52hunter the Dungeon (0, 50, D) a parchment of Slow (0, 51, D) a +0 halberd (0, 53, D) a +2 heavy war axe (unseen) (1, 33, D) the +10 dire flail of a Gauntlet {distort, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (1, 34, D) a +0 hand axe a manual of Ranged Weapons a purple draconian corpse (skeletalised by now) (1, 35, D) a +0 flail a black draconian corpse (skeletalised by now) (1, 50, D) a staff of fire (unseen) (1, 51, D) the +1 sling of Forgiveness {elec, ^Drain rN+ Str+4} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (1, 52, D) a staff of conjuration (1, 53, D) a +0 dire flail a red draconian corpse (skeletalised by now) (2, 14, D) a dragon-coil talisman (2, 15, D) a +2 great mace of protection (2, 16, D) a +2 helmet of sniping (2, 32, D) a +1 ring mail of cold resistance (2, 33, D) a parchment of Fulminant Prism (2, 36, D) a +3 hand axe of flaming (still there?) a red draconian corpse (skeletalised by now) (still there?) (2, 50, D) a medusa talisman (2, 51, D) a parchment of Freezing Cloud (2, 52, D) a +5 heavy battleaxe a +6 ring of dexterity a +2 plate armour of cold resistance a black draconian corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of earth (3, 15, D) a +3 lajatang of speed (unseen) (3, 16, D) 3 large rocks a +1 pair of gloves of hurling a stone giant corpse (skeletalised by now) (3, 18, D) 2 large rocks (3, 32, D) a +0 flail (3, 33, D) a +0 dagger of distortion (unseen) (3, 50, D) a +2 robe of willpower (3, 52, D) the +6 triple sword of Flawed Execution {antimagic, rPois rF+ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (3, 53, D) a +3 glaive (still there?) a black draconian corpse (skeletalised by now) (still there?) (3, 54, D) a +3 glaive (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (4, 14, D) a parchment of Summon Hydra (4, 15, D) an amulet of wildshape (4, 16, D) a +0 short sword of protection (4, 32, D) a +3 scale mail of positive energy (4, 33, D) a +0 halberd (4, 34, D) a +0 scimitar of holy wrath a parchment of Borgnjor's Vile Clutch (4, 50, D) a +0 plate armour of poison resistance (4, 51, D) a parchment of Inner Flame (4, 52, D) a +0 flail of protection (4, 53, D) a +0 dire flail (4, 54, D) a +0 trident quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (5, 14, D) a +3 chain mail of willpower (5, 15, D) the +2 scale mail "Qeqidame" {rElec} rElec: It insulates you from electricity. (5, 16, D) a staff of necromancy (unseen) (5, 32, D) a +3 leather armour of cold resistance (5, 33, D) a +0 mace (5, 37, D) a +0 dire flail (5, 51, D) a parchment of Freezing Cloud (5, 52, D) a +1 short sword of protection a +2 long sword of freezing a red draconian corpse (skeletalised by now) (5, 53, D) a +0 halberd a purple draconian corpse (skeletalised by now) (6, 14, D) a +0 pair of gloves of infusion (6, 16, D) a +1 dagger of speed (unseen) (6, 17, D) an iron dragon corpse (skeletalised by now) (6, 32, D) a +0 falchion of protection (6, 33, D) a parchment of Irradiate (6, 34, D) a +4 plate armour of fire resistance (unseen) (6, 35, D) the +4 executioner's axe "Peskalle" {antimagic, +Blink} +Blink: It lets you blink. (6, 50, D) an amulet of magic regeneration (6, 51, D) a +3 chain mail of poison resistance (unseen) (6, 52, D) a parchment of Sculpt Simulacrum (6, 53, D) a +0 hand axe (7, 14, D) the fire staff of the Doomed Warrior {rF+ rN+++ Int-2 Dex-3 Necro Fire} [staff of fire] rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (7, 15, D) the +4 quarterstaff "Asaluqecie" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (7, 16, D) 4 large rocks a parchment of Hellfire Mortar a stone giant corpse (skeletalised by now) (7, 18, D) 6 large rocks (7, 32, D) a sack of spiders (7, 33, D) a +2 plate armour of fire resistance (unseen) (7, 34, D) a +0 short sword (still there?) a +0 dire flail (still there?) a +2 scale mail of fire resistance (still there?) (7, 35, D) a +0 glaive a +0 scimitar a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (7, 36, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (7, 51, D) Maxwell's Memoranda (7, 52, D) a staff of earth (7, 54, D) a +0 flail a ring of protection from fire (8, 15, D) a +3 whip of venom (unseen) (8, 16, D) a +2 heavy mace (still there?) a +0 vampiric scimitar (still there?) (8, 17, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (8, 32, D) a ring of flight (8, 34, D) a +0 trident (still there?) the air staff "Jestir" {rElec Int+3 SInv Air} (still there?) [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (8, 42, D) Sif Muna's Almanac of Interference and Immolation Spells Type Level a - Sigil of Binding Hexes 3 b - Sticky Flame Fire/Alchemy 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Hellfire Mortar Fire/Earth/Forgecraft 7 e - Sphinx Sisters Hexes/Summoning 7 f - Discord Hexes 8 (8, 50, D) the +0 whip "Qezen" {venom, Str-5 Int+6} Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). (8, 51, D) a staff of cold (unseen) (8, 54, D) a +0 short sword a purple draconian corpse (skeletalised by now) (9, 15, D) a +2 chain mail of poison resistance (unseen) (9, 16, D) a +3 plate armour of willpower (9, 17, D) a +0 flail (9, 32, D) the +3 plate armour "Dyxzyt" {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (9, 33, D) a +3 leather armour of fire resistance (9, 34, D) a +0 long sword a serpent talisman (9, 35, D) a +0 halberd a ring of resist corrosion a white draconian corpse (skeletalised by now) (9, 