52hunter the Dungeon (0, 50, D) the +9 falchion "Fourphuyra" {flame, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (0, 51, D) the +2 cloak "Byabuxt" {Bane rElec rN+ rCorr Air} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (0, 52, D) a +1 antimagic short sword (1, 32, D) a +2 falchion of holy wrath (unseen) (1, 33, D) the +7 battleaxe "Qeagiobu" {speed, *Rage Int-5 Dex+4 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (1, 34, D) an amulet of faith (1, 50, D) a +0 short sword of flaming (1, 51, D) a ring of wizardry (1, 52, D) the +0 hand axe of the Kissing Crab {heavy, rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (1, 53, D) a very ugly thing skeleton (2, 14, D) a ring of protection from cold (2, 15, D) a parchment of Brom's Barrelling Boulder (2, 16, D) a +5 great mace of holy wrath (unseen) (2, 32, D) a parchment of Dispersal (2, 33, D) the +3 leather armour "Inyemp Noont" {*Silence MP+8 Str+5} *Silence: It may silence you when you take damage. MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). (2, 34, D) a +0 halberd of protection (2, 50, D) a +2 chain mail of fire resistance (2, 51, D) a +1 long sword of protection (2, 52, D) the conjuration staff of Weak Indomitability {rCorr Int+3 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a staff of conjuration (3, 16, D) a +0 long sword of protection (unseen) (3, 17, D) a raiju corpse (skeletalised by now) (3, 32, D) a parchment of Dispersal (3, 33, D) a staff of necromancy (3, 34, D) the +0 scale mail "Satec" {Death, rN+ Regen+ Str+2} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). (3, 51, D) a staff of alchemy (3, 52, D) a parchment of Summon Horrible Things (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (4, 23, D) a hellephant corpse (skeletalised by now) (4, 32, D) a +0 trident of venom (unseen) (4, 34, D) the +6 demon blade of Past Mistakes {freeze, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (4, 51, D) a staff of necromancy (4, 52, D) the +9 falchion of Crystal {heavy, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (5, 15, D) a staff of air (5, 16, D) a staff of conjuration (5, 33, D) a +0 demon trident of venom (5, 34, D) a staff of necromancy (5, 50, D) a +1 battleaxe of electrocution (5, 51, D) a +6 ring of intelligence (5, 52, D) a glowing shapeshifter skeleton (6, 14, D) a +2 robe of willpower (6, 16, D) a +2 great sword of freezing (6, 33, D) a parchment of Forge Phalanx Beetle (6, 34, D) a staff of earth a raiju corpse (skeletalised by now) (6, 50, D) a +1 ring mail of fire resistance (6, 51, D) a +1 pair of boots of stealth (6, 52, D) a +4 scale mail of fire resistance (7, 14, D) the +2 hand axe "Beun" {pain, +Blink rC- Dex+2 Stlth+} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (7, 15, D) a +0 scimitar of electrocution (7, 16, D) a +2 flail of venom (7, 32, D) a +7 partisan of venom (7, 34, D) a parchment of Call Canine Familiar (7, 50, D) a +1 robe of willpower (7, 51, D) a +2 leather armour of cold resistance (7, 52, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a cognitogaunt skeleton (8, 14, D) a +1 orcbow of electrocution (8, 15, D) a +2 pair of boots of earth (8, 16, D) a +2 robe of willpower (8, 32, D) a +0 pair of gloves of dexterity (8, 33, D) a +2 falchion of holy wrath (8, 34, D) the +9 long sword "Killer Bee's Curse" {drain, rElec Will+++ Int-5 Dex+2} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (8, 50, D) a staff of cold (8, 51, D) a +4 shortbow of flaming (8, 52, D) a +1 arbalest of flaming (9, 16, D) a +0 falchion of holy wrath (9, 32, D) an orb of stardust (9, 33, D) a +0 battleaxe of venom (9, 34, D) a parchment of Iskenderun's Battlesphere (9, 37, D) a +0 scythe of venom (9, 38, D) a +0 great sword a +0 plate armour a demonspawn corpse (skeletalised by now) (9, 50, D) a +1 dagger of speed (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +4 dagger of speed (10, 15, D) a +3 plate armour of fire resistance (10, 16, D) the +6 chain mail of the Moon {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (10, 32, D) a +4 ring mail of willpower (10, 33, D) a +1 robe (10, 34, D) a staff of conjuration (10, 50, D) a staff of alchemy (10, 51, D) a +3 great mace of protection (10, 52, D) a parchment of Metabolic Englaciation (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 32, D) the +1 chain mail "Leecul" {rF+} rF+: It protects you from fire. (11, 33, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (11, 34, D) a book of the Fortress (11, 50, D) the +5 plate armour of Puopu Koti {Resonance, -Tele rPois SInv} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. SInv: It lets you see invisible. (11, 51, D) a parchment of Alistair's Walking Alembic (11, 52, D) a fortress talisman (12, 16, D) a +1 partisan of flaming (unseen) (12, 32, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (12, 33, D) a +0 heavy mace (12, 34, D) the +10 mace of Dishonour {reap, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (12, 50, D) a ring of poison resistance (12, 51, D) the +3 plate armour of Meune {rF+} rF+: It protects you from fire. (12, 52, D) a staff of conjuration (13, 33, D) the +3 flail of Malum Prohibitum {vamp, Dex+3} Dex+3: It affects your dexterity (+3). (13, 34, D) the +1 long sword "Imyheff" {flame, rF+ Int+6} rF+: It protects you from fire. Int+6: It affects your intelligence (+6). (13, 50, D) a staff of air (unseen) (13, 51, D) a staff of cold (13, 52, D) a +4 quick blade of protection (14, 50, D) a staff of earth (unseen) (14, 51, D) a +3 ring mail of cold resistance (18, 34, D) a +0 battleaxe (18, 48, D) a +2 robe of willpower (18, 49, D) a staff of alchemy (18, 50, D) a staff of alchemy (19, 1, D) a staff of conjuration (19, 17, D) a +0 leather armour (19, 32, D) a +0 short sword (19, 33, D) a parchment of Summon Horrible Things (19, 48, D) a +0 short sword of speed (19, 49, D) a staff of alchemy (19, 50, D) a parchment of Flame Wave (20, 0, D) a staff of conjuration (20, 1, D) +0 swamp dragon scales (20, 3, D) a wind drake corpse (skeletalised by now) (20, 17, D) a +2 scale mail of poison resistance (20, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (20, 33, D) a +1 leather armour of willpower (20, 48, D) a parchment of Ozocubu's Refrigeration (20, 50, D) a staff of conjuration (21, 1, D) the cold staff "Ronommec" {*Corrode rElec rC+ Dex+3 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (21, 17, D) a +0 scimitar (21, 18, D) a +0 short sword a +0 leather armour (21, 32, D) a staff of cold (21, 33, D) a staff of alchemy (21, 34, D) a staff of fire (21, 35, D) a +0 hand axe a +6 ring of dexterity a black draconian skeleton (21, 48, D) a ring of see invisible (21, 49, D) a parchment of Foxfire (21, 50, D) a ring of see invisible (22, 0, D) +1 swamp dragon scales (22, 1, D) the +9 lajatang of Wedwie {drain, Fly rC- Str+9 Dex-2} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Dex-2: It affects your dexterity (-2). (22, 16, D) a +0 dagger (22, 17, D) a +1 spear of distortion (22, 18, D) the +9 morningstar of Misconduct {freeze, *Noise rF+ Str+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Str+3: It affects your strength (+3). a +0 shortbow a +0 leather armour a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (22, 19, D) the +6 partisan of the Undead {antimagic, Int+3 SInv} (still there?) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a +0 robe (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (22, 32, D) a +0 long sword (22, 35, D) a +0 war axe a +0 battleaxe a purple draconian skeleton (22, 36, D) a +0 war axe a white draconian skeleton (22, 48, D) a +2 scimitar of flaming (22, 49, D) a staff of conjuration (22, 50, D) the +2 mace "Nymuh" {drain, rPois} rPois: It protects you from poison. a titan skeleton (23, 0, D) a +0 hat of stealth (23, 1, D) a +1 great sword of flaming (23, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (23, 16, D) a +0 dagger (23, 17, D) a staff of earth (23, 18, D) a +4 scimitar of electrocution a +0 robe a +0 long sword a +0 robe a +2 crystal plate armour an elf corpse (skeletalised by now) (23, 19, D) a staff of conjuration a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) (23, 21, D) a +0 rapier a +0 rapier a +0 leather armour (23, 23, D) a +0 rapier a +0 rapier a +2 crystal plate armour a +2 short sword of freezing a +2 short sword of freezing a +0 leather armour an elf corpse (skeletalised by now) (23, 33, D) a +0 flail (23, 34, D) a staff of necromancy (23, 35, D) a +1 spectral quarterstaff (still there?) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (still there?) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. a +0 long sword (still there?) a +0 cloak (still there?) a +0 dire flail (still there?) a yellow draconian skeleton (still there?) a green draconian skeleton (still there?) (23, 36, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} (still there?) Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. a purple draconian skeleton (still there?) (23, 48, D) a staff of cold (23, 49, D) a staff of cold (24, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (24, 1, D) a +4 morningstar of protection (unseen) (24, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (24, 17, D) a +0 short sword (24, 18, D) a +0 long sword a +0 leather armour a +0 short sword a +0 ring mail the +4 hand cannon of Tomorrow {heavy, rC+} rC+: It protects you from cold. an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (24, 33, D) a +0 flail (24, 34, D) a +2 robe (24, 35, D) a +2 quarterstaff of speed (24, 49, D) the +1 leather armour of Povaongiseu {Int+2} Int+2: It affects your intelligence (+2). (24, 50, D) a +0 glaive of protection (25, 0, D) a +3 leather armour of positive energy (25, 1, D) a parchment of Manifold Assault (25, 2, D) a storm dragon corpse (skeletalised by now) (25, 3, D) a +0 robe (25, 4, D) a storm dragon corpse (skeletalised by now) (25, 17, D) a +0 dagger (25, 18, D) a staff of necromancy (still there?) a +0 robe (still there?) a +2 scimitar of electrocution (still there?) a ring of see invisible (still there?) (25, 19, D) a +1 hand axe of venom (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (25, 20, D) a +2 halberd of freezing (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (25, 33, D) a +0 short sword (25, 34, D) a +1 trident of venom a book of Geomancy a yellow draconian skeleton (25, 35, D) a +0 scimitar a +5 ring of evasion (25, 36, D) a +0 scimitar (still there?) a +0 rapier (still there?) a +2 cloak (still there?) a +0 trident (still there?) a purple draconian skeleton (still there?) a yellow draconian skeleton (still there?) a purple draconian skeleton (still there?) (25, 37, D) a +0 mace (still there?) a +2 morningstar of flaming (still there?) a green draconian skeleton (still there?) a green draconian skeleton (still there?) (25, 48, D) a parchment of Ozocubu's Refrigeration (25, 49, D) a +2 ring mail of poison resistance (25, 50, D) a parchment of Lee's Rapid Deconstruction (26, 0, D) the +4 shortbow of the Countless Orbs {speed, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (26, 1, D) a +3 long sword of protection (26, 2, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (26, 5, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (26, 18, D) a +1 rapier of draining (still there?) a +0 leather armour (still there?) the ring of Vudegymn {rElec Will+ rCorr} (still there?) [ring of resist corrosion] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +2 short sword of flaming (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (26, 32, D) a +1 leather armour of cold resistance (26, 33, D) a parchment of Summon Cactus Giant (26, 34, D) a +0 trident a staff of cold (26, 35, D) a +0 short sword a +2 dagger of holy wrath a +0 trident (26, 36, D) a +0 hand axe a purple draconian skeleton (26, 37, D) a +0 dire flail a +0 scimitar a black draconian skeleton (26, 48, D) a +2 pair of gloves of fire (26, 49, D) a book of Maladies (26, 50, D) a +1 