Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 11773837123802892373 69 52hunter the Shooter (level 4, -3/32 HPs) Began as a Formicid Hexslinger on May 17, 2026. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (933 turns). 52hunter the Shooter (Formicid Hexslinger) Turns: 933, Time: 00:00:55 Health: -3/32 AC: 6 Str: 13 XL: 4 Next: 42% Magic: 2/5 EV: 11 Int: 12 God: Gold: 40 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +3 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe d - a +3 leather armour (worn) Jewellery c - a ring of resist corrosion Scrolls p - 2 scrolls of poison c - a scroll of brand weapon {unknown} d - a scroll of amnesia {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} Potions f - a potion of invisibility {unknown} Skills: - Level 1.1 Fighting + Level 4.1 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 4.0 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 38% 3 Cause Fear Hex 5% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11046 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet hits Terence but does no damage. Terence is almost dead. The quokka bites you but does no damage. Terence closely misses you. The quokka misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead, heavily drained, 68% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence screams, "I hate trespassers!" Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead, heavily drained, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence. You kill Terence! The quokka closely misses you. The quokka bites you but does no damage. Your Ranged Weapons skill increases to level 4! You have reached level 4! You feel stronger. Unknown command. Unknown command. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a quokka (51% to hit) You shoot a sling bullet. The sling bullet hits the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 51% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ......#.#####........ ........>...###))....### .......).........##..# #........##.)##.## ..# #.......#..#...# .# #....##...#.#####..# #..........†....... #....#.#..#####... .#.)@..#..# #..r###..# ....#.## ##.# ....... #.# #...... ... ....... ... ......# ..... You could see a quokka. Vanquished Creatures Terence (D:2) A gnoll (D:1) An adder (D:2) A dart slug (D:1) An endoplasm (D:2) 5 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 4 goblins 4 hobgoblins (D:1) 6 kobolds 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 79 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 82 | D:1 | Learned a level 2 spell: Jinxbite 310 | D:1 | Reached XP level 3. HP: 11/26 MP: 1/4 915 | D:2 | Encountered Terence 930 | D:2 | HP: 1/26 [quokka (2)] 931 | D:2 | Killed Terence 932 | D:2 | Reached XP level 4. HP: 2/32 MP: 1/5 933 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic D:2: minmay_diamond_boxcup, layout_rooms, minmay_misc_feat_secret_circle, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.0 Ranged Weapons | 3 4 | 4.1 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 77 | 2 || 79 Cast: Jinxbite | 3 | || 3 Armour: Robe | 3 | || 3 Leather armour | 16 | 3 || 19 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 952 | 860 | 92 | 32 | 662 | 2 | 476.0 | Dungeon | 952 | 860 | 92 | 32 | 662 | 2 | 476.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:2: 63 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+