52, D) a staff of fire (unseen) (9, 53, D) the +4 mace of Dissent {venom, rC++} (still there?) rC++: It greatly protects you from cold. the ring "Pab Uhil" {*Corrode Str+4 Dex+6} (still there?) [ring of dexterity] *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). a +0 scimitar of protection (still there?) a +0 partisan (still there?) a purple draconian corpse (skeletalised by now) (still there?) (9, 54, D) a +0 dire flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Incorporation {Str+7 Int+2 Dex-4} (still there?) [spider talisman] Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 15, D) a +5 morningstar of venom (unseen) (10, 16, D) a parchment of Enfeeble (10, 17, D) 4 large rocks (10, 32, D) a parchment of Kiss of Death (10, 33, D) a staff of alchemy (10, 34, D) a +0 scimitar (still there?) a +0 dire flail (still there?) a +2 halberd of venom (still there?) a green draconian corpse (skeletalised by now) (still there?) (10, 35, D) a +0 trident a +0 battleaxe (10, 50, D) a +10 plate armour of ponderousness (10, 51, D) a +0 trident (10, 52, D) a staff of alchemy (still there?) a storm dragon corpse (skeletalised by now) (still there?) (10, 54, D) a +0 flail (10, 55, D) a +4 quarterstaff (still there?) a +6 ring of dexterity (still there?) a red draconian corpse (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the +2 robe "Trusted Companion" {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (11, 15, D) an amulet of dissipation (11, 16, D) the +8 falchion "Denias" {flame, Int+5} Int+5: It affects your intelligence (+5). (11, 50, D) a +0 pair of gloves of hurling (11, 52, D) a +3 lajatang of distortion (unseen) (11, 53, D) a +0 long sword (still there?) the amulet "Foam" {*Corrode *Silence +Inv Regen+ Int+8} (still there?) [amulet of regeneration] *Corrode: It may corrode you when you take damage. *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). (12, 14, D) a +4 ring mail of fire resistance (unseen) (12, 15, D) a parchment of Silence (12, 32, D) a parchment of Dragon's Call (12, 33, D) the +1 scale mail "Kuvua" {Death, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (12, 34, D) a +2 great mace of holy wrath (12, 35, D) a +0 mace (12, 51, D) a +0 scimitar (12, 52, D) an amulet of the acrobat (12, 53, D) a +0 war axe (still there?) the ring of the Priest {rN+ Int+2 Stlth+} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a yellow draconian corpse (skeletalised by now) (still there?) (13, 32, D) the +2 flail of the Sun {flame, Int+3} Int+3: It affects your intelligence (+3). (13, 33, D) a +1 falchion of holy wrath (13, 34, D) a +7 giant club (13, 52, D) the rimehorn talisman "Lysal" {+Blink rN+++ Int-4 Stlth+} [rimehorn talisman] +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (13, 53, D) a +0 war axe (still there?) a +2 rapier of venom (still there?) a +0 cloak of poison resistance (still there?) a white draconian corpse (skeletalised by now) (still there?) (13, 54, D) a +0 glaive a red draconian corpse (skeletalised by now) (14, 50, D) a +0 mace (14, 51, D) the +0 pair of boots of the Inquisitive Dances {^Drain +Blink Stlth+ Earth} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (14, 52, D) a +2 vampiric great sword (still there?) a parchment of Fortress Blast (still there?) (18, 49, D) a +1 rapier of venom (18, 50, D) a +2 morningstar of venom (still there?) a +0 animal skin (still there?) a +0 robe (still there?) the +2 scale mail of Words of Power {Resonance, MP+4 Int+4} (still there?) MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). (19, 0, D) a parchment of Iskenderun's Battlesphere (19, 17, D) a +2 long sword of protection (unseen) (19, 32, D) a +0 flail (still there?) a +0 shortbow (still there?) a staff of earth (still there?) (19, 33, D) a parchment of Detonation Catalyst (19, 48, D) a staff of cold (19, 49, D) a +2 chain mail of poison resistance (19, 50, D) the orb "Qonkecw" {Mayhem, Harm rPois rCorr Conj} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (unseen) (19, 51, D) a dire elephant corpse (20, 0, D) a +2 chain mail of cold resistance (20, 1, D) a +3 leather armour of cold resistance (still there?) a +0 war axe (still there?) a parchment of Alistair's Walking Alembic (still there?) (20, 16, D) a staff of fire (unseen) (20, 20, D) a +0 plate armour (still there?) a +2 long sword of freezing (still there?) a +0 heavy arbalest (still there?) an orc corpse (skeletalised by now) (still there?) (20, 32, D) a +0 shortbow a +0 war axe a parchment of Manifold Assault (20, 33, D) a +0 longbow (still there?) a +2 glaive of flaming (still there?) a +0 barding of cold resistance (still there?) a +0 barding of cold resistance (still there?) (20, 48, D) a parchment of Spellspark Servitor (20, 49, D) the air staff of Equilibrium {rElec Int+5 SInv Air} [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (20, 50, D) a +0 spear (still there?) a +0 longbow (still there?) a +0 quarterstaff (still there?) a +0 antimagic longbow (still there?) the conjuration staff of Urunib {Dex+4 SInv Conj} (still there?) [staff of conjuration] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. a satyr corpse (still there?) (20, 51, D) a +0 flail a +0 animal skin a spriggan corpse (21, 0, D) a +0 robe (21, 1, D) a +1 short sword of venom (unseen) (21, 2, D) a +0 flail (21, 3, D) a +0 battleaxe (21, 16, D) a +0 long sword (21, 17, D) a +2 mace of holy wrath (unseen) (21, 18, D) a +0 chain