9stopf Level 1 of the Dungeon [Shop] Casyduss's Jewellery Shop a ring of protection from fire (unknown) (250 gold) a +6 ring of dexterity (unknown) (360 gold) a +4 ring of slaying (unknown) (360 gold) a +6 ring of dexterity (unknown) (360 gold) a +6 ring of intelligence (unknown) (360 gold) the amulet of Jazityal {-Tele RegenMP+ Str+2 Int+4 Slay+3} (552 gold) [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). an inkwell talisman (75 gold) an amulet of chemistry (unknown) (300 gold) (14, 11, D:1) a +0 leather armour (19, 27, D:1) a jackal skeleton (20, -5, D:1) a bat corpse (skeletalised by now) (20, 4, D:1) a +0 dagger (24, 26, D:1) a quokka skeleton (29, 10, D:1) a +0 club a goblin skeleton (30, 27, D:1) a +0 short sword a kobold skeleton (32, 28, D:1) a +0 dagger (35, 2, D:1) a +1 hat (35, 26, D:1) a bat skeleton (45, 5, D:1) a +0 whip Level 2 of the Dungeon [Shop] Qiunkirgh's Weapon Boutique the +11 longbow of the End of Times {drain, ^Contam rF+++ Str+2 Int+2} (1587 gold) ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. 5 boomerangs (140 gold) a +2 shortbow of draining (243 gold) a +5 short sword of draining (453 gold) a +0 club (7 gold) a +1 whip of venom (140 gold) a +3 sling of freezing (275 gold) 3 poisoned darts (25 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (4, -14, D:2) a frilled lizard skeleton (5, -13, D:2) a +0 short sword 2 stones (5, -8, D:2) a +0 chain mail (6, 11, D:2) a +0 dagger (17, 3, D:2) a +0 dagger of speed (23, -22, D:2) a +0 robe (24, -28, D:2) a human skeleton (25, -24, D:2) a +0 club (27, -30, D:2) a +0 dagger (28, -28, D:2) a +0 club (31, -28, D:2) a frilled lizard skeleton (32, -28, D:2) a +0 halberd a gnoll skeleton (33, -27, D:2) a +0 spear (40, 10, D:2) a +0 dagger (46, -28, D:2) a +1 whip Level 3 of the Dungeon (6, 9, D:3) a +0 hand axe (12, 14, D:3) a +0 leather armour (17, 7, D:3) a +0 chain mail (28, 19, D:3) 3 boomerangs (30, -22, D:3) a +0 scale mail (34, -14, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (35, 7, D:3) the +0 mace of Fumeonu {protect, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (35, 23, D:3) a +0 rapier (45, 2, D:3) a +0 whip a +0 leather armour a +0 whip a +0 leather armour an orc skeleton (45, 3, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (50, 16, D:3) a +0 dagger a +0 ring mail the goblin skeleton of Ijyb (56, 16, D:3) a medusa talisman Level 4 of the Dungeon (0, 0, D:4) a medusa talisman (4, 7, D:4) a +0 chain mail a +0 hand axe (4, 8, D:4) a boomerang a +0 morningstar an orc skeleton (5, 7, D:4) a +0 hand axe an orc skeleton (6, -3, D:4) a +0 leather armour a +0 dagger an orc skeleton (6, 7, D:4) a +0 leather armour a +0 whip a +0 hand axe an orc skeleton (13, 31, D:4) a +0 club a +0 sling a goblin skeleton (15, -6, D:4) a black bear corpse (skeletalised by now) (17, 18, D:4) a +0 leather armour a +0 mace an orc skeleton (18, 19, D:4) a +0 club a goblin skeleton (23, -15, D:4) a +0 short sword (27, 36, D:4) an adder skeleton (28, 32, D:4) a quokka skeleton (35, 13, D:4) a human skeleton (35, 14, D:4) a rat skeleton (36, 18, D:4) a goblin skeleton (36, 19, D:4) a rat skeleton (36, 20, D:4) a hobgoblin skeleton (37, 17, D:4) a goblin skeleton (37, 19, D:4) a bat skeleton (39, 15, D:4) a bat skeleton (39, 18, D:4) a bat skeleton (39, 20, D:4) a bat skeleton (40, 14, D:4) a bat skeleton (42, 19, D:4) a +0 club 2 stones (47, -7, D:4) a jackal skeleton (47, -6, D:4) a jackal skeleton (47, 14, D:4) a +0 mace (50, 16, D:4) 5 stones a +0 whip a +0 short sword a kobold skeleton (50, 17, D:4) 3 stones a +3 dagger a +0 short sword a kobold skeleton a kobold skeleton (50, 18, D:4) a +0 whip (51, 16, D:4) 3 poisoned darts a +0 dagger a kobold skeleton (51, 26, D:4) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton an orc skeleton (61, 10, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 trident a +0 robe (0, 1, D:5) a +0 whip a +0 giant club a gnoll corpse (skeletalised by now) (0, 2, D:5) a +0 spear a gnoll corpse (skeletalised by now) (1, 0, D:5) a +0 spear (2, -6, D:5) a +0 leather armour (3, 0, D:5) a +0 shortbow (5, 5, D:5) a +0 club a gnoll skeleton (5, 23, D:5) an iguana skeleton (5, 36, D:5) a +0 club (8, 31, D:5) a +0 flail of holy wrath a +0 ring mail (9, 6, D:5) an iguana skeleton (9, 19, D:5) a +0 robe (20, 18, D:5) a +0 long sword (25, -8, D:5) a +0 orcbow (28, 4, D:5) a +0 cloak (30, 13, D:5) a +0 long sword (33, -9, D:5) a +0 spear (39, 14, D:5) a +0 dagger (43, 3, D:5) a water moccasin skeleton (45, -3, D:5) a +0 robe (48, 22, D:5) a hound skeleton (48, 32, D:5) the inkwell talisman of Tidasihi {+Blink Int+2} [inkwell talisman] +Blink: It lets you blink. Int+2: It affects your intelligence (+2). (50, 15, D:5) an iguana skeleton (52, 17, D:5) a +0 spear (53, 11, D:5) a +0 flail a +0 flail an orc corpse (skeletalised by now) (53, 17, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces (8, -6, D:6) a +0 robe (9, -11, D:6) the +0 pair of gloves "Momoutedo" {^Contam Rampage rElec MP+6} ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. (12, 8, D:6) a +0 shortbow a centaur corpse (14, 3, D:6) a scorpion corpse (17, 13, D:6) a scroll of teleportation (19, -3, D:6) an iguana corpse