ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (18, 2, D) a +4 ring of slaying the amulet "Roull" {Faith rF+ Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. the ring "Bufuuvu" {rPois rC+ MP-5 Dex+5} [ring of protection from cold] Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rPois: It protects you from poison. MP-5: It affects your magic capacity (-5). an amulet of the acrobat a +6 ring of intelligence the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 robe (19, 1, D) a +6 morningstar of protection (unseen) (20, 0, D) a +0 plate armour (20, 1, D) the +2 morningstar of the Olm {speed, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (20, 4, D) 3 large rocks a stone giant corpse (20, 12, D) a +2 longbow of draining a +0 great sword a +0 plate armour a human corpse (21, 0, D) a +0 war axe (21, 3, D) a +0 arbalest (still there?) a +0 heavy broad axe (still there?) (21, 5, D) 4 large rocks a stone giant corpse (22, 4, D) a +0 war axe a +0 plate armour (22, 5, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +4 ring mail of willpower (still there?) a human corpse (still there?) (23, 0, D) a +0 dire flail (23, 3, D) a +0 glaive a +0 chain mail (23, 4, D) a +0 battleaxe a +0 plate armour a human corpse (23, 18, D) a +1 troll leather armour (unseen) (24, 1, D) a +3 heavy hand axe (unseen) (24, 5, D) a +0 war axe a +0 plate armour a human corpse (24, 6, D) a +2 glaive of venom (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (24, 9, D) the +2 halberd of Uguir {freeze, rPois Str-2 Int+4 Dex+3} (still there?) Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. a +0 plate armour (still there?) (24, 18, D) a manual of Stealth (25, 1, D) a +0 whip of electrocution (25, 3, D) a +0 great sword a +0 plate armour a human corpse (25, 6, D) a +1 broad axe (still there?) a +0 plate armour (still there?) (25, 18, D) a wand of mindburst (6) (26, 0, D) a +1 hand axe of flaming (26, 5, D) 5 large rocks a stone giant corpse (26, 6, D) 5 large rocks a +0 glaive a +0 plate armour a human corpse (27, 1, D) a +1 arbalest of freezing (28, 0, D) a +4 falchion of electrocution (unseen) (28, 1, D) a staff of earth (28, 6, D) a +0 great sword a +0 chain mail a human corpse (29, 0, D) a staff of earth (unseen) (34, 28, D) a +2 dire flail of draining (unseen) (35, 0, D) a staff of conjuration (unseen) (35, 15, D) a +1 tower shield of reflection (unseen) (35, 29, D) a staff of alchemy (unseen) (36, 5, D) a +0 hand axe (36, 14, D) a +0 leather armour (36, 15, D) the staff of Kautydusk {rC++ rN+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (37, 0, D) a beast talisman the dragon-blood talisman of Patience {rC- rCorr Slay+4} [dragon-blood talisman] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a maw talisman a blade talisman a serpent talisman (37, 4, D) a +0 flail a white draconian corpse (skeletalised by now) (37, 28, D) a +2 great mace of protection (37, 29, D) a +2 heavy sling (unseen) (37, 33, D) a guardian serpent corpse (skeletalised by now) (38, 1, D) a +1 heavy great mace (unseen) (38, 7, D) a +0 glaive a green draconian corpse (skeletalised by now) (38, 15, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (39, 0, D) a staff of alchemy (39, 1, D) the +9 spear of the Protecting King {speed, *Rage rPois rN+ Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (unseen) (39, 3, D) a +0 battleaxe (39, 4, D) a +3 halberd a green draconian corpse (skeletalised by now) (39, 9, D) a +0 hand axe a green draconian corpse (skeletalised by now) (39, 15, D) a +0 mace of protection (unseen) (39, 23, D) a +0 shortbow a centaur corpse (skeletalised by now) (39, 29, D) a staff of cold (unseen) (39, 33, D) a hell hound corpse (skeletalised by now) (40, 0, D) a +1 bardiche of protection (unseen) (40, 1, D) a staff of air (unseen) (40, 6, D) a +0 hand axe a black draconian corpse (skeletalised by now) (40, 7, D) a +0 scimitar a black draconian corpse (skeletalised by now) (40, 22, D) a +4 spear of flaming 3 javelins a +0 leather armour a +0 shortbow a centaur corpse (skeletalised by now) (40, 23, D) a +0 arbalest a +0 shortbow a wand of warping (4) a centaur corpse (skeletalised by now) (40, 24, D) a +0 arbalest (still there?) a staff of conjuration (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (40, 29, D) a staff of death (41, 0, D) a staff of earth (unseen) (41, 1, D) a +1 flail of draining (unseen) (41, 3, D) a +0 mace (41, 15, D) a staff of earth (unseen) (41, 22, D) 2 large rocks (still there?) a +0 arbalest (still there?) a +6 war axe of freezing (still there?) a +0 arbalest (still there?) a cyclops corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (41, 23, D) a +0 arbalest the +1 scimitar of Poverty {venom, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. the +9 mace of Umeken {freeze, rCorr MP+6 Str+3} Str+3: It affects your strength (+3). MP+6: It affects your magic capacity (+6). rCorr: It protects you from acid and corrosion. a javelin a +0 leather armour a yaktaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (41, 24, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a +1 chain mail of willpower (still there?) a +0 spear (still there?) 5 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 25, D) 4 large rocks {=f} a cyclops corpse (skeletalised by now) (41, 28, D) a +3 heavy battleaxe (41, 29, D) a +0 quarterstaff of draining (unseen) (42, 0, D) the +2 plate armour of Context {rN+} rN+: It protects you from negative energy. (unseen) (42, 1, D) a staff of death (unseen) (42, 14, D) a +2 spear of freezing (unseen) (42, 15, D) a staff of cold (unseen) (42, 23, D) 5 large rocks a stone giant corpse (skeletalised by now) (42, 29, D) a +4 heavy quarterstaff (unseen) (43, 15, D) a staff of conjuration (unseen) (43, 22, D) a +0 arbalest a ring of protection from cold (43, 29, D) a ring of poison resistance (44, 28, D) a staff of air (unseen) (49, 12, D) a scroll of brand weapon (50, 12, D) the ring of the Vanishing Souls {rN+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. (unseen) (50, 13, D) the Volume of the Oath Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Silence Hexes/Air 5 (unseen) (50, 28, D) a +0 broad axe a +0 chain mail a +0 great mace a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (50, 30, D) a +0 battleaxe a +0 chain mail a ring of willpower (50, 37, D) a +2 mace of holy wrath (50, 40, D) a polar bear corpse (skeletalised by now) (51, 0, D) a staff of alchemy (51, 12, D) a wand of paralysis (2) (51, 13, D) the +7 trident "Concordance" {antimagic, ^Contam rF++ rN+ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (51, 24, D) a staff of cold (unseen) (51, 25, D) a +4 hand axe of flaming (51, 27, D) a +0 arbalest (51, 30, D) a +2 war axe (still there?) a +0 plate armour (still there?) (51, 36, D) a +3 buckler an orb of mayhem an orb of guile a +3 kite shield (51, 41, D) a +1 battleaxe of freezing (unseen) (52, 1, D) a +1 dagger of venom (52, 12, D) a +2 scimitar of holy wrath (unseen) (52, 13, D) a scroll of acquirement (52, 24, D) a +1 dagger of speed (52, 26, D) a +0 arbalest a wand of polymorph (7) a yaktaur corpse (skeletalised by now) (52, 28, D) a +0 war axe a +0 plate armour (52, 29, D) a +0 great mace a +0 plate armour (52, 37, D) a staff of alchemy (52, 40, D) a polar bear corpse (skeletalised by now) (53, 0, D) a +4 ring mail of poison resistance (unseen) (53, 1, D) a +3 