Dungeon Crawl Stone Soup version 0.35-a0-326-g9da0311f7a (webtiles) character file. Game seed: 14467226635730295791 140 52hunter the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:02:57 (1710 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 1710, Time: 00:02:58 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 2% Magic: 3/14 EV: 11 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 3/14 levels left rFire + . . (50%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.24/turn c - ring of protection from fire MPRegen 0.28/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -3) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery b - a ring of protection from cold (worn) c - a ring of protection from fire (worn) e - a ring of resist corrosion Scrolls c - 2 scrolls of identify {unknown} I - 2 scrolls of immolation r - 3 scrolls of revelation Potions g - 2 potions of magic b - a potion of brilliance f - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.6 Conjurations * Level 2.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 17% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 60% 3d9 4% 2 Teleport Other Tloc 9% N/A 24% 3 Fulsome Fusillade Conj/Alch 19% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16291 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) A dart appears from out of thin air! The dart hits you! You are poisoned. You feel very sick. You hear some strange, mumbled words. Something tries to affect you, but you resist. The searing ray hits something. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. You feel sick. Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! Your Alchemy skill increases to level 2! You have reached level 5! You finish channelling your searing ray. You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you but does no damage. The searing ray hits something. * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. d -> b - a potion of brilliance You stop channelling your searing ray. You die... ..#####...##.##.##.#*****$..#** #.#####..........#.# *...#*##* #.#.......##.#.#.#.# *...#..., #.#.......##.#.#.#.######......., #.#.......##...................., #.#.......####..).....o........., ..#.<.....## ###)##.....)..))..., ###.......## #†########......., ###.......######@# *...#.##, #############...†# *..)..,,* .############.#### *...#.#,* ....#########.# **....l.., .##.#########.# ********,.....,.* .##.#########.# *,,,,,,,,##.#..,* ........#####.#**,*****,,**,,,,,* ###.#.........#,,,,,,,,,,,,,*,,** ###.#...#######,*,**,**,,**,>,,,, There were no monsters in sight! Vanquished Creatures Terence (D:2) An orc wizard (D:3) 3 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 orcs (D:3) 5 endoplasms 7 jackals A quokka (D:3) 4 ball pythons (D:2) A bat (D:2) 5 frilled lizards 4 goblins (D:1) 9 hobgoblins 4 kobolds 9 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 186 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:2 | Reached skill level 5 in Conjurations 559 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 881 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 886 | D:2 | Learned a level 4 spell: Fulminant Prism 891 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1125 | D:2 | Encountered Terence 1148 | D:2 | Killed Terence 1149 | D:2 | Reached skill level 1 in Alchemy 1707 | D:3 | Reached skill level 5 in Spellcasting 1707 | D:3 | Reached XP level 5. HP: 11/28 MP: 6/14 1709 | D:3 | HP: 1/28 [something/+0 dagger (3)] 1710 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_basic, minmay_misc_feat_roman, amcnicky_mini_corridor_feature, st_stairs_7, uniq_terence D:3: layout_loops_cross, nemelex_dance_club_becter, st_stairs_6, minmay_misc_feat_rows Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Alchemy | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 34 || 92 Searing Ray | 6 | 4 || 10 Drink: Brilliance | | 1 || 1 Read: Enchant weapon | | 1 || 1 Immolation | | 1 || 1 Revelation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 6 | 8 || 14 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1709 | 1661 | 48 | 29 | 1357 | 3 | 569.7 | Dungeon | 1709 | 1661 | 48 | 29 | 1357 | 3 | 569.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 941 daAuts D:1: 552 daAuts D:3: 215 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+