52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a +2 pair of gloves of infusion (unseen) (49, 37, D) a +1 vampiric rapier (unseen) (50, 36, D) a +4 long sword of holy wrath (unseen) (50, 37, D) a staff of air (unseen) (51, 36, D) a +4 ring of protection (51, 37, D) a parchment of Cigotuvi's Putrefaction (51, 40, D) a +0 heavy war axe (unseen) (51, 41, D) a +0 short sword (51, 42, D) Sif Muna's Folio of Pyromania and the Cumulonimbus Spells Type Level a - Scorch Fire 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Volatile Blastmotes Fire/Translocation 3 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Vhi's Electric Charge Translocation/Air 4 (52, 36, D) a parchment of Confusing Touch (52, 37, D) a +4 ring of slaying (53, 36, D) a +1 cloak of stealth (unseen) (53, 37, D) a +0 rapier of electrocution (unseen) (54, 36, D) a +0 robe of resistance (unseen) (59, 37, D) a +1 triple crossbow of draining (unseen) (60, 37, D) a +5 heavy battleaxe (unseen) (60, 41, D) a water moccasin corpse (60, 42, D) a black mamba corpse (60, 43, D) a +0 battleaxe (61, 0, D) a +2 short sword of protection (unseen) (61, 11, D) a water moccasin corpse (skeletalised by now) (61, 20, D) a +0 scythe a +0 robe a +4 ring of protection (61, 21, D) a +0 club a +0 robe (61, 26, D) a parchment of Manifold Assault (61, 41, D) a +0 war axe a +0 robe a naga corpse a black mamba corpse (61, 43, D) a +0 mace a naga corpse (62, 8, D) a +4 demon blade of electrocution (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) the quill talisman of the Planets {*Silence Dex+4} [quill talisman] *Silence: It may silence you when you take damage. Dex+4: It affects your dexterity (+4). (unseen) (62, 17, D) a +0 dagger (62, 21, D) a +0 rapier a +0 leather armour (62, 30, D) a +0 rapier a +0 robe a black bear corpse a black bear corpse a spriggan corpse (62, 31, D) a +0 short sword a +0 robe (62, 36, D) a +6 ring of dexterity (62, 37, D) a staff of conjuration (unseen) (62, 41, D) a black mamba corpse (62, 42, D) a +0 whip a naga corpse (62, 43, D) an adder corpse (63, 0, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (63, 4, D) an adder corpse (skeletalised by now) (63, 8, D) a +1 morningstar of holy wrath (unseen) (63, 11, D) a ball python corpse (skeletalised by now) (63, 16, D) a +1 plate armour of fire resistance (63, 21, D) a +0 trident a +0 robe a +1 flail of holy wrath a +0 leather armour the orc corpse of Blorkula the orcula (63, 22, D) Sif Muna's Codex of the Tomb and Assaults Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Anguish Hexes/Necromancy 4 e - Death Channel Necromancy 6 (63, 26, D) a +1 glaive of flaming (unseen) (63, 30, D) a +0 rapier a +0 robe a spriggan corpse (63, 36, D) the +3 scimitar "Transmigrator" {freeze, Fly rPois rCorr} Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (63, 37, D) a +0 heavy hand axe (unseen) (64, 16, D) the +7 shortbow "Jaicucku" {drain, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (64, 21, D) a +2 quarterstaff of chaos (still there?) a +2 cloak of air (still there?) (64, 29, D) a +0 spear a +0 buckler a ring of magical power (64, 30, D) a +0 dagger a +0 robe (65, 21, D) a +2 great mace of protection (still there?) a +0 robe (still there?) (67, 2, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (68, 1, D) a +0 heavy spear a +0 robe an elf corpse (skeletalised by now) (69, 0, D) a +0 short sword (70, 9, D) a staff of air (70, 11, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (70, 21, D) a +0 trident (70, 39, D) a +0 trident (70, 40, D) a +0 hand axe (71, 8, D) a +0 short sword (71, 10, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 11, D) a +4 heavy morningstar (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (71, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (71, 21, D) a +1 orcbow of flaming (still there?) 3 boomerangs (still there?) a merfolk corpse (still there?) (71, 22, D) a +2 battleaxe of flaming a merfolk corpse (71, 36, D) a staff of fire (71, 39, D) a +0 trident (72, 9, D) a +0 robe (72, 16, D) a +0 trident (72, 17, D) a +0 trident (72, 21, D) a +0 trident a boomerang (72, 22, D) a wind drake corpse (72, 26, D) a +0 scimitar of distortion (72, 36, D) a +6 spear of pain (72, 40, D) a +0 war axe (73, 9, D) a +0 rapier (still there?) a +3 leather armour of poison resistance (still there?) (73, 16, D) a staff of fire (unseen) (73, 23, D) a +0 shortbow (73, 37, D) a staff of necromancy (unseen) (75, 1, D) the +8 quick blade of Xom's Respect {flame, rN+ Int+5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5).