ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a book of Displacement (49, 36, D) a +1 orcbow of flaming (49, 37, D) 4 potions of haste (50, 12, D) a ring of protection from cold (50, 13, D) the +8 short sword "Soikh" {distort, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (50, 25, D) a +1 scale mail of cold resistance (unseen) (50, 36, D) a staff of earth (50, 37, D) the amulet "Yrupoiw" {Reflect *Slow rF+++ rN+ Str+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. SH+5: It affects your SH (+5). (unseen) (51, 12, D) the staff of Coegoaz {Fly rN+ Will+ Necro Alchemy} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 13, D) the +0 helmet of the Amoeba {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (51, 36, D) the Cyclopedia of Dire Outbursts Spells Type Level a - Slow Hexes 1 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Flash Conjuration/Hexes 3 d - Enfeeble Hexes 7 (unseen) (51, 37, D) a manual of Long Blades (52, 12, D) the +6 orcbow "Impslayer" {heavy, rElec Str-2 Int+6} Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. (unseen) (52, 13, D) a book of Storms (52, 24, D) a +2 morningstar of venom (52, 25, D) a +0 halberd of protection (unseen) (52, 30, D) a +2 antimagic quarterstaff a +0 animal skin (52, 31, D) a +2 quarterstaff of speed a +0 robe a cane toad corpse a spriggan corpse (52, 36, D) a scroll of acquirement (52, 37, D) a +2 plate armour of poison resistance (unseen) (53, 12, D) a Grand Grimoire (53, 13, D) a book of Vapours (53, 24, D) a +0 heavy spear (53, 25, D) a +2 spear of freezing (53, 31, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (53, 32, D) a cane toad corpse (53, 36, D) a scroll of brand weapon (53, 37, D) a +3 leather armour of cold resistance (unseen) (54, 12, D) a +3 plate armour of fire resistance (unseen) (54, 13, D) The Intricacies of the Wizard's Wisdom Spells Type Level a - Fire Storm Conjuration/Fire 9 (54, 32, D) a yak corpse (54, 33, D) a hell hog corpse (54, 36, D) a staff of earth (unseen) (55, 12, D) a +0 helmet of intelligence (unseen) (55, 13, D) the +4 shortbow "Tilohuesk" {chaos, rCorr Str+7 Dex+5} Str+7: It affects your strength (+7). Dex+5: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (unseen) (55, 33, D) a hell rat corpse a cane toad corpse a yak corpse (59, 36, D) a +2 chain mail of willpower (unseen) (61, 0, D) a +1 ring mail of poison resistance (61, 36, D) a staff of conjuration {!a} (62, 0, D) a +3 hand axe of flaming (62, 8, D) a +2 dagger of venom (62, 16, D) a +0 scimitar of venom (62, 17, D) a +1 leather armour of willpower (62, 28, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (62, 36, D) the +7 plate armour of Hedging {rCorr Str-3 Int+3 Dex+2} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (63, 16, D) a +2 scale mail of positive energy (63, 17, D) a granite talisman (63, 26, D) a +3 heavy flail (63, 37, D) a +3 buckler an orb of mayhem a +3 kite shield a +0 robe (64, 17, D) a ring of poison resistance (64, 26, D) a +6 vampiric long sword (unseen) (65, 23, D) a cane toad corpse (skeletalised by now) (65, 26, D) a +2 mace of holy wrath (unseen) (65, 29, D) a +0 short sword a +2 plate armour of poison resistance (66, 23, D) a jackal corpse (skeletalised by now) a wolf corpse (skeletalised by now) a jackal corpse (skeletalised by now) (66, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 0, D) the +6 scale mail of Opo Coig {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (67, 32, D) a +0 mace a +0 leather armour a +0 flail a +0 mace a +0 chain mail a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (68, 0, D) the +0 scale mail of Oluxen {rF+ Str-3 Int+2 Dex+2} Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (70, 37, D) a staff of fire (71, 8, D) a +3 ring mail of fire resistance (71, 16, D) a staff of death (71, 17, D) the +1 short sword "Assimn" {protect, *Noise rElec rCorr Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) a staff of alchemy (71, 36, D) the +1 great mace "Orb Guardian's Foe" {flame, rN+} rN+: It protects you from negative energy. (71, 40, D) a water moccasin corpse (skeletalised by now) (71, 42, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a +0 scimitar of holy wrath (unseen) (72, 16, D) a staff of air (unseen) (72, 17, D) a +2 leather armour of poison resistance (unseen) (72, 42, D) a black mamba corpse (skeletalised by now) (73, 1, D) a staff of fire (unseen) (73, 16, D) the +5 sling of Tiphucud {freeze, rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (unseen) (73, 17, D) a +0 glaive of venom (unseen) (73, 36, D) a +3 leather armour of fire resistance (73, 42, D) a +1 halberd of protection (74, 43, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (75, 42, D) a +0 war axe a +0 robe a +0 mace