2414 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 13, D:1) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (2, 18, D:1) a hobgoblin corpse (skeletalised by now) (12, -18, D:1) 3 stones (12, 9, D:1) a +0 leather armour (13, 14, D:1) a quokka skeleton a hobgoblin skeleton (17, -20, D:1) a ring of fire (17, -4, D:1) a +0 whip (24, -30, D:1) a +0 whip (37, 3, D:1) a +0 ring mail (38, -15, D:1) a +0 scale mail (38, 6, D:1) 5 stones (40, -15, D:1) a hobgoblin skeleton (44, -7, D:1) a bat corpse (skeletalised by now) (53, -5, D:1) a bat corpse (skeletalised by now) (57, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (8, 1, D:2) a +0 robe (12, 4, D:2) a +0 plate armour (13, -21, D:2) a stone (19, 3, D:2) a ball python corpse (skeletalised by now) (26, -37, D:2) 4 stones (28, -31, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -29, D:2) an adder skeleton (29, -9, D:2) a hobgoblin corpse (skeletalised by now) (29, -2, D:2) a +0 long sword (31, -39, D:2) a +0 dagger (32, 9, D:2) a ball python corpse (skeletalised by now) (35, -9, D:2) 6 stones (52, -12, D:2) the +0 robe of Instinct {rC+ Slay+2} rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Level 3 of the Dungeon (0, 0, D:3) a +0 glaive (3, -11, D:3) 2 potions of curing (4, -3, D:3) a +0 flail of protection (unseen) (5, -12, D:3) a rat corpse (5, -3, D:3) a +0 flail a +0 whip a +0 robe a gnoll corpse a gnoll corpse (6, -1, D:3) 3 stones a ball python corpse (7, -10, D:3) 11 gold pieces (11, -15, D:3) a +0 dagger