Dungeon Crawl Stone Soup version 0.35-a0-815-g0e46aa7754 (webtiles) character file. Game seed: 11983554778149924950 3669 20240819 the Thaumaturge (level 9, -9/45 HPs) Began as a Deep Elf Conjurer on Aug 1, 2026. Killed by divine providence ... invoked by Jeremiah (16 damage) ... on level 8 of the Dungeon. The game lasted 00:08:16 (7567 turns). 20240819 the Thaumaturge (Deep Elf Conjurer) Turns: 7567, Time: 00:08:16 Health: -9/45 AC: 3 Str: 4 XL: 9 Next: 89% Magic: 23/32 EV: 11 Int: 28 God: Gold: 466 SH: 0 Dex: 8 Spells: 20/34 levels left rFire + . . (50%) b - staff of fire rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) h - +0 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will ..... f - amulet of regeneration Stlth ++ c - ring "Suarayll" {rElec rN+ MP+4 Dex-5 SInv} HPRegen 1.07/turn e - ring of wizardry MPRegen 0.46/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 8 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 466 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a scarf of shadows h - a +0 cloak (worn) Magical Staves b - a staff of fire (weapon) Jewellery c - the ring "Suarayll" (worn) {rElec rN+ MP+4 Dex-5 SInv} (You took it off a kobold on level 2 of the Dungeon) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. d - a ring of protection from cold e - a ring of wizardry (worn) f - an amulet of regeneration (worn) Wands b - a wand of acid (4) f - a wand of mindburst (15) a - a wand of flame (24) Scrolls c - 2 scrolls of revelation {unknown} e - a scroll of poison {unknown} h - a scroll of brand weapon {unknown} m - 6 scrolls of identify {unknown} o - 3 scrolls of noise {unknown} q - a scroll of fear {unknown} u - a scroll of immolation {unknown} v - a scroll of teleportation {unknown} Potions g - 4 potions of magic d - a potion of cancellation {unknown} f - 4 potions of curing {unknown} j - 3 potions of might {unknown} k - a potion of brilliance {unknown} l - 3 potions of haste {unknown} n - a potion of invisibility {unknown} p - a potion of resistance {unknown} s - 2 potions of mutation {unknown} t - a potion of enlightenment {unknown} x - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 13.3 Spellcasting + Level 11.8 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 51% 2d11 (+2d61% 4 e - Mephitic Cloud Conj/Alch/Air 40% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Construct Spike Launche Frge 36% 2d4 1% 2 Gloom Hex/Necr 36% N/A 3% 3 Martyr's Knell Necr/Summ 18% N/A 12% 4 Curse of Agony Necr 18% N/A 32% 5 Silence Hex/Air 9% N/A 32% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Cheibriados Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:2 [ Annotations: D:8 Jeremiah Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Jeremiah is moderately wounded. (Press . to maintain the ray.) The shooting star hits you! You are knocked back. You stop channelling your searing ray. Jeremiah lets out a twisted cry. Something smites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +2 trident of draining, wearing a +1 robe of fire resistance, an orb of stardust and a ring of poison resistance and carrying a wand of polymorph (moderately wounded, 86% to hit) You focus your ray upon Jeremiah. The searing ray hits your fulminant prism. Your fulminant prism is heavily damaged. The searing ray hits Jeremiah! Jeremiah is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. Jeremiah hits your fulminant prism with a +2 trident of draining! Your fulminant prism explodes! The blast of energy engulfs Jeremiah. Jeremiah is heavily wounded. The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The searing ray hits Jeremiah. Jeremiah is severely wounded. Jeremiah shouts, "O dreadful one, destroy my foe!" Something smites you! You die... Jeremiah says, "O terrible one, your will is done." #)#?# .#.....b.# #.)†###...b...b.# #...#.#...# #......# #.# #[#.#.###.b.b..# #...###...##...b...# ...................# ..............b....# ..........b=.