mail the +5 demon trident "Pasi" {flame, rPois rF- Str+5 Int+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). an orc corpse (skeletalised by now) (21, 20, D) a +0 plate armour a +2 partisan of venom an orc corpse (skeletalised by now) (21, 32, D) a parchment of Gell's Gavotte (21, 33, D) a +0 arbalest a +2 heavy hand axe (21, 34, D) a +0 arbalest (still there?) a +0 glaive (still there?) a +0 robe (still there?) a +2 leather armour of poison resistance (still there?) a naga corpse (skeletalised by now) (still there?) (21, 49, D) a +2 robe of willpower (21, 50, D) a +0 spear (still there?) a +0 longbow (still there?) a +2 robe of fire resistance (still there?) a satyr corpse (still there?) (22, 0, D) a staff of air (22, 1, D) a +3 short sword (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) (22, 2, D) a +0 robe a +0 dagger a +0 robe (22, 16, D) the fortress talisman "Foihitt" {rElec rPois MP-7 Int-2} [fortress talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. MP-7: It affects your magic capacity (-7). Int-2: It affects your intelligence (-2). (22, 17, D) a +0 dagger (22, 18, D) a +2 plate armour of poison resistance (still there?) a +0 great sword (still there?) an orc corpse (skeletalised by now) (still there?) (22, 19, D) a +0 chain mail a +0 battleaxe an orc corpse (skeletalised by now) (22, 32, D) a +0 arbalest a scarab talisman (22, 33, D) a +0 shortbow a +0 short sword a naga corpse (skeletalised by now) (22, 34, D) a +0 longbow (still there?) a +0 leather armour (still there?) the +0 mace "Enib Saoro" {heavy, Fly} (still there?) Fly: It grants you flight. an elf corpse (skeletalised by now) (still there?) (22, 36, D) 5 large rocks (22, 48, D) the +2 robe "Caatwi" {rPois Will+ Str+3 SInv} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (22, 50, D) a +0 spear (still there?) a +0 longbow (still there?) the +5 flail of Unpleasantness {freeze, rElec Dex+6} (still there?) rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). a satyr corpse (still there?) (23, 0, D) the air staff "Guimyul" {rElec rPois rC+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Air: It increases the power of your Air spells. (23, 1, D) a +3 arbalest of flaming (unseen) (23, 3, D) a +0 partisan (23, 16, D) a parchment of Manifold Assault (23, 17, D) a +0 scimitar (23, 18, D) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 arbalest (still there?) a +2 orcbow of flaming (still there?) (23, 24, D) a +0 plate armour (still there?) a +0 bardiche of venom (still there?) an orc corpse (skeletalised by now) (still there?) (23, 32, D) a +0 orcbow a centaur corpse (skeletalised by now) (23, 33, D) a +0 longbow a +0 leather armour (23, 34, D) 4 large rocks (still there?) a staff of cold (still there?) (23, 35, D) 4 large rocks (23, 50, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +1 flail of draining (still there?) a satyr corpse (still there?) (24, 0, D) a +0 dagger (24, 1, D) a +3 sling of flaming (unseen) (24, 3, D) a +0 robe (24, 16, D) a +0 chain mail (24, 18, D) a +0 ring mail (still there?) a +2 robe (still there?) a +2 dagger of electrocution (still there?) a +3 orcbow of freezing (still there?) the amulet "Biliq" {Spirit rC+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. a +5 mace of protection (still there?) an orc corpse (skeletalised by now) (still there?) (24, 19, D) a +0 robe a +0 battleaxe 9 large rocks (24, 20, D) 5 large rocks (still there?) a +0 robe (still there?) a staff of earth (still there?) (24, 32, D) a +0 arbalest (still there?) a +4 ring mail of fire resistance (still there?) a yaktaur corpse (skeletalised by now) (still there?) (24, 33, D) a +0 arbalest a ring of protection from fire a yaktaur corpse (skeletalised by now) (24, 34, D) a +0 shortbow a parchment of Alistair's Walking Alembic (24, 48, D) a staff of conjuration (unseen) (24, 50, D) a +0 war axe a +0 animal skin an eleionoma corpse a spriggan corpse (24, 52, D) a +0 robe (25, 0, D) a parchment of Swiftness (25, 1, D) a +0 halberd a +0 robe a staff of alchemy a +0 robe (25, 2, D) a +0 dagger a +0 robe (25, 16, D) a +2 pair of boots of flying (25, 17, D) a +0 mace (25, 18, D) a +0 robe (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a staff of alchemy (still there?) a +3 halberd of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (25, 19, D) a +0 broad axe (still there?) a +2 scale mail of death (still there?) an orc corpse (skeletalised by now) (still there?) (25, 20, D) a juggernaut corpse (skeletalised by now) (25, 21, D) a +0 plate armour (still there?) a +5 mace of protection (still there?) (25, 32, D) a +0 arbalest (still there?) the ring "Loroqu" {Will+ Str+2 Int+6 Dex-2} (still there?) [ring of intelligence] Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (25, 33, D) a staff of air (unseen) (25, 34, D) 2 large rocks (still there?) a +3 heavy spear (still there?) a cyclops corpse (skeletalised by now) (still there?) (25, 48, D) a +1 leather armour of cold resistance (25, 49, D) a +3 orcbow of freezing (unseen) (25, 50, D) a +0 robe a parchment of Yara's Violent Unravelling (25, 51, D) a staff of fire a +0 robe an amulet of guardian spirit a spriggan corpse (25, 52, D) a +0 rapier a +0 animal skin a caustic shrike corpse a spriggan corpse (26, 1, D) a parchment of Gloom (26, 2, D) a +4 great sword of freezing (still there?) a +0 robe (still there?) (26, 9, D) a book of Spectacle Sif Muna's Octavo of