99ehddn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 scale mail a +0 buckler an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +3 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 2, D) a +0 long sword a +0 leather armour (19, 17, D) a +9 giant spiked club (19, 18, D) a +0 demon whip (20, 0, D) a +2 heavy quarterstaff a +0 robe an elf corpse (skeletalised by now) (20, 2, D) a +0 shortbow a +4 rapier of electrocution a +0 leather armour (20, 17, D) a +1 heavy orcbow (20, 18, D) a +2 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (21, 1, D) +0 shadow dragon scales (21, 2, D) a +0 short sword a +0 robe a +0 dagger an elf corpse (skeletalised by now) (21, 3, D) a +0 robe (21, 4, D) a +0 long sword (21, 17, D) a staff of conjuration (21, 39, D) a +0 giant club an iron giant corpse (22, 0, D) a staff of air (22, 16, D) a +1 pair of boots of stealth (22, 17, D) a +2 scale mail of positive energy (22, 18, D) a +2 partisan of protection (unseen) (22, 34, D) +2 acid dragon scales (unseen) (23, 0, D) a +0 dagger (23, 1, D) a +0 longbow a +0 leather armour the +9 orcbow "Brush" {drain, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. an elf corpse (skeletalised by now) (23, 5, D) a +0 short sword a +0 robe (23, 16, D) a +0 demon whip of electrocution (23, 17, D) a staff of earth (23, 18, D) a hellephant corpse (skeletalised by now) (23, 19, D) a +2 demon whip of freezing (still there?) a ring of fire (still there?) (23, 34, D) the +6 short sword "Uguwoi" {heavy, rPois Int+4 SInv} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (23, 37, D) a +0 giant club (23, 40, D) a caustic shrike corpse (24, 0, D) a +2 demon trident of venom (24, 2, D) a +0 dagger a +1 robe of cold resistance (24, 3, D) a +2 long sword of freezing a +0 robe a +0 longbow a +0 leather armour (24, 4, D) a +3 heavy war axe (24, 6, D) a +0 rapier a +0 rapier a +0 leather armour (24, 16, D) a staff of alchemy (24, 17, D) a +0 pair of boots of flying a +8 heavy great mace (24, 18, D) a +1 demon whip of venom (still there?) a staff of earth (still there?) (24, 21, D) a hell hog corpse (skeletalised by now) (24, 37, D) a +0 giant club (24, 40, D) a caustic shrike corpse (25, 2, D) a staff of fire a +2 robe of positive energy (25, 17, D) the ring of Qasafuod {rElec rPois rC- MP+9 Int+6} [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Int+6: It affects your intelligence (+6). an amulet of faith the ring of Yfelaabob {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a ring of protection from cold a +4 ring of slaying a staff of fire +0 fire dragon scales a +3 glaive of flaming a +5 whip of draining a staff of air (25, 19, D) a +0 demon whip (25, 34, D) the Elucidation of the Charnel House Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 a ring of protection from cold (26, 2, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (26, 15, D) a +2 vampiric whip (26, 18, D) a staff of earth (still there?) a +2 demon whip of flaming (still there?) (26, 34, D) a lightning rod (4/4) (26, 37, D) a +0 giant spiked club (26, 38, D) a caustic shrike corpse (27, 1, D) a +0 dagger (27, 2, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (27, 15, D) a staff of earth (27, 19, D) a +2 demon whip of venom (unseen) (27, 34, D) a +6 ring of intelligence (28, 0, D) a +1 robe (28, 4, D) a +7 flail of draining (29, 0, D) a +0 long sword (29, 1, D) a fortress talisman (29, 2, D) a +2 trident of protection a +0 leather armour (29, 16, D) a +1 rapier of speed (29, 18, D) a staff of cold a +1 demon whip of venom (34, 0, D) a +0 hand axe of electrocution (unseen) (34, 28, D) a staff of air (35, 31, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (36, 2, D) a shadow dragon corpse (skeletalised by now) (36, 13, D) a +3 tower shield a +5 crystal plate armour an amulet of magic regeneration a ring of magical power 4 scrolls of blinking a ring of flight the ring "Duixtoh" {rF+ rC- Str+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (36, 15, D) a staff of air (36, 28, D) a +0 short sword (36, 29, D) a +0 rapier a +0 robe the +3 short sword of Articulation {vamp, *Noise *Corrode Str+4 Int+9} *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Int+9: It affects your intelligence (+9). an elf corpse (skeletalised by now) (36, 30, D) a +0 shortbow a +5 great sword of electrocution a +0 leather armour an elf corpse (skeletalised by now) (37, 0, D) the +1 flail of Ru's Grace {flame, rF++} rF++: It greatly protects you from fire. (37, 1, D) the +1 rapier "Vuukem" {heavy, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (37, 14, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (37, 28, D) a +2 morningstar of pain (37, 29, D) the +0 ring mail of Zin's Hope {rElec rF- rN++} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (38, 1, D) the +6 plate armour "Wuddirph" {Dex+2} Dex+2: It affects your dexterity (+2). (38, 14, D) the +10 orcbow of the Warrior-Mage {elec, +Blink rElec rC+} +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. (38, 15, D) an amulet of magic regeneration (38, 28, D) a +0 rapier (38, 29, D) a +1 trident of venom (38, 31, D) a +0 long sword (still there?) a +0 robe of positive energy (still there?) an elf corpse (skeletalised by now) (still there?) (38, 33, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (38, 35, D) a +4 flail of protection (unseen) (39, 0, D) a +2 flail of protection (39, 14, D) a staff of alchemy (39, 15, D) the +4 battleaxe of Yfoifup {flame, *Corrode rPois Str+3 Int+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (39, 19, D) a +0 hand axe a +0 robe (39, 29, D) a +4 lajatang of venom a +0 robe the staff of Homnos {rElec rN+ Stlth+ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. a +0 robe a +0 dagger an elf corpse (skeletalised by now) (39, 31, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (39, 32, D) a +0 war axe of venom (still there?) a +2 hand axe of freezing (still there?) (40, 0, D) a staff of conjuration (40, 14, D) a ring of resist corrosion (40, 15, D) a +0 orcbow of freezing (40, 28, D) a staff of earth (41, 0, D) a +2 robe of positive energy (41, 1, D) the +3 lajatang "Kitef" {freeze, Str+3} Str+3: It affects your strength (+3). (41, 14, D) an amulet of guardian spirit (41, 15, D) the +0 leather armour "Erefuteg" {rC+ Str+3 Int+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (41, 28, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (41, 29, D) a lupine talisman (41, 31, D) a +0 long sword a +0 leather armour (42, 0, D) the +9 scimitar "Woferafreamm" {flame, Dex+6} Dex+6: It affects your dexterity (+6). (42, 14, D) a +1 partisan of flaming (42, 15, D) a staff of death (42, 29, D) a staff of air (43, 14, D) a +1 whip of venom (43, 15, D) a +0 rapier of protection (43, 29, D) a +0 flail of protection (43, 30, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (44, 28, D) a staff of earth (44, 30, D) a +2 heavy mace (unseen) (48, 38, D) a +2 great mace of protection a +0 scale mail the +0 scale mail of the Garden {Rampage rElec rN+ Dex+3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the human corpse of Rupert (skeletalised by now) (49, 1, D) a +1 shortbow of flaming (49, 12, D) a +4 scimitar of flaming (unseen) (49, 24, D) a staff of death (unseen) (49, 36, D) the +1 shortbow of Purpose {drain, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (50, 1, D) a +2 ring mail of poison resistance (50, 13, D) a +4 sling a +1 scale mail of cold resistance (50, 25, D) a +3 trident (still there?) a Codex of Conductivity (still there?) (50, 37, D) the +8 chain mail "Jykire" {rPois rF- rN+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. a +1 scimitar of flaming a +4 scimitar of electrocution (50, 38, D) a +0 battleaxe a +3 leather armour of cold resistance (51, 15, D) a +0 dagger a +0 robe (51, 24, D) a staff of air (51, 25, D) a +0 robe (still there?) a +2 scale mail of fire resistance (still there?) (51, 38, D) a +0 short sword (51, 39, D) a +1 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (52, 13, D) a +0 dagger a +0 robe a +0 war axe a +1 robe a human corpse (skeletalised by now) (52, 24, D) a staff of death (52, 25, D) a +2 robe of fire resistance (still there?) a +0 dagger (still there?) a +2 sling of electrocution (still there?) (52, 27, D) a ghoul corpse (skeletalised by now) (52, 37, D) a +0 cloak a +3 dagger of electrocution a staff of death the kobold corpse of Sonja (skeletalised by now) (53, 1, D) a +2 short sword of speed (53, 13, D) a +2 robe (53, 15, D) a +0 robe (53, 35, D) 2 curare-tipped darts (53, 38, D) a +5 heavy trident a +0 plate armour a +0 tower shield (54, 0, D) a staff of alchemy (54, 1, D) a ring of flight (54, 12, D) a +1 sling of flaming (54, 16, D) a +0 great sword a +0 chain mail (54, 26, D) a ring of see invisible a ring of flight a ring of protection from fire a ring of magical power a +2 ring mail of cold resistance (55, 1, D) a +0 heavy morningstar (55, 12, D) the staff of Attainder {rElec Stlth+ Ice Air} [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (55, 