2414 Level 1 of the Dungeon (9, 44, D:1) a +0 dagger a goblin skeleton (12, 14, D:1) a +0 club (12, 15, D:1) a +0 club a kobold skeleton (13, 12, D:1) a bat skeleton (18, 21, D:1) a +0 hand axe (27, 15, D:1) 6 stones (29, 28, D:1) a quokka corpse (skeletalised by now) (30, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 12, D:1) a +0 whip (41, 4, D:1) 7 stones (43, 20, D:1) a +0 leather armour (44, 30, D:1) a +0 whip (44, 36, D:1) a +0 dagger 5 stones (45, -4, D:1) a +0 club a goblin skeleton (53, 18, D:1) a quokka corpse (skeletalised by now) (58, -8, D:1) a quokka skeleton (66, 24, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (10, -15, D:2) a +0 robe (12, -29, D:2) a rat corpse (skeletalised by now) (12, -16, D:2) a hobgoblin corpse (skeletalised by now) (18, -27, D:2) a +0 plate armour (19, -8, D:2) 4 stones (19, 3, D:2) a +3 dagger a kobold skeleton (21, -26, D:2) 3 stones (21, -2, D:2) a +0 buckler (22, -2, D:2) a +0 robe (23, 15, D:2) the +7 flail "Salihu Bebud" {antimagic, ^Drain rF+ Str+2 Dex+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (24, -33, D:2) a hobgoblin skeleton (29, -35, D:2) a +0 spear (35, -8, D:2) a bat corpse (skeletalised by now) (50, -11, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (3, 0, D:3) a scroll of identify (3, 5, D:3) a potion of might (6, -3, D:3) a +0 hand axe a +0 leather armour a wand of flame (13) (6, -2, D:3) 8 gold pieces a +0 dagger a goblin corpse (24, 3, D:3) 5 stones (27, -6, D:3) a +0 scale mail (29, -5, D:3) a hobgoblin corpse