Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10330372098727058830 42 93gyuk2 the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on Oct 8, 2026. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:41 (1509 turns). 93gyuk2 the Conjurer (Deep Elf Conjurer) Turns: 1509, Time: 00:07:42 Health: -8/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 0/10 EV: 11 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, strong-willed 1, mutation resistance 1, screaming 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a quill talisman Scrolls c - a scroll of enchant weapon {unknown} i - a scroll of identify Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 4% 2d6 30% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are strong-willed. (Will+) You are somewhat resistant to further mutation. You occasionally shout uncontrollably at those who injure you. Message History Terence is heavily wounded. (Press . to maintain the ray.) You hit Terence but do no damage. Terence is heavily wounded. You stop channelling your searing ray. Terence closely misses you. You encounter an endoplasm. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace! The searing ray hits Terence! Terence is almost dead. Terence barely misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You feel extremely strange. You feel genetically stable. You feel the urge to shout. You feel strong-willed. Terence hits you with a +0 mace! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.... ## .... # #. .... # #.##.. # #....# #..#.# ...##....################ J..'...@@................ ...###....###.#######...# #.#.## #.# #..## #.### #.# #.## #. #.# #.# #. ..# ##.## #. ### #...## #. #.#..# #....# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 5 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) 5 goblins (D:1) 2 kobolds (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 93gyuk2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 512 | D:1 | Found a faded altar of an unknown god. 729 | D:1 | Found Ubboromy's Armour Shoppe. 785 | D:2 | Encountered Terence 1094 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1242 | D:2 | Learned a level 2 spell: Searing Ray 1509 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1509 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1509 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1509 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, serial_shops, nicolae_shop_real_fake_doors, basic_ecumenical_altar D:2: layout_loops_corners, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 72 Searing Ray || 4 Drink: Mutation || 1 Read: Identify || 1 Blinking || 1 Armour: Robe || 12 Dodge: Dodged || 9