13, D) a +0 short sword of holy wrath (55, 24, D) a +1 lajatang of electrocution (unseen) (55, 35, D) a +4 quarterstaff of chaos a +2 short sword of distortion (58, 37, D) a +0 troll leather armour (59, 38, D) the +5 scythe "Finisher" {speed, execute} (60, 36, D) the +1 dagger of Loaf Soo {drain, Stlth+} Stlth+: It makes you more stealthy. (60, 37, D) the +6 falchion of the Eternal Warrior {flame, rC+ Will++ SInv} rC+: It protects you from cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (60, 38, D) 6 large rocks a troll corpse (skeletalised by now) (60, 39, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) a troll corpse (skeletalised by now) (61, 0, D) the +9 ring mail of the Frog {rN+ MP+8 Int+2} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). (unseen) (61, 2, D) a +0 trident (61, 8, D) a +1 long sword of protection (61, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (61, 26, D) a ring of resist corrosion (61, 27, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 36, D) 2 large rocks (61, 37, D) 3 large rocks (62, 1, D) a lupine talisman (62, 2, D) a +0 trident (62, 8, D) a +1 mace of protection (62, 9, D) a staff of cold (62, 11, D) a +0 dagger an orc corpse (skeletalised by now) (62, 16, D) a staff of earth (62, 17, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (62, 27, D) a ring of resist corrosion (62, 28, D) a +0 arbalest (62, 30, D) a +2 heavy flail a +0 scale mail (62, 31, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (62, 36, D) a +1 dagger of pain a +0 troll leather armour 4 large rocks (63, 0, D) a +3 glaive of venom (unseen) (63, 1, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 2, D) a +0 trident (63, 8, D) a +1 partisan of freezing (63, 11, D) a +0 dagger (63, 12, D) a +0 dagger a +0 robe (63, 16, D) the +3 scale mail of Zogosaum {-Tele Rampage rC+ Regen+} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (63, 19, D) a +0 halberd a +0 robe (63, 20, D) a +4 short sword a +0 robe (63, 26, D) the +11 arbalest of Wondrous Power {penet, rElec rC++} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (63, 27, D) a staff of air (63, 30, D) a +0 arbalest a +1 falchion of protection a +0 ring mail a human corpse (skeletalised by now) (63, 38, D) 3 large rocks a +0 giant spiked club a stone giant corpse (skeletalised by now) (64, 16, D) a +5 heavy spear (64, 17, D) the +5 plate armour "Jate" {Fly} Fly: It grants you flight. (64, 26, D) a +2 long sword of freezing (64, 27, D) a +5 rapier of holy wrath (64, 30, D) a +0 arbalest (64, 31, D) a +1 dire flail of protection a +0 chain mail a human corpse (skeletalised by now) (64, 37, D) a +5 war axe of distortion (65, 26, D) the +4 rapier "Death Rattle" {speed, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (67, 0, D) the +5 dagger of Emim {speed, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (unseen) (67, 3, D) an adder corpse (skeletalised by now) (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (69, 36, D) a staff of conjuration (70, 12, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (70, 37, D) a +0 rapier of draining a +0 vampiric long sword a spriggan corpse (skeletalised by now) (70, 39, D) a +0 robe a wolf corpse (skeletalised by now) (71, 8, D) a +0 war axe a +5 lajatang a staff of alchemy (71, 12, D) a +0 dagger a +0 robe (71, 21, D) a black bear corpse (skeletalised by now) (71, 29, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 38, D) a +0 quarterstaff the +1 plate armour "Apteh" {Dex+7 Stlth-} Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (71, 39, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a +3 arbalest of flaming (72, 17, D) the staff of Woe {Will+ Int+4 Earth} [staff of earth] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (72, 21, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 26, D) an amulet of regeneration (72, 27, D) a staff of earth (72, 30, D) a black bear corpse (skeletalised by now) (72, 36, D) a ring of resist corrosion (72, 37, D) a staff of earth (72, 38, D) a +0 short sword a +0 robe (72, 39, D) a +0 rapier a +0 robe a +0 buckler (73, 2, D) a +0 rapier a +0 robe (73, 21, D) a black bear corpse (skeletalised by now) (73, 22, D) a black bear corpse (skeletalised by now) (73, 26, D) the +0 scimitar of Idoaddatwu {flame, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (73, 27, D) a staff of cold (73, 38, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (74, 39, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now)