Parallel Curses Spells Type Level a - Gloom Hexes/Necromancy 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (26, 17, D) a +0 long sword (26, 18, D) a +5 trident of venom (still there?) the +1 robe of Ivehuv Laxo {rC- Int+5 Dex+2} (still there?) rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). an orc corpse (skeletalised by now) (still there?) (26, 32, D) a staff of conjuration (unseen) (26, 33, D) a +0 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) the +1 robe of Submission {Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a merfolk corpse (skeletalised by now) (still there?) (26, 34, D) 2 large rocks a parchment of Alistair's Walking Alembic a cyclops corpse (skeletalised by now) (26, 36, D) 4 large rocks a stone giant corpse (skeletalised by now) (26, 49, D) a +4 chain mail of fire resistance (unseen) (26, 50, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a +2 broad axe of electrocution (still there?) a +0 animal skin (still there?) a scroll of brand weapon (still there?) a spriggan corpse (still there?) (26, 51, D) a +1 antimagic demon whip a +0 robe a +0 buckler (26, 52, D) a +0 robe (27, 1, D) a +0 war axe a parchment of Fireball (27, 7, D) a +1 great sword of freezing (still there?) a +0 plate armour (still there?) (27, 16, D) a +0 robe (27, 17, D) a +0 dagger (27, 18, D) 5 large rocks (27, 19, D) 3 large rocks a stone giant corpse (skeletalised by now) (27, 32, D) a +0 partisan (still there?) a +0 shortbow (still there?) the +1 plate armour of Anarchy {rPois Will+ Int+3} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (27, 33, D) a staff of cold (unseen) (27, 34, D) a +0 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) an elf corpse (skeletalised by now) (still there?) (27, 35, D) a +1 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (27, 48, D) a staff of earth (27, 49, D) a parchment of Ozocubu's Refrigeration (27, 50, D) a staff of conjuration (unseen) (27, 51, D) a +2 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (27, 52, D) a caustic shrike corpse (27, 56, D) a dire elephant corpse (28, 1, D) the +9 morningstar of Friendship {freeze, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (28, 17, D) a +0 great mace (28, 18, D) a +0 chain mail (still there?) a +2 executioner's axe of electrocution (still there?) an orc corpse (skeletalised by now) (still there?) (28, 19, D) 4 large rocks (28, 32, D) an amulet of wildshape (28, 33, D) 4 large rocks (still there?) a staff of air (still there?) a stone giant corpse (skeletalised by now) (still there?) (28, 34, D) a +0 halberd a +0 arbalest (28, 48, D) a +0 plate armour of cold resistance (28, 50, D) a +0 club (still there?) a +0 longbow (still there?) the +8 bardiche of Drought {venom, rPois Str+3 Dex+3} (still there?) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (29, 0, D) a +4 trident of freezing (unseen) (29, 1, D) a +5 spectral giant club (29, 16, D) a parchment of Haunt (29, 17, D) a staff of conjuration (unseen) (29, 32, D) a +0 arbalest a parchment of Gloom (29, 33, D) a +3 short sword of venom (unseen) (29, 35, D) 6 large rocks (29, 48, D) an amulet of magic regeneration (29, 49, D) a +1 vampiric spear (29, 50, D) a +2 broad axe of venom (still there?) a +0 animal skin (still there?) a staff of earth (still there?) a spriggan corpse (still there?) (29, 51, D) a caustic shrike corpse (30, 48, D) an amulet of reflection (30, 50, D) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. a +0 animal skin (still there?) a parchment of Borgnjor's Revivification (still there?) a caustic shrike corpse (still there?) (30, 52, D) a dire elephant corpse (31, 48, D) a +0 flail (31, 49, D) a parchment of Freezing Cloud (31, 50, D) a staff of fire an eleionoma corpse (31, 52, D) a caustic shrike corpse (32, 48, D) the +8 short sword "Ogrebane" {heavy, rF+ rC+ Str+2 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (32, 49, D) a ring of positive energy (32, 50, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) a staff of air (still there?) a satyr corpse (still there?) (32, 51, D) a +0 hand axe a +0 animal skin a spriggan corpse (33, 48, D) a staff of cold (33, 49, D) a ring of protection from cold (33, 50, D) a +5 demon whip of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +3 scale mail of willpower (still there?) a spriggan corpse (still there?) (34, 28, D) a +1 battleaxe a +0 chain mail (34, 48, D) a +2 short sword of speed (34, 49, D) a +2 spear of pain (34, 50, D) a staff of conjuration (unseen) (35, 0, D) a +2 pair of gloves of dexterity (35, 15, D) the +7 plate armour of the Playwright {+Inv rN++ Int-2} +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (36, 0, D) a +0 dagger of draining (36, 1, D) the +0 hand axe "Vesm" {flame, Str+9} Str+9: It affects your strength (+9). (unseen) (36, 14, D) a +2 heavy shortbow (unseen) (36, 15, D) a staff of cold a +0 robe the +5 ring mail "Rucoa" {rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (36, 29, D) a +1 dagger of electrocution (36, 30, D) a +3 heavy demon whip (still there?) a +0 plate armour (still there?) (37, 0, D) a +2 sling of draining (37, 1, D) the +2 plate armour of Gycviwos {rF+ Slay+3} rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (37, 14, D) a +1 long sword of freezing (unseen) (37, 15, D) a +1 mace of pain (37, 28, D) a parchment of Forge Lightning Spire (37, 29, D) a +2 quick blade of electrocution (37, 34, D) a +0 great mace a +0 plate armour (38, 1, D) the +7 shortbow of Breach {elec, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (38, 15, D) a parchment of Gell's Gavotte (38, 28, D) a staff of cold (38, 29, D) a +1 flail of protection (38, 48, D) a +0 robe (38, 49, D) a +0 rapier (38, 50, D) a staff of fire (unseen) (39, 0, D) a +1 chain mail of cold resistance (39, 7, D) a +3 trident of protection (39, 15, D) the +5 rapier of Xigebifa {flame, ^Fragile Str+3 Dex+5 SInv} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (39, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 28, D) a +3 broad axe of freezing (39, 29, D) a staff of earth (unseen) (39, 49, D) a parchment of Leda's Liquefaction (39, 50, D) a +0 leather armour (39, 51, D) a +0 dagger a +0 scale mail a +0 quick blade a +0 quick blade a +0 leather armour (40, 1, D) a +1 whip of draining (40, 14, D) a +1 chain mail of willpower (40, 15, D) a wind drake corpse (skeletalised by now) (40, 16, D) a wind drake corpse (skeletalised by now) (40, 28, D) the +12 quick blade of Crystal {flame, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (40, 29, D) a +3 orcbow of freezing (unseen) (40, 30, D) a +0 partisan of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (40, 48, D) a +0 short sword (40, 50, D) a +0 short sword (40, 52, D) a +0 partisan of venom (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (41, 0, D) the +3 arbalest "Obraatau" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (41, 1, D) an orb of guile (41, 2, D) a +0 halberd (41, 14, D) an amulet of wildshape (41, 15, D) a parchment of Spellspark Servitor a wind drake corpse (skeletalised by now) (41, 17, D) a +0 robe (41, 29, D) a +2 mace of holy wrath (unseen) (41, 30, D) a +3 great sword of flaming (still there?) a +0 plate armour (still there?) (41, 48, D) a staff of fire (41, 49, D) a +0 robe (41, 50, D) a staff of conjuration (unseen) (41, 51, D) a staff of cold (still there?) a +0 leather armour (still there?) a +1 war axe of electrocution (still there?) the +3 halberd "Foffof" {heavy, rPois rC+} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (41, 52, D) a +0 rapier (still there?) a +0 rapier (still there?) a +3 plate armour of resonance (still there?) (42, 1, D) a +3 heavy great mace (still there?) a staff of cold (still there?) (42, 14, D) a dragon-coil talisman (42, 15, D) a +0 robe a parchment of Awaken Armour a spriggan corpse (skeletalised by now) (42, 28, D) a parchment of Fulminant Prism (42, 29, D) the +8 long sword "Luxzig" {pain, Str+2} Str+2: It affects your strength (+2). (unseen) (42, 50, D) a +0 rapier of freezing (unseen) (42, 51, D) a +0 longbow (still there?) the +5 chain mail of Eternal Winter {rN+} (still there?) rN+: It protects you from negative energy. a +0 long sword (still there?) a +0 leather armour (still there?) a +1 dire flail of holy wrath (still there?) an elf corpse (still there?) an elf corpse (still there?) (43, 14, D) a +0 heavy quarterstaff (unseen) (43, 15, D) a sanguine talisman (43, 48, D) a +0 rapier (43, 49, D) a +0 leather armour (43, 50, D) a parchment of Eringya's Noxious Bog (43, 51, D) a +2 short sword of protection (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 scimitar (still there?) a +0 leather armour (still there?) the amulet "Reuhujeg" {Dissipate Harm rElec Will-} (still there?) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will-: It decreases your willpower. an elf corpse (still there?) an elf corpse (still there?) (44, 28, D) a +1 spectral quarterstaff (unseen) (44, 48, D) a +0 short sword (44, 51, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 glaive of freezing (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +2 falchion of holy wrath (still there?) an elf corpse (still there?) an elf corpse (still there?) (44, 52, D) the +2 short sword of the Scroll {drain, rPois} (still there?) rPois: It protects you from poison. a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (44, 53, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (45, 49, D) a parchment of Plasma Beam (45, 51, D) a +0 long sword (still there?) a +4 shortbow (still there?) a +0 leather armour (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +0 robe (still there?) a +0 scimitar of flaming (still there?) a +2 plate armour of fire resistance (still there?) an elf corpse (still there?) (45, 52, D) a +0 longbow a +0 leather armour an elf corpse (45, 53, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (46, 48, D) a +4 vampiric long sword (46, 49, D) a staff of necromancy (46, 50, D) a +0 short sword (46, 51, D) a +0 long sword (still there?) the +0 robe of Space {rElec Will+ Dex+4 Stlth+} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 longbow (still there?) a +0 leather armour (still there?) a +1 chain mail of willpower (still there?) (47, 48, D) a +0 short sword (47, 49, D) a +0 helmet of ice (47, 50, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (47, 51, D) a +1 long sword of electrocution a +0 shortbow a +0 short sword a +0 leather armour a +2 heavy quarterstaff an elf corpse (47, 52, D) the +7 mace "Wyisk" {flame, rPois rF+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 ring mail a +2 heavy halberd (47, 59, D) Sif Muna's Atlas of the Union and the Door Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Dimensional Bullseye Hexes/Translocation 4 c - Passage of Golubria Translocation 4 d - Vhi's Electric Charge Translocation/Air 4 e - Manifold Assault Translocation 7 f - Summon Horrible Things Summoning 8 g - Disjunction Translocation 8 Sif Muna's Anthology of the Familiar Ouroboros Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Petrify Alchemy/Earth 4 d - Alistair's Intoxication Alchemy 5 e - Summon Forest Summoning/Translocation 5 f - Sculpt Simulacrum Ice/Alchemy 6 g - Malign Gateway Summoning/Translocation 7 Sif Muna's Lectures on Ironbound Leadership Spells Type Level a - Passwall Earth 3 b - Awaken Armour Earth/Forgecraft 4 c - Haunt Necromancy/Summoning 7 d - Malign Gateway Summoning/Translocation 7 e - Summon Hydra Summoning 7 f - Lehudib's Crystal Spear Conjuration/Earth 8 g - Summon Horrible Things Summoning 8 (48, 38, D) 4 large rocks a stone giant corpse (skeletalised by now) (48, 48, D) the +5 ring mail of Trumpets {Dex+3} Dex+3: It affects your dexterity (+3). (48, 49, D) a +0 vampiric rapier (unseen) (48, 50, D) a +0 leather armour (48, 51, D) a +0 short sword (still there?) a +1 robe of willpower (still there?) a +0 long sword (still there?) a +0 robe (still there?) the ring of Deeryiz {rPois Int+6 Dex+3} (still there?) [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). an elf corpse (still there?) (49, 0, D) a +3 demon blade (unseen) (49, 1, D) a +6 halberd of venom (still there?) a +0 chain mail (still there?) a parchment of Discord (still there?) a human corpse (skeletalised by now) (still there?) (49, 2, D) a +0 great mace of draining (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (49, 12, D) a +5 sling (unseen) (49, 36, D) a +3 leather armour of positive energy (unseen) (49, 37, D) a +1 arbalest of flaming (still there?) a +0 pair of gloves of dexterity (still there?) a yaktaur corpse (skeletalised by now) (still there?) (49, 48, D) a +0 long sword (49, 49, D) a +0 robe (49, 50, D) a +0 scimitar (49, 51, D) a +6 rapier of draining (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (49, 52, D) a +0 quick blade (still there?) a +0 quick blade (still there?) a +2 scale mail of fire resistance (still there?) an elf corpse (still there?) (50, 0, D) the +3 plate armour of the Lily {rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (50, 1, D) an amulet of regeneration (50, 12, D) the +5 glaive of the Guard {elec, spectral} (unseen) (50, 13, D) the +5 falchion of the Morning {flame, *Noise rPois rF++ Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (50, 14, D) a +0 dire flail (50, 25, D) a +1 battleaxe of pain (still there?) a +0 chain mail (still there?) the ring of Poasypt {EV+5 Int+4} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). a +3 spectral quarterstaff (still there?) (50, 37, D) +0 shadow dragon scales a +0 arbalest a ring of magical power a shadow dragon corpse (skeletalised by now) (50, 48, D) a +0 dagger (50, 49, D) a +0 dagger of venom (unseen) (50, 50, D) a parchment of Haunt (50, 51, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour (50, 52, D) a +0 rapier a +0 rapier a +0 leather armour (51, 0, D) a staff of conjuration (51, 1, D) a +1 demon whip of flaming a +0 chain mail (51, 12, D) the +6 chain mail "Tilatt" {Bane rElec rPois SInv} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (51, 13, D) a +1 spectral lajatang (unseen) (51, 25, D) a +0 glaive (still there?) a +0 plate armour (still there?) the amulet of Amorality {Dissipate Int+3} (still there?) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+3: It affects your intelligence (+3). (51, 36, D) a +0 battleaxe a +0 chain mail (51, 37, D) a +0 halberd a +0 chain mail a parchment of Conjure Ball Lightning a human corpse (skeletalised by now) (51, 39, D) a +0 great sword a +0 plate armour (51, 48, D) a staff of cold (unseen) (51, 50, D) a +0 dagger (51, 51, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (still there?) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. a +0 longbow (still there?) a +0 leather armour (still there?) a +2 heavy triple sword (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 robe (still there?) a +0 buckler (still there?) a ring of resist corrosion (still there?) a +0 spear of venom (still there?) a +0 robe (still there?) an elf corpse (still there?) an elf corpse (still there?) (51, 52, D) a +0 rapier a +0 robe a +6 ring of strength (52, 0, D) a +1 long sword of protection (unseen) (52, 1, D) a staff of earth (52, 5, D) a +4 war axe a +0 chain mail a +4 great sword the +3 scale mail of the Dolphin {Archery, Int+3} Int+3: It affects your intelligence (+3). a human corpse (skeletalised by now) (52, 12, D) the earth staff "Zevvilao" {Dex+2 Earth} [staff of earth] Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (52, 13, D) a +0 long sword a +4 ring of slaying (52, 24, D) a +4 demon blade (52, 27, D) a +5 war axe of distortion a +0 chain mail (52, 28, D) a hell hog corpse (skeletalised by now) (52, 31, D) a +3 battleaxe of flaming a +0 plate armour (52, 36, D) the +2 mace "Bomeng" {elec, rC+ Will+ Int+6 Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (52, 37, D) a +2 great mace of protection (still there?) a +0 plate armour (still there?) a +1 long sword of holy wrath (still there?) (52, 38, D) a +2 long sword of electrocution (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (52, 48, D) a parchment of Fugue of the Fallen (52, 50, D) a parchment of Manifold Assault (52, 51, D) a +0 short sword (still there?) a +0 robe (still there?) the +3 buckler "Laikhier" {rF+ Int+3} (still there?) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a +1 heavy mace (still there?) an elf corpse (still there?) (53, 0, D) a +0 chain mail (53, 1, D) a +2 orcbow of draining (53, 2, D) a +1 halberd of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 13, D) a +1 dagger of speed (unseen) (53, 24, D) a +3 rapier of venom (53, 26, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 39, D) a +0 halberd a +0 plate armour a human corpse (skeletalised by now) (53, 48, D) a +3 war axe of venom (unseen) (53, 49, D) a staff of conjuration (unseen) (53, 51, D) a +0 long sword a +0 shortbow a +0 robe a +0 longbow a +0 leather armour (54, 2, D) a +3 battleaxe of distortion a +0 plate armour a human corpse (skeletalised by now) (54, 12, D) a staff of air (54, 13, D) a +2 trident of protection (unseen) (54, 24, D) the +1 rapier "Onutot" {venom, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (54, 25, D) a parchment of Summon Ice Beast (54, 37, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (54, 48, D) a +3 lajatang of distortion (unseen) (54, 50, D) a +0 dagger (54, 51, D) a staff of alchemy (still there?) a +0 longbow (still there?) a +0 leather armour of willpower (still there?) an amulet of reflection (still there?) (55, 0, D) the +5 halberd of Subterfuge {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (55, 1, D) a +6 flail of holy wrath (unseen) (55, 14, D) a +0 long sword (55, 25, D) a hell hog corpse (skeletalised by now) (58, 37, D) a +0 longbow a +0 leather armour (58, 47, D) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (58, 48, D) 4 scrolls of enchant armour (58, 49, D) a potion of might (58, 50, D) a +0 demon whip of electrocution (unseen) (59, 37, D) a +0 longbow a +0 leather armour a staff of conjuration (59, 47, D) a staff of cold (unseen) (59, 48, D) a staff of fire (unseen) (60, 1, D) a +0 orcbow (60, 36, D) a staff of conjuration a +0 orcbow a centaur corpse (skeletalised by now) (60, 37, D) a +0 arbalest a parchment of Passwall a yaktaur corpse (skeletalised by now) (60, 47, D) a +1 trident of freezing (unseen) (60, 48, D) a +2 bardiche of flaming (still there?) +0 fire dragon scales (still there?) a parchment of Volatile Blastmotes (still there?) (60, 49, D) the cold staff of the Shining Light {rF+ rC+ rN+ Forge Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (60, 50, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (60, 51, D) a +2 demon whip of pain (still there?) an amulet of dissipation (still there?) (61, 0, D) a +2 scale mail of command (unseen) (61, 1, D) a +0 arbalest (61, 8, D) a +6 ring of intelligence (61, 10, D) a staff of alchemy (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (61, 26, D) a +1 great sword of electrocution (unseen) (61, 36, D) a +4 spear of freezing 3 silver javelins a +0 leather armour (61, 37, D) a +0 arbalest (still there?) 3 large rocks (still there?) the cold staff of Dismay {rF+++ rC+ Will+ Str-2 Ice} (still there?) [staff of cold] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). Ice: It increases the power of your Ice spells. a yaktaur corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) (61, 39, D) 5 large rocks a stone giant corpse (skeletalised by now) (61, 47, D) the +2 plate armour "Viytamp" {Harm rElec Dex+3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (61, 48, D) a condenser vane (61, 49, D) a staff of earth (unseen) (62, 1, D) a +0 arbalest a +1 chain mail of cold resistance (62, 8, D) a +0 dagger (62, 9, D) a +4 great sword of holy wrath (62, 16, D) the +5 ring mail of Responsibility {rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (62, 17, D) a +3 leather armour of positive energy (unseen) (62, 21, D) a +1 dagger of venom a +0 leather armour (62, 22, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (62, 36, D) a staff of air (62, 37, D) a +2 rapier of protection (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (62, 47, D) a phial of floods (62, 48, D) a +0 demon whip (still there?) a +3 ring mail of fire resistance (still there?) (62, 49, D) an amulet of the acrobat a hell hog corpse (62, 50, D) a +1 glaive of flaming (still there?) +2 fire dragon scales (still there?) (62, 52, D) a hell hog corpse (63, 0, D) a +1 buckler of protection (unseen) (63, 2, D) a +0 shortbow (63, 15, D) a +5 ring of evasion a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 falchion 4 darts of disjunction a throwing net a +0 leather armour (63, 21, D) a +0 dagger a +0 robe a +0 hand axe of electrocution (63, 23, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (63, 30, D) a staff of air (63, 37, D) a +0 arbalest (still there?) the +1 whip of Wounding {drain, rPois} (still there?) rPois: It protects you from poison. (63, 47, D) a +3 great sword of flaming (still there?) a +1 demon whip of venom (still there?) a fire giant corpse (still there?) (63, 48, D) a +0 crystal plate armour (63, 49, D) a +1 heavy quarterstaff (unseen) (63, 50, D) a parchment of Brom's Barrelling Boulder (63, 52, D) a +1 glaive of flaming (still there?) +1 fire dragon scales (still there?) (63, 55, D) a hellephant corpse (64, 16, D) a +2 shortbow of draining (64, 17, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (64, 26, D) a +2 arbalest of flaming (unseen) (64, 27, D) a +1 scale mail of fire resistance (unseen) (64, 47, D) a +0 demon whip (still there?) a staff of conjuration (still there?) (64, 48, D) a +1 bardiche of venom (still