Dungeon Crawl Stone Soup version 0.35-a0-1229-g830294a5c2 (webtiles) character file. Game seed: 11321024367456690715 379 20240819 the Thaumaturge (level 6, -5/28 HPs) Began as a Deep Elf Conjurer on Oct 6, 2026. Slain by Edmund ... wielding a +2 dire flail of concussion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:26 (3130 turns). 20240819 the Thaumaturge (Deep Elf Conjurer) Turns: 3130, Time: 00:02:26 Health: -5/28 AC: 2 Str: 4 XL: 6 Next: 45% Magic: 11/20 EV: 11 Int: 28 God: Gold: 131 SH: 0 Dex: 13 Spells: 20/23 levels left rFire . . . (100%) e - staff of alchemy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.34/turn d - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, reduced hp, magic regeneration a: no special abilities You were on level 4 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of alchemy (weapon) Jewellery b - a ring of positive energy (worn) Talismans c - a talisman of death d - a vision talisman (worn) Scrolls c - 3 scrolls of fog {unknown} e - a scroll of revelation {unknown} h - a scroll of noise {unknown} j - a scroll of teleportation {unknown} l - 2 scrolls of enchant armour {unknown} m - 3 scrolls of identify {unknown} o - a scroll of butterflies {unknown} Potions g - a potion of magic d - 6 potions of heal wounds {unknown} f - a potion of mutation {unknown} k - 2 potions of moonshine {unknown} n - 3 potions of curing {unknown} p - a potion of brilliance {unknown} q - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.3 Spellcasting - Level 4.3 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 25% 3d7 5% 3 Confusing Touch Hex 13% N/A 13% 3 Gloom Hex/Necr 26% N/A 13% 3 Teleport Other Tloc 13% N/A 13% 3 Brom's Barrelling Bould Conj/Erth 25% 2d6 17% 4 Fulminant Prism Conj/Alch 19% 3d10 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Xom Annotations: D:4 2 transporters, Edmund Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 dire flail of concussion and wearing a +3 leather armour of positive energy (moderately wounded, 87% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is moderately wounded. (Press . to maintain the ray.) The residue of your spell condenses into glimmer. The searing ray hits Edmund! Edmund is heavily wounded. The searing ray misses Edmund. The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. Edmund closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 dire flail of concussion and wearing a +3 leather armour of positive energy (severely wounded, 87% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) Edmund closely misses you. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +2 dire flail of concussion. Edmund crushes you against the wall. The searing ray hits Edmund! Edmund is almost dead. Edmund hits you with a +2 dire flail of concussion! Ouch! That really hurt! Edmund crushes you against the wall! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of concussion. You die... Edmund says, "I'd like to see a scythe do that!" .. .. #..≈≈.. .## #©.~~..#..# #..≈≈..##.# .##.≈≈..##.# .#.≈≈.....#### .##.≈≈..##..@.# .#..≈≈..##.##@# #'##.###≈≈......#.# .......#≈≈..##....# #.###.##≈≈......#..... ###ß#..#≈≈..#####..... ....####≈≈..# ..... ≈~≈≈≈≈≈≈≈≈..# ..... ≈~≈≈≈≈≈≈≈≈..# ... You could see Edmund. Vanquished Creatures Menkaure (D:4) A black bear (D:4) A bombardier beetle (D:3) An orc priest (D:3) An iguana (D:4) An adder (D:2) 2 ufetubi (D:3) A dart slug (D:4) 4 orcs (D:3) 4 ribbon worms 3 endoplasms 7 hobgoblins 4 quokkas 9 ball pythons 3 bats 2 frilled lizards 7 goblins 9 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 336 | D:1 | Reached skill level 4 in Spellcasting 353 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 356 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:2 | Reached skill level 5 in Spellcasting 775 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 1052 | D:2 | Identified the +1 leather armour of Dusk {rF+ rCorr Stlth+} 1927 | D:3 | Reached skill level 6 in Spellcasting 1927 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/14 2193 | D:3 | Found a broken altar of Ashenzari. 2470 | D:3 | Reached skill level 7 in Spellcasting 2697 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/16 2944 | D:4 | Encountered a black bear 2950 | D:4 | Killed a black bear 2951 | D:4 | Reached skill level 8 in Spellcasting 2985 | D:4 | Found a shimmering altar of Xom. 3032 | D:4 | Encountered Menkaure 3035 | D:4 | Found a transporter. 3038 | D:4 | Killed Menkaure 3039 | D:4 | Reached skill level 9 in Spellcasting 3039 | D:4 | Reached XP level 6. HP: 28/32 MP: 15/20 3051 | D:4 | Found a transporter. 3120 | D:4 | Encountered Edmund 3129 | D:4 | HP: 1/28 [Edmund/+2 dire flail of concussion (9)] 3130 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring D:2: minmay_inner_zag, layout_loops_corners, minmay_cut_off D:3: layout_loops_corners, mainiacjoe_overflow_boulevard D:4: gammafunk_gnarly_gnolls, layout_rooms, xom_teletrap_fun, uniq_edmund, uniq_menkaure, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 7 9 | 9.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 | XLs as -------------+-------------------+--------- None | * * * * 23 | 4 Vision | 76 * | 1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 45 || 113 Searing Ray | 4 | 13 || 17 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 4 | 2 || 6 Form: Vision | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3130 | 2962 | 168 | 0 | 2627 | 4 | 782.5 | Dungeon | 3130 | 2962 | 168 | 0 | 2627 | 4 | 782.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1236 daAuts D:3: 985 daAuts D:1: 641 daAuts D:4: 267 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+