leather armour of poison resistance (27, 0, D) a +2 dagger of speed (unseen) (27, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (27, 5, D) +0 storm dragon scales a +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (27, 16, D) a +0 short sword (27, 17, D) a +0 dagger (27, 19, D) a +2 long sword of holy wrath (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (27, 32, D) a +0 short sword (27, 33, D) a staff of earth (27, 34, D) the +5 trident "Rutwuw Emag" {elec, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (27, 35, D) a +0 long sword a +0 cloak (27, 36, D) a +0 heavy long sword (still there?) a +0 dagger (still there?) a +0 cloak (still there?) a purple draconian skeleton (still there?) (27, 48, D) the +1 long sword of Brutal Revenge {freeze, *Rage rPois Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (27, 49, D) the +8 dagger "Coanok" {venom, rC+++} rC+++: It renders you almost immune to cold. (27, 50, D) a staff of cold (28, 0, D) a +1 kite shield of reflection (unseen) (28, 1, D) a staff of necromancy (28, 2, D) a +0 robe a spriggan corpse (skeletalised by now) (28, 17, D) a parchment of Ignition (28, 18, D) a +5 mace of draining (unseen) (28, 33, D) a +0 leather armour of cold resistance (28, 34, D) a +0 battleaxe a +6 ring of dexterity (28, 35, D) a +1 mace of draining (still there?) a red draconian skeleton (still there?) (28, 48, D) a parchment of Disjunction (28, 49, D) the +1 leather armour of Bedevilment {+Inv Fly rElec Dex+3} +Inv: It lets you turn invisible. Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (28, 50, D) a +3 morningstar of protection (28, 54, D) a shard shrike skeleton (28, 58, D) a book of Frost a book of Frost a book of Frost a book of Frost (29, 0, D) a staff of fire (unseen) (29, 1, D) a +1 leather armour of cold resistance (29, 17, D) a +1 rapier of speed (29, 18, D) a +0 longbow a +0 leather armour (29, 32, D) the +0 ring mail of the Desert {Str+4} Str+4: It affects your strength (+4). (29, 33, D) a staff of air (29, 48, D) a parchment of Dispel Undead (29, 49, D) a +2 chain mail of cold resistance (29, 50, D) a +1 heavy orcbow (30, 48, D) a +2 leather armour of poison resistance (30, 49, D) a serpent talisman (30, 50, D) a staff of earth (31, 48, D) a +0 long sword of draining (31, 49, D) a staff of earth (31, 50, D) the +1 chain mail of Bad Feelings {Int+3} Int+3: It affects your intelligence (+3). (32, 48, D) a +1 scimitar of electrocution (32, 49, D) a +1 pair of gloves of infusion (33, 48, D) a +2 partisan of protection (33, 49, D) a +1 war axe of flaming (33, 50, D) the +6 scale mail of the Barber Surgeon {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (33, 52, D) a +2 battleaxe of freezing a ring of flight a +2 battleaxe of freezing a frost giant skeleton (34, 29, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (34, 49, D) the +9 spear of Tunkach {freeze, *Rage Int+3 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (35, 0, D) an orb of guile (unseen) (35, 14, D) a staff of earth (unseen) (35, 28, D) the +1 chain mail of the Bells {rF- Int+5 Dex-4 SInv} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (36, 0, D) the +7 orcbow of Miaduewoh {drain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (36, 1, D) a +1 ring mail of cold resistance (unseen) (36, 14, D) a +2 robe of positive energy (36, 16, D) a +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (36, 17, D) a storm dragon corpse (skeletalised by now) (36, 29, D) a +2 battleaxe of electrocution a +4 plate armour of command a +0 war axe a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (36, 30, D) a +0 giant spiked club (37, 0, D) a staff of cold (37, 14, D) a ring of flight (37, 15, D) the +6 morningstar of Honour {freeze, rF- rN++ rCorr Str+3} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (37, 17, D) a +0 robe a spriggan corpse (skeletalised by now) (37, 29, D) a +0 dagger a +0 robe (37, 30, D) a +0 flail a +0 leather armour (38, 1, D) a staff of necromancy (unseen) (38, 14, D) a staff of conjuration (38, 15, D) a parchment of Hailstorm a wind drake corpse (skeletalised by now) (38, 17, D) a +0 robe a spriggan corpse (skeletalised by now) (38, 30, D) a +3 dagger of venom (still there?) a +2 robe (still there?) an orc corpse (skeletalised by now) (still there?) (38, 48, D) +2 fire dragon scales (38, 49, D) a staff of alchemy (unseen) (38, 50, D) a +1 buckler (39, 0, D) a +3 rapier of protection (39, 1, D) a +2 leather armour of willpower (39, 15, D) a staff of fire (still there?) a +0 robe (still there?) a parchment of Animate Dead (still there?) (39, 16, D) a +0 robe (39, 28, D) a +0 giant spiked club a +4 antimagic arbalest (39, 29, D) the +7 orcbow "Xukisiet" {speed, Will+} Will+: It increases your willpower. a warg corpse (skeletalised by now) (39, 30, D) a +1 war axe (still there?) a +0 plate armour (still there?) (39, 48, D) a staff of conjuration (39, 50, D) an amulet of faith (40, 1, D) a +2 chain mail of fire resistance (40, 14, D) a +1 morningstar of holy wrath (40, 15, D) a +2 scale mail of cold resistance (unseen) (40, 28, D) a +0 battleaxe a +0 chain mail (40, 29, D) a +0 arbalest a +0 long sword a +0 chain mail a +0 spear of venom (40, 30, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (40, 32, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (40, 48, D) a +4 chain mail of ponderousness (40, 49, D) a staff of fire (40, 50, D) a staff of necromancy (41, 0, D) the +5 falchion of Soolaint {chaos, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (41, 1, D) the riddle talisman of Kuiverch {rPois MP+9} [riddle talisman] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (41, 15, D) the +2 flail of the Land of Plenty {pain, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (41, 28, D) a +0 dagger a +0 robe a +1 ring mail of cold resistance (41, 30, D) a +2 broad axe (still there?) a +0 plate armour (still there?) (41, 48, D) a staff of necromancy (41, 50, D) a +4 ring mail of willpower (42, 0, D) a +4 shortbow of flaming (42, 1, D) a +1 pair of boots of flying (42, 14, D) a +1 flail of protection (42, 15, D) a staff of alchemy (unseen) (42, 28, D) a staff of necromancy (42, 29, D) a +0 scimitar a +0 robe a +0 dagger of venom (42, 30, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (42, 49, D) a parchment of Shatter (42, 50, D) a staff of cold (43, 15, D) a parchment of Summon Cactus Giant (43, 29, D) a parchment of Lehudib's Crystal Spear (43, 30, D) a +0 war axe a +0 robe an orc corpse (skeletalised by now) (43, 48, D) a +1 ring mail of cold resistance (43, 49, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (43, 50, D) a staff of air (44, 28, D) a +1 great sword of electrocution (44, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (44, 49, D) a staff of earth (44, 50, D) a +2 ring mail of fire resistance (44, 51, D) a staff of necromancy (unseen) (45, 48, D) a staff of necromancy (45, 50, D) a +2 chain mail of death (45, 51, D) a parchment of Malign Gateway (46, 48, D) a staff of cold (46, 49, D) a +6 ring of strength (46, 50, D) a staff of conjuration (46, 51, D) a +2 morningstar of protection (unseen) (47, 49, D) the +9 falchion "Nomnu" {protect, rCorr Str+3 Dex+3 Stlth+} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (47, 51, D) a parchment of Summon Horrible Things (48, 48, D) a parchment of Sublimation of Blood (48, 50, D) a parchment of Fugue of the Fallen (48, 51, D) a staff of earth (unseen) (49, 1, D) a +6 ring of strength (49, 12, D) a +3 leather armour of willpower (unseen) (49, 24, D) the +8 chain mail "Ratageis" {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (49, 27, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (49, 37, D) the +8 rapier "Qanuewk" {venom, rElec rCorr Str+2 Int-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). (49, 48, D) a parchment of Hellfire Mortar (49, 49, D) a +2 short sword of flaming (49, 50, D) a +0 quarterstaff of pain (50, 1, D) a +1 long sword of freezing (still there?) the +0 ring mail "Muny" {Int+2 Stlth+} (still there?) Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (50, 13, D) a parchment of Forge Lightning Spire (50, 14, D) a +1 great sword of flaming (unseen) (50, 24, D) the +5 sling of the Lamprey {drain, rC+} rC+: It protects you from cold. (50, 27, D) a +4 partisan a +0 chain mail (50, 36, D) a +1 short sword of venom (50, 37, D) a +1 orcbow of freezing (50, 40, D) a +0 orcbow a centaur corpse (skeletalised by now) (50, 41, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (50, 42, D) 5 large rocks a cyclops corpse (skeletalised by now) (50, 48, D) a +3 chain mail of willpower (50, 49, D) a +1 heavy flail (50, 50, D) the granite talisman of Experimentation {*Slow +Blink Str+8 Int-3 SInv} [granite talisman] *Slow: It may slow you when you take damage. +Blink: It lets you blink. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (51, 0, D) a staff of necromancy (51, 12, D) a staff of conjuration (51, 13, D) a staff of alchemy (51, 24, D) a staff of necromancy (51, 25, D) a +1 battleaxe (unseen) (51, 37, D) a +3 trident of freezing (unseen) (51, 41, D) 3 large rocks a +0 spear a javelin a +0 leather armour a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 42, D) 5 large rocks (51, 43, D) 3 large rocks a stone giant corpse (skeletalised by now) (51, 48, D) a +3 chain mail of fire resistance (51, 49, D) a parchment of Forge Phalanx Beetle (52, 1, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (52, 12, D) a +0 chain mail (52, 13, D) a hell hog corpse (skeletalised by now) (52, 14, D) a +3 great sword of flaming a fire giant corpse (skeletalised by now) (52, 15, D) a +1 demon whip of flaming a +0 chain mail of fire resistance (52, 24, D) the +3 falchion "Copliamm" {heavy, rF- Str+7 Dex-4} rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). (52, 25, D) a +1 great sword of flaming (still there?) a +2 mace of protection (still there?) a fire giant corpse (skeletalised by now) (still there?) (52, 29, D) a hell hog corpse (skeletalised by now) (52, 37, D) a +4 morningstar of draining (unseen) (52, 39, D) a +0 arbalest (52, 42, D) a +0 shortbow a staff of necromancy a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (52, 48, D) the -1 pair of gloves "Miuvehuo" {rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (52, 49, D) a parchment of Dispersal (52, 50, D) an amulet of guardian spirit (53, 0, D) a +1 flail of holy wrath (53, 1, D) a +2 robe of cold resistance the +2 dagger of Wuxkoj {spect, *Corrode rC+ Int+3 SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (53, 2, D) a raiju corpse (skeletalised by now) (53, 13, D) a +4 great sword of flaming the +8 pearl dragon scales of Dice, Bag, and Bottle {^Drain rF+ rN+ rCorr Int+4} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (53, 25, D) the +8 dire flail "Ohotuov" {flame, rPois Will+ Int-5 Dex+4} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). a +0 plate armour (still there?) a parchment of Maxwell's Capacitive Coupling (still there?) a human corpse (skeletalised by now) (still there?) (53, 27, D) a +0 great sword of flaming (unseen) (53, 29, D) a hell hog corpse (skeletalised by now) (53, 36, D) a +3 short sword of electrocution (unseen) (53, 37, D) a staff of alchemy (53, 48, D) a parchment of Dispersal (53, 49, D) a spider talisman (53, 50, D) a staff of necromancy (54, 0, D) the +0 leather armour of the Merchant {Dex+3} Dex+3: It affects your dexterity (+3). (54, 13, D) a +2 ring mail of positive energy (54, 24, D) a +2 dagger of draining (unseen) (54, 25, D) the alchemy staff of Tenacity {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (unseen) (54, 28, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (54, 36, D) a ring of flight (54, 40, D) 3 large rocks (54, 48, D) a +2 scimitar of draining (unseen) (54, 49, D) a +6 great mace of draining (55, 1, D) a +1 antimagic arbalest (unseen) (55, 13, D) a +3 broad axe a +0 chain mail a human corpse (skeletalised by now) (55, 24, D) a