there?) a ring of poison resistance (still there?) (64, 49, D) a staff of cold (64, 50, D) a +2 mace of holy wrath (65, 20, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (65, 26, D) a parchment of Magnavolt (65, 47, D) a +3 demon whip of freezing a +1 heavy orcbow (65, 48, D) a parchment of Forge Blazeheart Golem (65, 50, D) a +1 glaive of flaming (still there?) +0 fire dragon scales (still there?) a staff of necromancy (still there?) (65, 51, D) a salamander corpse (65, 52, D) a +1 vampiric demon whip (unseen) (65, 53, D) a +2 glaive of flaming (still there?) +0 fire dragon scales (still there?) (66, 48, D) a +2 whip of electrocution (66, 49, D) a parchment of Martyr's Knell (66, 50, D) a +2 mace of protection (unseen) (66, 51, D) a +0 morningstar of holy wrath (still there?) a salamander corpse (still there?) (66, 54, D) a +2 demon whip of electrocution (unseen) (67, 0, D) a staff of fire (unseen) (67, 4, D) a +0 whip a draconian corpse (skeletalised by now) (67, 47, D) a +1 demon whip of electrocution (unseen) (67, 48, D) a +1 vampiric glaive (still there?) the ring of Seshecw {MP+5 Str+6 Slay+4 Stlth-} (still there?) [ring of slaying] MP+5: It affects your magic capacity (+5). Str+6: It affects your strength (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. (67, 49, D) a manual of Invocations (67, 50, D) a +1 heavy quarterstaff (unseen) (67, 51, D) a +0 demon whip (68, 4, D) a +0 falchion a draconian corpse (skeletalised by now) (68, 41, D) a +2 lajatang of electrocution (still there?) a +0 heavy orcbow (still there?) a merfolk corpse (skeletalised by now) (still there?) (68, 47, D) a +1 heavy quarterstaff (unseen) (68, 49, D) a +2 demon whip of freezing (still there?) a +0 robe of resistance (still there?) a staff of conjuration (still there?) (68, 50, D) a +2 demon whip of flaming (still there?) a parchment of Launch Clockwork Bee (still there?) (69, 4, D) a +0 hand axe a draconian corpse (skeletalised by now) (69, 36, D) a +0 vampiric whip (unseen) (69, 40, D) 5 large rocks (69, 41, D) a +0 orcbow (69, 48, D) a +0 demon whip of freezing (still there?) an amulet of the acrobat (still there?) a parchment of Cigotuvi's Putrefaction (still there?) (69, 49, D) a staff of cold (unseen) (69, 50, D) a +0 plate armour of death (unseen) (69, 51, D) a +0 demon whip of freezing (unseen) (69, 53, D) a +0 demon whip (70, 8, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (70, 10, D) a +0 mace (70, 36, D) the +9 hand axe of Wimotosm {antimagic, ^Contam rElec Will+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). (70, 40, D) a wind drake corpse (skeletalised by now) (70, 47, D) a potion of might (70, 48, D) a +0 shortbow of freezing (unseen) (70, 49, D) a +3 dagger of freezing (unseen) (71, 8, D) a +0 great sword of protection (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 27, D) a staff of air (unseen) (71, 31, D) a swamp drake corpse (skeletalised by now) (71, 36, D) a +0 trident (71, 47, D) a +2 rapier of venom (unseen) (71, 48, D) a +3 short sword of holy wrath (unseen) (71, 49, D) a +3 glaive of flaming (still there?) +1 fire dragon scales (still there?) the +4 scimitar "Diafuru" {spect, ^Fragile Str+4} (still there?) ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). (71, 50, D) a +0 demon whip (71, 51, D) a +0 vampiric demon whip (unseen) (71, 52, D) a hellephant corpse (72, 8, D) an orb of pyromania (unseen) (72, 17, D) a +0 trident (72, 21, D) a wind drake corpse (skeletalised by now) (72, 22, D) a +4 quarterstaff of speed (still there?) 2 throwing nets (still there?) a merfolk corpse (skeletalised by now) (still there?) (72, 27, D) the +7 arbalest of Dissolution {drain, rCorr Str+3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (72, 32, D) a swamp drake corpse (skeletalised by now) (72, 36, D) a staff of conjuration (72, 37, D) a +0 trident (72, 40, D) the +7 sceptre of Torment {pain, torment} (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (72, 41, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 47, D) a +0 demon whip (72, 48, D) a phial of floods (72, 49, D) the +4 helmet "Pirenko" {-Tele rF+ Int+5} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (72, 50, D) a +0 demon whip (73, 1, D) a +0 short sword (73, 16, D) a +0 trident (73, 17, D) a +3 great sword of draining (unseen) (73, 20, D) a +0 trident (73, 26, D) the +8 great sword of the Old World {freeze, Bane rCorr Int+5} Bane: It inflicts you with a random bane when you equip it. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (unseen) (73, 31, D) a wyvern corpse (skeletalised by now) (73, 37, D) a +0 trident (73, 47, D) an amulet of reflection (73, 48, D) a staff of earth (unseen) (73, 49, D) a +3 vampiric scimitar (still there?) a parchment of Vhi's Electric Charge (still there?) (73, 50, D) a +1 glaive of flaming (still there?) +1 fire dragon scales (still there?) (73, 51, D) a +1 demon whip of draining (unseen) (74, 20, D) a staff of conjuration (still there?) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (74, 21, D) a +2 great mace of holy wrath (still there?) 4 large rocks (still there?) a merfolk corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) (74, 47, D) a parchment of Forge Monarch Bomb (74, 48, D) a +3 heavy spear (unseen) (74, 49, D) the +4 halberd "Ryinuur" {spect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (75, 1, D) a +2 rapier of venom a +0 ring mail a +1 dagger of holy wrath