52hunter Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 37, D:1) a +0 dagger a bat corpse (skeletalised by now) (11, 7, D:1) a rat corpse (skeletalised by now) (12, 7, D:1) a rat corpse (skeletalised by now) (16, -1, D:1) a +0 spear (16, 46, D:1) a rat corpse (skeletalised by now) (16, 47, D:1) a +0 dagger (17, 39, D:1) a quokka corpse (skeletalised by now) (22, 7, D:1) a +0 short sword (22, 50, D:1) a +0 dagger (33, -3, D:1) a ball python corpse (skeletalised by now) (47, 38, D:1) a +0 short sword a stone (48, -9, D:1) a frilled lizard corpse (skeletalised by now) (51, 23, D:1) a staff of cold Level 2 of the Dungeon (2, 6, D:2) a +0 robe (3, 9, D:2) a +0 whip 2 stones (6, 12, D:2) a parchment of Blink (7, -14, D:2) a quokka skeleton (9, -13, D:2) 3 large rocks (9, 3, D:2) a +0 ring mail (10, -11, D:2) a hobgoblin skeleton (11, -9, D:2) 2969 gold pieces the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. (14, -28, D:2) a +0 sling (23, -24, D:2) a +0 club a goblin skeleton (32, -23, D:2) a staff of fire (33, 2, D:2) a +0 sling (37, -5, D:2) a +0 dagger (38, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (43, -29, D:2) a +0 club a kobold skeleton (43, -3, D:2) a rat skeleton (43, -2, D:2) a +0 short sword a ball python skeleton (46, -16, D:2) a +0 leather armour