staff of fire (unseen) (58, 47, D) a +1 mace of holy wrath (unseen) (58, 48, D) a staff of fire (unseen) (58, 49, D) an amulet of wildshape (59, 36, D) an amulet of faith (59, 47, D) a staff of earth (unseen) (59, 48, D) a parchment of Discord (59, 49, D) the +11 short sword "Kaxzil" {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (59, 51, D) a culicivora corpse (60, 37, D) a +3 chain mail of poison resistance (unseen) (60, 47, D) a parchment of Borgnjor's Revivification (60, 48, D) a parchment of Summon Forest (60, 49, D) a parchment of Sphinx Sisters (60, 52, D) a demonic crawler corpse (61, 2, D) a +0 club (still there?) the +1 acid dragon scales of the Onion {rF+ rC++ rCorr} (still there?) rF+: It protects you from fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. an orc corpse (skeletalised by now) (still there?) (61, 8, D) the air staff "Isyb" {rElec rPois Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (unseen) (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a parchment of Ignition (61, 17, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (61, 20, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (61, 26, D) a +1 plate armour of fire resistance (unseen) (61, 37, D) a +2 ring mail of fire resistance (unseen) (61, 47, D) a +2 leather armour of willpower (unseen) (61, 48, D) a staff of earth (unseen) (61, 49, D) the +2 spear of the Pharaoh's Fist {spect, *Rage Will+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (61, 50, D) a moth of wrath corpse (62, 0, D) the cold staff of Earthquakes {rPois rC+ Int-2 Ice Earth Alch} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (62, 1, D) a +0 war axe a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (62, 2, D) a +0 falchion of holy wrath a +0 robe a staff of necromancy a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the +1 robe of Mezcal {*Silence rF++ Int+3 Archmagi} *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. (62, 11, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (62, 16, D) a staff of cold (unseen) (62, 17, D) a +0 short sword (62, 19, D) a +2 trident of freezing a +0 leather armour an elf corpse (skeletalised by now) (62, 20, D) a +4 long sword of draining a shapeshifter corpse (skeletalised by now) (62, 27, D) a +3 rapier of electrocution (unseen) (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a parchment of Ignition (62, 47, D) a +3 morningstar of draining (unseen) (62, 48, D) a staff of necromancy (unseen) (62, 49, D) a lightning rod (4/4) (63, 0, D) a +0 dagger (63, 16, D) the +3 ring mail of Ome Jyath {Harm rC+ rN+ Slay-2} Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (unseen) (63, 17, D) a +0 rapier (63, 21, D) a +2 whip of venom (still there?) a +0 robe (still there?) (63, 30, D) 4 large rocks (63, 31, D) a wind drake corpse (skeletalised by now) (63, 36, D) a staff of air (unseen) (63, 47, D) the necromancy staff of Ocuqauf {rPois rN+ Str+5 Dex-4 Stlth+ Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (63, 48, D) a +1 partisan of protection (unseen) (63, 49, D) a ring of positive energy (63, 50, D) a box of beasts (63, 51, D) a steelbarb worm corpse (63, 53, D) a ghost moth corpse (64, 16, D) a +2 chain mail of cold resistance (64, 17, D) a +0 long sword (64, 27, D) a +2 glaive of freezing (unseen) (64, 30, D) a +0 trident (still there?) the +0 scale mail of a Thousand Allies {Fly rF- Str+4} (still there?) Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). a merfolk corpse (skeletalised by now) (still there?) (64, 31, D) a wind drake corpse (skeletalised by now) (64, 32, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 47, D) an amulet of dissipation (64, 48, D) a +2 pair of gloves of strength (unseen) (64, 49, D) a ring of flight (64, 50, D) a ring of wizardry a torpor snail corpse (64, 52, D) a wolf spider corpse (65, 26, D) a +4 hand axe of venom (unseen) (65, 31, D) a +0 orcbow a ring of magical power a centaur corpse (skeletalised by now) (65, 47, D) a scroll of brand weapon (65, 48, D) a +4 dagger of venom (unseen) (65, 49, D) a +3 spectral quarterstaff (unseen) (65, 50, D) a parchment of Fireball an entropy weaver corpse a wolf spider corpse (65, 51, D) a moth of wrath corpse (66, 48, D) an amulet of alchemy (66, 50, D) a parchment of Leda's Liquefaction an orb spider corpse (66, 51, D) a staff of air an entropy weaver corpse (67, 3, D) a hell hound corpse (skeletalised by now) (67, 47, D) a staff of cold (unseen) (67, 48, D) a staff of air (unseen) (67, 49, D) the conjuration staff "Orb Guardian's Death" {Conj Fire Ice Air} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (67, 50, D) a scroll of brand weapon (67, 52, D) a broodmother corpse (68, 0, D) a staff of air (unseen) (68, 47, D) the conjuration staff of Narrow Offence {Str+2 Conj} [staff of conjuration] Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. (unseen) (68, 48, D) a parchment of Curse of Agony (68, 49, D) a parchment of Summon Forest (68, 50, D) a +1 robe of willpower (still there?) a wolf spider corpse (still there?) (68, 51, D) a moth of wrath corpse (69, 0, D) a +1 long sword of protection (unseen) (69, 36, D) a parchment of Malign Gateway (69, 47, D) a +2 scale mail of willpower (unseen) (69, 48, D) a ring of willpower (69, 49, D) a +1 battleaxe of electrocution (unseen) (69, 50, D) a +3 antimagic bardiche (still there?) a wolf spider corpse (still there?) (70, 11, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (70, 36, D) a +2 lajatang of pain (70, 47, D) a scroll of brand weapon (70, 48, D) a staff of conjuration (unseen) (70, 49, D) the +5 scythe "Finisher" {speed, execute} (unseen) (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) the +5 quarterstaff "Ynly" {heavy, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (71, 26, D) a +2 robe (71, 27, D) a +0 dagger (71, 30, D) a staff of earth (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (71, 36, D) a +3 battleaxe of freezing (71, 37, D) a +1 scale mail of willpower (71, 47, D) the +2 robe of Atheism {Bane Harm *Slow Fly} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Fly: It grants you flight. (unseen) (71, 48, D) an amulet of magic regeneration (71, 49, D) a staff of alchemy (unseen) (71, 50, D) a tarantella corpse a moth of wrath corpse (72, 12, D) a black bear corpse (skeletalised by now) (72, 15, D) an amulet of faith a ring of poison resistance an amulet of guardian spirit a +4 ring of protection a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a ring of flight a +0 leather armour 4 darts of disjunction a +0 falchion (72, 17, D) a +0 flail (72, 22, D) a +0 flail a naga corpse (skeletalised by now) (72, 27, D) a +4 orcbow (unseen) (72, 30, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 36, D) a staff of alchemy (72, 37, D) a staff of cold (72, 47, D) an amulet of reflection (72, 48, D) a +0 morningstar of holy wrath (unseen) (72, 49, D) a parchment of Alistair's Walking Alembic (73, 1, D) a staff of necromancy (unseen) (73, 16, D) a +0 flail (73, 21, D) a +0 spear (still there?) the +0 steam dragon scales of the Durable God {rC+ Str+2 Dex+5} (still there?) rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). a naga corpse (skeletalised by now) (still there?) (73, 22, D) a +5 scimitar of protection (still there?) a +0 robe (still there?) a +5 shortbow of draining (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (73, 29, D) a +0 spear a +0 buckler (73, 36, D) the +5 flail of the Ghostly God {reap, Fly rElec rPois} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 37, D) the +10 plate armour "Olaqekio" {Death, ^Contam Str+6} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). (73, 47, D) a parchment of Polar Vortex (73, 48, D) a phantom mirror (73, 49, D) a staff of cold (unseen) (73, 51, D) a boulder beetle corpse a culicivora corpse a redback corpse (74, 47, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (74, 48, D) a +6 heavy sling (unseen) (74, 49, D) a staff of earth (unseen)