Dungeon Crawl Stone Soup version 0.35-a0-1170-g0909e8bfa3 (webtiles) character file. Game seed: 2671770478859032165 23 20240819 the Magician (level 2, -18/15 HPs) Began as a Deep Elf Conjurer on Oct 4, 2026. Demolished by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:00:25 (1203 turns). 20240819 the Magician (Deep Elf Conjurer) Turns: 1203, Time: 00:00:25 Health: -18/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 2/9 EV: 2 Int: 22 God: Gold: 66 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - 3 scrolls of fog {unknown} h - a scroll of summoning {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of haste {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Soul Splinter Necr 20% N/A 11% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Anguish Hex/Necr 2% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a sleepcap. The magic dart hits the sleepcap. The sleepcap is lightly damaged. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is moderately damaged. A sleepcap is nearby! The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is moderately damaged. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is moderately damaged. A sleepcap is nearby! The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap closely misses you. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ######...# .........### #.#####.......######## #..................... ##.##.##.......#..##### #...#.###.........# #.........†....# #..............# #.f@####.####..# #.......$....# #..# #.#.##.......# #..##### .. #.#####.# #.)..... .. #. #...###...#### . #† ......<...# ## #...###.### ## #.# #.# You could see a sleepcap. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats A frilled lizard (D:1) 2 goblins 4 hobgoblins A kobold (D:2) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 322 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 325 | D:1 | Learned a level 2 spell: Searing Ray 1203 | D:2 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c D:2: layout_loops_ring, basic_ecumenical_altar, serial_bayou_pond_e Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1232 | 1205 | 27 | 0 | 1104 | 2 | 616.0 | Dungeon | 1232 | 1205 | 27 | 0 | 1104 | 2 | 616.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1046 daAuts D:2: 186 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+