Dungeon Crawl Stone Soup version 0.35-a0-1175-g80cc328e8a (webtiles) character file. Game seed: 12303418596935281830 18 20240819 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 4, 2026. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (739 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 739, Time: 00:00:38 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 0/8 EV: 11 Int: 22 God: Gold: 81 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of immolation {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Awaken Armour Erth/Frge 8% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) You encounter a bat. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the bat! You kill the bat! Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (moderately wounded, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray misses Terence. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###...#...[...# # ...........#### #.#.....#.##.# .#..####.##.# .. #.##.# .# #. #.##.# ....#.### #.##.# #....@.# #.##.# #@# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# #.#<..##.# #.######.# You could see Terence. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats 4 frilled lizards (D:1) 2 goblins (D:1) 6 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 136 | D:1 | Found Foqoar's Armour Boutique. 220 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 223 | D:1 | Learned a level 2 spell: Searing Ray 732 | D:2 | Encountered Terence 739 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, serial_shops, nicolae_square_shop D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 739 | 716 | 23 | 0 | 639 | 2 | 369.5 | Dungeon | 739 | 716 | 23 | 0 | 639 | 2 | 369.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 670 daAuts D:2: 69 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+