Dungeon Crawl Stone Soup version 0.35-a0-374-g6948bac004 (webtiles) character file. Game seed: 7750447905168710962 32 52hunter the Slasher (level 3, 0/27 HPs) Began as a Coglin Gladiator on May 15, 2026. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:01 (831 turns). 52hunter the Slasher (Coglin Gladiator) Turns: 831, Time: 00:01:02 Health: 0/27 AC: 4 Str: 14 XL: 3 Next: 27% Magic: 3/3 EV: 11 Int: 7 God: Gold: 71 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword {Mira} rCold . . . (100%) f - +0 dagger {Sagil-Zimu} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -4) A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Mira} f - a +0 dagger (offhand) {Sagil-Zimu} Missiles d - 4 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of revelation {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} j - a potion of curing {unknown} k - a potion of berserk rage {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting + Level 4.3 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 0% 2d5 65% 2 Hailstorm Conj/Ice 0% 3d5 87% 3 Summon Ice Beast Ice/Summ 0% N/A 87% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11163 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. You see here a +2 cloak. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. A gnoll opens the door. The adder bites you. The adder closely misses you. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder attacks as it pursues you! The adder misses you. The adder bites you. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. You feel sick. You are no longer poisoned. The adder attacks as it pursues you! The adder closely misses you. The adder bites you. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder closely misses you. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You climb upwards. You die... ##...##....~≈≈'...+.......'...'≈ #..........≈≈≈#'###.#####.###+#≈ #..........~≈≈≈≈'...#...#...#≈~≈ #..........~≈≈≈≈#.###...'.⌠.'≈~~ #..........~≈≈≈≈#.###.<.'.⌠.'~~~ #..........~~≈≈≈'...#...#...#~≈~ #..........~≈≈#'###.#####.#'#'#≈ #..........~≈≈'...#.......#...'≈ #..........≈≈≈'@..##+###'##..('≈ #..........~≈≈#S#+#≈≈≈≈≈≈≈#+#'#≈ #..........~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #..........~≈≈≈~≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈ #..........~≈~~~~~≈~~~~≈≈~~~~≈~≈ #.......##...................... #.......##...................... #.......####.#######.########### #...))..###..# #........# You could see an adder. Vanquished Creatures 3 dart slugs 3 endoplasms 4 hobgoblins (D:1) 4 quokkas 5 ball pythons 4 bats 3 goblins (D:1) A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 191 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 425 | D:1 | Reached skill level 4 in Long Blades 670 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/3 830 | D:2 | HP: 1/27 [adder (2)] 831 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 | 4.3 Fighting | | 2.0 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Long sword || 56 Dagger || 59 Stab: Sleeping || 2 Armour: Leather armour || 52 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 837 | 788 | 49 | 33 | 541 | 2 | 418.5 | Dungeon | 837 | 788 | 49 | 33 | 541 | 2 | 418.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 614 daAuts D:2: 222 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+