Dungeon Crawl Stone Soup version 0.35-a0-510-g78376baff9 (webtiles) character file. ASCIIPhilia the Magician (Djinni Hedge Wizard) Turns: 0, Time: 00:00:00 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 24% N/A 8% 2 d - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 m - Magic Dart Conj 48% 1d5 4% 1 B - Blink Tloc 24% N/A 8% 2 X - Grave Claw Necr 24% 2d8 8% 2 Your spell library is empty. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: ## ##.## ## ..####...####.. ....#..~..#.... ..~....~....~.. ...~..~~~..~... ....~~~~~~~.... ..~~~~...~~~~.. ~~~~~..@..~~~~~ ..~~~~...~~~~.. ....~~~~~~~.... ...~..~~~..~... ..~....~....~.. ....#..~..#.... ..####...####". ## ##+## ## There are no monsters in sight! Message History Welcome, ASCIIPhilia the Djinni Hedge Wizard. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a dented malachite amulet. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. DjinniHedge Wizard: Dodging:+;Spellcasting:+;Conjurations:+;Hexes:+;Summonings:+;Necromancy:+;Trans locations:+;Fire Magic:+;Ice Magic:+;Air Magic:+;Earth Magic:+;Alchemy:+;Stealth:+ / 기본값 설정을 불러왔습니다. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ASCIIPhilia the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | ASCIIPhilia set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------