Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 4285702079309578182 (custom seed) 22 2bit the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on June 12, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1553 turns). 2bit the Conjurer (Octopode Conjurer) Turns: 1553, Time: 00:01:36 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 12 Int: 20 God: Gold: 63 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Scrolls b - 2 scrolls of brand weapon {unknown} c - 4 scrolls of identify {unknown} d - 2 scrolls of immolation {unknown} f - a scroll of silence {unknown} Potions a - a potion of magic e - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 9% 2 Launch Clockwork Bee Frge 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 83% 4 Dispel Undead Necr 2% 3d7 83% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel sick. The adder attacks as it pursues you! The adder closely misses you. You feel sick. You feel sick. The adder bites you but does no damage. You see here a rat corpse. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. The adder closely misses you. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder misses you. The adder barely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You feel sick. You feel sick. You are no longer poisoned. The adder attacks as it pursues you! The adder misses you. The adder misses you. Your magical contamination has completely faded away. The adder attacks as it pursues you! The adder bites you. You die... ############ ...........# ##########.# ##########.# ...........########### ........#......S@....# #######.#.##########.# #.#.# ########[ #.#.###........ #....##........ #........# ##...##.## ##.###.# ...# #.# You could see an adder. Vanquished Creatures 3 giant cockroaches 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) 2 endoplasms 2 frilled lizards (D:1) 4 goblins 3 kobolds 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2bit the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 725 | D:1 | Learned a level 2 spell: Searing Ray 1553 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_misc_feat_alley D:2: layout_loops_ring, chequers_ecumenical_altar_lobes Action || total ---------------------------++------- Cast: Magic Dart || 48 Armour: Skin || 12 Dodge: Dodged || 22