Dungeon Crawl Stone Soup version 0.35-a0-326-g9da0311f7a (webtiles) character file. Game seed: 17983038110621225281 210 52hunter the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Slain by a crocodile zombie (7 damage) ... in an ossuary. The game lasted 00:05:31 (2796 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 2796, Time: 00:05:32 Health: -4/28 AC: 3 Str: 10 XL: 5 Next: 56% Magic: 0/11 EV: 11 Int: 25 God: Gold: 171 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) f - +2 dagger "Uphicen" {flame, rC+} rCold + . . (50%) e - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on stardust cooldown A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 193 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons f - the +2 dagger "Uphicen" (weapon) {flame, rC+} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. It cannot be enchanted further. Missiles g - 2 poisoned darts Armour a - a +0 robe (worn) b - an orb of attunement d - a +0 pair of gloves (worn) e - an orb of stardust (worn) Jewellery c - a +6 ring of strength (worn) Scrolls i - 3 scrolls of identify c - 2 scrolls of brand weapon {unknown} w - a scroll of enchant weapon t - a scroll of teleportation Potions d - 2 potions of might {unknown} f - a potion of brilliance {unknown} j - 3 potions of mutation {unknown} k - 2 potions of berserk rage {unknown} l - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 6.2 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 10% 1 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Eringya's Noxious Bog Alch 11% 4d6 96% 6 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21158 Ossuary (1/1) Zot: 5936 Temple: D:4-7 Altars: Ashenzari Makhleb Qazlal Wu Jian Shops: D:1 ? D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your Alchemy skill increases to level 4! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (moderately damaged, 88% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie! The crocodile zombie is heavily damaged. (Press . to maintain the ray.) The searing ray hits the crocodile zombie! The crocodile zombie is severely damaged. The crocodile zombie closely misses you. The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The crocodile zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the crocodile zombie but do no damage. The crocodile zombie is severely damaged. The crocodile zombie bites you. You hit the crocodile zombie. You burn the crocodile zombie. The crocodile zombie is severely damaged. You hit the crocodile zombie but do no damage. The crocodile zombie is severely damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (severely damaged, 100% to hit) The magic dart hits the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie bites you! You die... ~P.~ ##~#~ ##~PZ~ ≈~#Z~ ##P.~ ###≈~~~##### #≈≈≈...#Z@∩# #.~.∩.# #.~.#...# #~~#~##### ## +~ #~ ~P ## You could see a crocodile zombie. Vanquished Creatures A sleepcap (D:4) 4 mummies (Ossuary) 4 adders 2 howler monkey zombies (Ossuary) 2 hound zombies (Ossuary) 14 orcs 7 endoplasms 2 hobgoblins 2 quokkas 5 ball pythons A ball python zombie (Ossuary) 8 bats 7 frilled lizards 7 goblins 2 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 90 | D:1 | Found Fuiliuva's Magic Scroll Shoppe. 101 | D:1 | Bought a scroll of identify for 22 gold pieces 143 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 146 | D:1 | Learned a level 2 spell: Searing Ray 225 | D:1 | Reached skill level 5 in Conjurations 890 | D:2 | Found a burning altar of Makhleb. 1122 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1634 | D:3 | Identified the +2 dagger "Uphicen" {flame, rC+} 1641 | D:3 | Reached skill level 6 in Conjurations 1870 | D:3 | Found Circhaes's Antique Armour Boutique. 1992 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/10 2005 | D:3 | Learned a level 4 spell: Fulminant Prism 2617 | D:4 | Reached skill level 1 in Alchemy 2626 | D:4 | Found a burning altar of Makhleb. 2627 | D:4 | Found a stormy altar of Qazlal. 2630 | D:4 | Found an ornate altar of the Wu Jian Council. 2630 | D:4 | Found a broken altar of Ashenzari. 2701 | D:4 | Found a sand-covered staircase. 2735 | Ossuary | Entered an ossuary 2744 | Ossuary | Reached XP level 5. HP: 28/28 MP: 6/11 2796 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic, serial_shops, shop, ebering_dispersal_statue_hall D:2: layout_rooms, basic_altar D:3: layout_loops_ring, serial_shops, shop, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, darby_ripple_courtyard D:4: layout_gridville, chequers_temple_overflow_statue_of_worship, enter_ossuary_2, serial_park_tiny_2, minmay_a_box_with_orc_wizards_in_it Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.2 Alchemy | 2 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 3 || 5 Melee: Dagger | 1 | 3 || 4 Unarmed | 1 | || 1 Cast: Magic Dart | 64 | 5 || 69 Searing Ray | 10 | 13 || 23 Fulminant Prism | | 4 || 4 Drink: Magic | | 1 || 1 Read: Identify | | 2 || 2 Armour: Robe | 4 | 16 || 20 Dodge: Dodged | 5 | 19 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2903 | 2698 | 205 | 107 | 2206 | 5 | 580.6 | Dungeon | 2841 | 2636 | 205 | 107 | 2184 | 4 | 710.2 | Ossuary | 62 | 62 | 0 | 0 | 22 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1410 daAuts D:1: 806 daAuts D:2: 473 daAuts D:4: 152 daAuts Ossuary: 62 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+