ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a +0 flail (35, 15, D) a +0 dagger of speed (unseen) (35, 29, D) a +3 leather armour of cold resistance (unseen) (36, 0, D) the Guidebook on the Blasted Blizzard Spells Type Level a - Sting Conjuration/Alchemy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Ozocubu's Armour Ice 3 (unseen) (36, 1, D) a book of Iron (36, 14, D) a +0 leather armour (36, 29, D) the +10 plate armour "Foal" {Will+ Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (37, 0, D) a +0 dagger (37, 1, D) a Fen Folio (37, 14, D) a +0 plate armour (37, 15, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (37, 29, D) a +4 dagger of venom (unseen) (38, 1, D) the staff of Ru's Fury {rF+ Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (38, 18, D) a +0 halberd (still there?) the +0 scale mail of the Jolly Mauling Gods {Rampage rPois Str+2 Int-3} (still there?) Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. an amulet of faith (still there?) a +0 dagger (still there?) a +0 robe of cold resistance (still there?) an orc corpse (still there?) an orc corpse (still there?) (38, 20, D) a +0 scimitar (still there?) a +2 plate armour of poison resistance (still there?) (38, 21, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) (38, 29, D) the +4 arbalest of the Bedazzling Priest {penet, rPois Str-3 Int+4} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (39, 0, D) a +3 trident (unseen) (39, 1, D) a +3 leather armour of cold resistance (unseen) (39, 14, D) a +0 plate armour (39, 15, D) a staff of air (39, 17, D) a +0 dagger a +0 robe a ring of ice an orc corpse (39, 18, D) a +0 dagger a +0 robe a moth of wrath corpse (39, 19, D) a +0 trident (still there?) +1 fire dragon scales (still there?) (39, 21, D) a +0 dire flail a +0 plate armour an orc corpse (39, 29, D) the ring of Caddun {rF++ Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rF++: It greatly protects you from fire. (unseen) (40, 0, D) a +0 long sword (40, 1, D) the +1 short sword of Expedience {freeze, Fly Str+2} Str+2: It affects your strength (+2). Fly: It grants you flight. (unseen) (40, 14, D) a +0 robe (40, 16, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a +0 ring mail an orc corpse (40, 17, D) a +0 war axe a +0 orcbow a +0 chain mail an orc corpse (40, 18, D) a +0 glaive a +0 plate armour (40, 19, D) a +0 long sword a +0 plate armour a +2 bardiche of freezing a +0 chain mail of cold resistance an orc corpse (40, 20, D) 5 large rocks (40, 29, D) a +0 heavy hand axe (unseen) (40, 34, D) a shard shrike corpse (41, 0, D) the Omnibus of Exothermic Effluvium Spells Type Level a - Scorch Fire 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Volatile Blastmotes Fire/Translocation 3 d - Flame Wave Conjuration/Fire 4 e - Summon Blazeheart Golem Fire/Summoning 4 (unseen) (41, 1, D) a +0 heavy flail (unseen) (41, 8, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (still there?) Will+: It increases your willpower. a +0 robe (still there?) (41, 9, D) a +3 hand axe (still there?) a +0 robe (still there?) (41, 14, D) a staff of earth (41, 18, D) a +0 troll leather armour a troll corpse (41, 19, D) a +3 bardiche of flaming (still there?) a +2 plate armour of poison resistance (still there?) an orc corpse (still there?) (41, 20, D) a +0 scimitar a +0 plate armour an orc corpse (41, 29, D) a staff of death (unseen) (42, 0, D) a book of Storms (42, 1, D) a staff of earth (unseen) (42, 9, D) a +0 dagger a +0 robe (42, 14, D) a +0 hand axe (42, 15, D) a +4 long sword of holy wrath (42, 29, D) a wand of digging (2) (43, 29, D) a +3 shortbow of freezing (unseen) (47, 11, D) a +0 pair of boots of rampaging a +4 ring of protection a +0 cloak of poison resistance a +3 buckler a +0 robe (47, 36, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (47, 37, D) a +0 battleaxe (47, 38, D) a +0 dire flail (48, 35, D) a +0 battleaxe a +0 scimitar a white draconian corpse (skeletalised by now) (48, 36, D) a +2 heavy mace (48, 37, D) a +0 trident (49, 1, D) a staff of air (unseen) (49, 24, D) a +0 long sword (49, 36, D) a +0 long sword (49, 37, D) a +0 trident a +3 morningstar of protection a red draconian corpse (skeletalised by now) (50, 13, D) a staff of conjuration {!a} (50, 17, D) a komodo dragon corpse (skeletalised by now) (50, 24, D) a +0 ring mail of willpower (unseen) (50, 37, D) a book of Fire (50, 42, D) a +0 mace (51, 1, D) a book of Decay (51, 12, D) a +3 kite shield (51, 16, D) a yak corpse (skeletalised by now) (51, 27, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 36, D) the +2 scale mail of Valour {rPois rN+ Regen+} rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (51, 37, D) a +4 hand axe of draining (51, 41, D) a +0 long sword (52, 0, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (52, 1, D) the +0 great sword "Sapoci Isoh" {flame, Dex+9} Dex+9: It affects your dexterity (+9). (52, 12, D) the +2 plate armour "Gewn" {rF+ Str+7 Slay-6} Str+7: It affects your strength (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF+: It protects you from fire. (52, 17, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 18, D) a +0 rapier a +0 animal skin (52, 36, D) a staff of air (52, 37, D) a +8 plate armour of ponderousness (52, 42, D) a +0 flail a white draconian corpse (skeletalised by now) (53, 12, D) a staff of cold (53, 13, D) the +9 dagger of the Fifty Knives {flame, *Slow rC+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. *Slow: It may slow you when you take damage. (53, 16, D) a komodo dragon corpse (skeletalised by now) (53, 17, D) a water moccasin corpse (skeletalised by now) (53, 25, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 27, D) a +2 battleaxe a +0 chain mail a polar bear corpse (skeletalised by now) (53, 36, D) the +2 robe of the Kitsune {Str+7 Dex+4} Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). (53, 37, D) the +2 leather armour "Suimis" {Stlth+} Stlth+: It makes you more stealthy. (54, 0, D) the +8 spear of Fundamental Breach {pain, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (54, 1, D) a ring of poison resistance (54, 12, D) a +5 rapier of holy wrath (unseen) (54, 16, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (54, 24, D) a +0 scale mail of poison resistance (unseen) (54, 25, D) a +1 heavy trident (unseen) (54, 27, D) 2 large rocks (54, 29, D) a +3 hand axe of freezing (still there?) a +0 plate armour (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) (55, 12, D) a +2 great sword of electrocution (unseen) (55, 13, D) a +3 plate armour of fire resistance (55, 24, D) a +3 broad axe (unseen) (55, 26, D) a +0 arbalest (55, 28, D) 5 large rocks a stone giant corpse (skeletalised by now) (56, 26, D) a +0 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (56, 28, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +7 heavy hand axe (still there?) a +0 plate armour (still there?) (57, 26, D) a +3 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (59, 36, D) a wand of flame (10) (59, 37, D) a staff of alchemy (unseen) (60, 36, D) Seifyzod's Guidebook on the Undead and the Brume Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Sublimation of Blood Necromancy 2 (unseen) (60, 37, D) a wand of iceblast (7) (61, 0, D) a +0 glaive of venom (unseen) (61, 8, D) the +6 mace "Hoczineick" {flame, ^Contam rElec rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (unseen) (61, 26, D) a staff of conjuration {!a} (61, 30, D) a +0 trident (61, 36, D) a +3 ring mail of cold resistance (unseen) (61, 37, D) the +8 trident of the Superb Lyrebird {heavy, rF- Will+ Str+6} Str+6: It affects your strength (+6). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (unseen) (62, 0, D) a +0 falchion of venom (62, 4, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 21, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 23, D) a +0 quarterstaff a +0 robe (62, 26, D) 4 large rocks {=f} a staff of alchemy (62, 36, D) a +0 halberd of venom (unseen) (62, 37, D) a +1 great sword of draining (unseen) (63, 8, D) a +0 falchion of protection (unseen) (63, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 22, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of strength a ring of flight a +6 ring of dexterity a +6 ring of strength a +3 dagger of venom (63, 27, D) a +0 shortbow (63, 31, D) a +0 trident 2 boomerangs (63, 32, D) a +0 trident a throwing net {=f} a merfolk skeleton (63, 36, D) the staff "Mezostreo" {rF+ rCorr Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) a +1 whip of freezing (unseen) (64, 17, D) a book of the Warp (64, 21, D) a +0 quarterstaff a +0 robe (64, 26, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (65, 19, D) a black bear corpse (skeletalised by now) (65, 21, D) a black bear corpse (skeletalised by now) (65, 30, D) a +0 trident a merfolk skeleton (65, 32, D) a +0 trident (67, 0, D) the +1 mace of Tension {venom, Will- Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Will-: It decreases your willpower. (68, 3, D) a +4 battleaxe of freezing (still there?) a +0 robe (still there?) (70, 8, D) the +7 trident "Zucsy" {spect, Int+3} Int+3: It affects your intelligence (+3). (70, 9, D) the +6 orcbow "Derghek" {flame, rN+} rN+: It protects you from negative energy. (70, 22, D) a +1 trident of flaming (still there?) a +0 chain mail (still there?) (70, 29, D) a black bear corpse (skeletalised by now) (70, 30, D) a wolf corpse (skeletalised by now) (70, 36, D) the +5 war axe of Fimbulwinter {pain, rN+ Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (71, 8, D) the +2 glaive of Ruination {distort, rElec rC+ Str-3 Int+2} Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. (71, 17, D) a +2 ring mail of fire resistance (unseen) (71, 19, D) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (71, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 29, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a +1 heavy spear (71, 37, D) a +1 leather armour of cold resistance (72, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 9, D) a +2 heavy battleaxe (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 11, D) a +0 dagger a +0 robe (72, 16, D) the +8 arbalest of Xidous {drain, +Blink Fly MP+4} MP+4: It affects your magic capacity (+4). Fly: It grants you flight. +Blink: It lets you blink. (72, 17, D) the +3 shortbow of the Quick God {flame, Will++ Str+3} Str+3: It affects your strength (+3). Will++: It greatly increases your willpower. (72, 18, D) a +0 club (72, 19, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (72, 27, D) a +0 halberd of flaming (unseen) (72, 37, D) a +3 ring mail of poison resistance (unseen) (73, 10, D) a +0 war axe an orc corpse (skeletalised by now) (73, 16, D) the +1 arbalest of Destiny {antimagic, rPois rCorr Str-3} Str-3: It affects your strength (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 17, D) a staff of alchemy (73, 26, D) the +0 longbow of Fragile Peace {freeze, rElec Dex-2 SInv} Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 31, D) a +0 short sword a +0 robe (73, 37, D) a +2 heavy quarterstaff (unseen) (74, 3, D) a +0 rapier a +0 rapier an elf corpse (skeletalised by now) (74, 9, D) a +0 flail an orc corpse (skeletalised by now) (74, 19, D) a +0 whip an orc corpse (skeletalised by now)