Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 4285702079309578182 (custom seed) 65 2bit the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on June 12, 2025. Slain by a ribbon worm (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:50 (2454 turns). 2bit the Conjurer (Octopode Conjurer) Turns: 2454, Time: 00:01:50 Health: -2/27 AC: 1 Str: 6 XL: 4 Next: 13% Magic: 0/7 EV: 12 Int: 22 God: Gold: 127 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Jewellery i - a ring of willpower Scrolls b - 2 scrolls of brand weapon {unknown} c - 3 scrolls of immolation {unknown} e - 6 scrolls of identify {unknown} f - a scroll of silence {unknown} Potions a - a potion of magic d - a potion of cancellation {unknown} g - 2 potions of haste {unknown} h - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 7% 2 Launch Clockwork Bee Frge 2% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 80% 4 Dispel Undead Necr 2% 3d7 80% 4 Eringya's Surprising Cr Summ 2% N/A 80% 4 Leda's Liquefaction Alch/Erth 1% N/A 80% 4 Martyr's Knell Necr/Summ 2% N/A 80% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 98% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray misses the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The goblin hits you with a +0 club. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. You finish channelling your searing ray. The goblin barely misses you. The ribbon worm closely misses you. The goblin hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm bites you! The goblin hits you with a +0 club. You struggle to detach yourself from the web. You stop channelling your searing ray. The goblin hits you with a +0 club. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... ...........# #......#.#.####### .........w.......# .####.##.#.#####.# .# #.#..#.# #.# .# #.#..#.# #.# .# #.#..#.# #.# .####.#..... #w# ......##.#.# #@# .#######.#.. #g# .# #.# .# ..$.......g.# .# #######.###.# ## ... # ##. # .. # #. You could see a ribbon worm (catching breath) and a goblin. Vanquished Creatures 4 adders A dart slug (D:2) 3 giant cockroaches 4 hobgoblins A quokka (D:1) 3 ball pythons A bat (D:1) 3 endoplasms 2 frilled lizards (D:1) 5 goblins 4 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2bit the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 525 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1076 | D:1 | Learned a level 2 spell: Searing Ray 1444 | D:2 | You fall into a shaft and drop 1 floor! 1509 | D:3 | Reached skill level 5 in Conjurations 1509 | D:3 | Reached XP level 3. HP: 21/21 MP: 2/6 1925 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1986 | D:2 | Found a faded altar of an unknown god. 2454 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_misc_feat_alley D:2: layout_loops_ring, chequers_ecumenical_altar_lobes D:3: layout_basic, okawaru_gym_becter, serial_shops, shop, serial_curves, eino_curves_01, eino_curves_03 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 56 | 2 || 58 Searing Ray | 2 | 3 || 5 Armour: Skin | 9 | 8 || 17 Dodge: Dodged | 13 | 6 || 19