll completely misses you. The searing ray hits the gnoll! You kill the gnoll! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (89% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.#............##<...... #.#............##.###### #.#.....†......##.# #.#............##.# #.#............##.# #.###############.# #.# #.# #.###############.# #......@ğ.........# ################### You could see a gnoll. Vanquished Creatures Jessica (D:2) 3 gnolls (D:3) 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 5 endoplasms 9 hobgoblins A quokka (D:2) 3 ball pythons 8 bats A frilled lizard (D:1) 4 goblins 3 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 335 | D:1 | Learned a level 2 spell: Searing Ray 763 | D:2 | Reached skill level 5 in Conjurations 763 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 857 | D:2 | Encountered Jessica 861 | D:2 | Killed Jessica 1064 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1683 | D:3 | Reached skill level 5 in Spellcasting 1688 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, grunt_decor_cap D:2: wad_river_or_something, layout_basic, kennysheep_generic_room_8, uniq_jessica D:3: serial_bayou_shore_a, layout_rooms, serial_curves, eino_curves_01, eino_curves_02 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 56 | 8 || 64 Searing Ray | 5 | 10 || 15 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1690 | 1614 | 76 | 0 | 1449 | 3 | 563.3 | Dungeon | 1690 | 1614 | 76 | 0 | 1449 | 3 | 563.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1062 daAuts D:1: 616 daAuts D:3: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+