20240819 Level 1 of the Dungeon (6, 21, D:1) a rat skeleton (10, 3, D:1) a quokka skeleton a hobgoblin skeleton (11, 3, D:1) a +0 dagger (15, 22, D:1) a +0 leather armour (18, 26, D:1) a +0 mace (19, -5, D:1) a +0 robe (26, 31, D:1) a hobgoblin corpse (skeletalised by now) (27, 29, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -4, D:2) a +0 short sword a stone a kobold skeleton (5, -8, D:2) a +4 morningstar of concussion (5, 2, D:2) 2 poisoned darts (7, 13, D:2) the +1 dagger "Tan Ceaz" {speed, Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (18, -14, D:2) a +0 dagger a goblin skeleton (20, -18, D:2) a +0 club a kobold skeleton (22, 1, D:2) a +0 hand axe (22, 11, D:2) a ball python skeleton (25, 6, D:2) an adder skeleton (25, 7, D:2) a +0 scythe of protection a +0 robe the human skeleton of Sigmund (30, 13, D:2) a +0 robe (37, -3, D:2) a +0 short sword (42, -6, D:2) the +2 whip "Isigri Eliu" {venom, rC- rN++ Dex+5} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (51, -26, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) 2 atropa-tipped darts (5, 8, D:3) a +0 chain mail (8, -2, D:3) a +0 hand axe (14, 21, D:3) 3 poisoned darts (still there?) a +0 whip (still there?) a kobold corpse (still there?) (16, 21, D:3) a clockroach corpse (17, 10, D:3) a scroll of identify (17, 11, D:3) a wand of charming (13) (17, 16, D:3) a rat corpse (17, 19, D:3) a +0 flail a +0 leather armour (18, 17, D:3) 9 gold pieces (19, 15, D:3) a wand of acid (5) (23, 10, D:3) a dart slug corpse (29, 13, D:3) 5 poisoned darts (30, 4, D:3) a ball python corpse