Dungeon Crawl Stone Soup version 0.34-a0-131-gfbfeffa082 (webtiles) character file. Game seed: 5443430731387885602 24 99ehddn the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on June 8, 2025. Slain by an ogre ... wielding a +0 giant spiked club (9 damage) ... on level 3 of the Dungeon. The game lasted 00:00:47 (1280 turns). 99ehddn the Conjurer (Deep Elf Conjurer) Turns: 1280, Time: 00:00:48 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 2/8 EV: 11 Int: 22 God: Gold: 115 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of fire Wands i - a wand of paralysis (11) Scrolls c - 4 scrolls of teleportation {unknown} d - a scroll of fear {unknown} f - 2 scrolls of vulnerability {unknown} g - a scroll of summoning {unknown} j - a scroll of noise {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} k - a potion of lignification {unknown} l - 2 potions of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.7 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Jinxbite Hex 8% N/A 17% 2 Inner Flame Hex/Fire 4% N/A 34% 3 Passwall Erth 4% N/A 34% 3 Summon Ice Beast Ice/Summ 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Flame Wave Conj/Fire 14% 2d6 38% 4 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Sticky Flame Fire/Alch 4% 2d4 75% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 75% 4 Summon Mana Viper Hex/Summ 4% N/A 97% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 97% 5 Enfeeble Hex 2% N/A 100% 7 Sphinx Sisters Hex/Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb downwards. There is a stone staircase leading up here. Found 5 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 5 stones. An ogre comes into view. It is wielding a +0 giant spiked club. The magic dart hits the ogre but does no damage. An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) You hit the ogre. The ogre is moderately wounded. You stop channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club. You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ######## #......# #.# #.# #O# ##@# #..# #.## #.### #..<# ##### You could see an ogre. Vanquished Creatures 3 endoplasms A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) 3 bats 5 frilled lizards A goblin (D:1) 2 kobolds (D:1) 7 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 99ehddn the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 547 | D:1 | Learned a level 2 spell: Searing Ray 1272 | D:3 | Noticed an ogre 1280 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: minmay_door_path, layout_loops_ring D:3: mumra_celtic_spiral_tile, layout_basic, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 44 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1279 | 1236 | 43 | 0 | 1134 | 3 | 426.3 | Dungeon | 1279 | 1236 | 43 | 0 | 1134 | 3 | 426.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 702 daAuts D:1: 559 daAuts D:3: 17 daAuts