heavy shortbow (53, 12, D) a ring of resist corrosion (53, 13, D) a wand of paralysis (7) (53, 27, D) a +1 great mace of draining (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 28, D) a +0 war axe (still there?) a +1 plate armour of poison resistance (still there?) a +0 kite shield (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 40, D) a rime drake corpse (skeletalised by now) (54, 0, D) the +7 mace of Higrif {speed, rElec rC- Dex+3} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (54, 1, D) a +6 ring of dexterity a ring of flight a +6 ring of intelligence (54, 12, D) a +2 ring mail of fire resistance (unseen) (54, 13, D) a +6 ring of dexterity (54, 24, D) a +0 plate armour (54, 37, D) a wand of paralysis (7) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} a +6 ring of strength (54, 39, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (55, 12, D) a +2 leather armour of poison resistance (unseen) (55, 13, D) a staff of conjuration (unseen) (55, 24, D) a staff of earth (unseen) (59, 29, D) a +0 club an orc corpse (skeletalised by now) (60, 36, D) a +2 heavy great mace (60, 37, D) a +1 plate armour of willpower (unseen) (60, 43, D) a +0 scimitar (61, 0, D) a +4 arbalest of freezing (unseen) (61, 2, D) an adder corpse (skeletalised by now) (61, 26, D) a staff of conjuration (unseen) (61, 43, D) a +0 whip a +0 robe a black mamba corpse (skeletalised by now) (62, 0, D) a +4 arbalest of freezing (62, 1, D) a +4 demon blade of venom (62, 8, D) a +0 spectral quarterstaff (62, 17, D) a +0 sling of electrocution (unseen) (62, 27, D) a +0 dagger a +0 robe the +3 ring mail of Absence {-Cast Rampage Will+++ Int-4} Int-4: It affects your intelligence (-4). Will+++: It greatly increases your willpower. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. (62, 29, D) a +0 halberd a +0 plate armour (62, 37, D) the +4 glaive of Action {elec, rC+ rN++ rCorr Int-3 Dex+4} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (62, 43, D) a +0 short sword (62, 44, D) a +0 dire flail a naga corpse (skeletalised by now) (63, 17, D) a +3 sling of freezing (63, 27, D) a +0 war axe an orc corpse (skeletalised by now) (63, 28, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 29, D) a +0 flail a +0 chain mail (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a +1 dagger of venom (unseen) (64, 16, D) the staff of Intuition {Int+3 Dex-4 Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a staff of fire (unseen) (64, 26, D) a staff of air (64, 27, D) the +1 falchion of the Alligator {freeze, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (65, 26, D) a ring of flight (65, 27, D) a +0 hand axe a +0 leather armour (69, 0, D) a +2 ring mail of willpower (unseen) (69, 36, D) the +3 falchion of Wuhat {freeze, rElec} rElec: It insulates you from electricity. (70, 8, D) the +7 sling "Acluc" {drain, rF- Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. (70, 36, D) a staff of conjuration {!a} (70, 37, D) the +3 spear "Ogiokhir" {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (71, 16, D) a +1 double sword of flaming (unseen) (71, 27, D) a +2 heavy hand axe (unseen) (71, 37, D) a staff of earth (unseen) (72, 9, D) a +6 ring of dexterity a +6 ring of strength a +5 ring of evasion a +6 ring of dexterity a +6 ring of strength (72, 16, D) a +1 heavy mace (72, 26, D) a +3 plate armour of poison resistance (72, 27, D) a +1 mace of holy wrath (72, 36, D) a staff of alchemy (73, 16, D) a +0 sling of draining (73, 17, D) a +0 ring mail of fire resistance (unseen) (73, 26, D) a staff of earth (unseen) (73, 27, D) a staff of earth (unseen) (73, 37, D) a +2 broad axe of electrocution (unseen) (75, 1, D) a staff of alchemy (unseen)