ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a +5 sling (unseen) (35, 14, D) a wand of flame (9) (35, 15, D) the +9 orcbow of Callousness {freeze, rElec rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (36, 0, D) a staff of cold (unseen) (36, 14, D) a talisman of death (36, 15, D) a +1 antimagic glaive (unseen) (37, 0, D) a staff of alchemy (unseen) (37, 14, D) a +6 ring of dexterity (37, 15, D) the amulet "Rutaud" {Reflect rElec rF+ SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. rElec: It insulates you from electricity. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (unseen) (38, 0, D) a +0 dagger of draining (unseen) (38, 1, D) a +6 flail of protection (38, 14, D) the +1 robe of Birdsong {rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. (unseen) (38, 15, D) the staff of Distant Worlds {Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 0, D) a +4 war axe of draining (39, 1, D) a +2 short sword of venom (39, 5, D) a shapeshifter corpse (39, 14, D) a +0 hand axe (39, 15, D) a wand of charming (6) (40, 0, D) the ring of Ysuggix {Will+ Str+2} [ring of willpower] Str+2: It affects your strength (+2). Will+: It increases your willpower. (40, 1, D) a +3 dagger of holy wrath (40, 14, D) a +2 great sword of electrocution (unseen) (40, 15, D) the +6 rapier of Freezing Absolution {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (41, 0, D) a +3 shortbow (unseen) (41, 2, D) an amulet of faith {!P} an amulet of the acrobat (41, 14, D) a Young Poisoner's Handbook (41, 15, D) a +4 ring mail of cold resistance (unseen) (42, 0, D) a +1 heavy flail (unseen) (42, 14, D) a ring of fire (42, 15, D) a wand of flame (6) (43, 14, D) a +6 orcbow of electrocution (unseen) (43, 15, D) a ring of positive energy (49, 0, D) a +0 scale mail of fire resistance (unseen) (49, 1, D) a wand of warping (6) (50, 1, D) a +2 vampiric hand axe (unseen) (50, 13, D) the +0 chain mail "Qouwi" {rN+ Will++ Dex+2 Slay-5} Dex+2: It affects your dexterity (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (50, 24, D) a +1 chain mail of poison resistance (50, 37, D) +1 ice dragon scales (51, 1, D) a +3 ring mail of cold resistance (unseen) (51, 25, D) a +5 executioner's axe of electrocution (unseen) (51, 36, D) a +2 glaive of flaming (52, 0, D) Teq Soif's Compilation of Tephra and Execration Spells Type Level a - Jinxbite Hexes 2 b - Anguish Hexes/Necromancy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Permafrost Eruption Ice/Earth 6 (unseen) (52, 1, D) a wand of flame (13) (52, 12, D) a ring of wizardry (52, 25, D) the +6 broad axe "Acoom Yqid" {drain, ^Drain rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. ^Drain: It drains your maximum health when unequipped. (52, 27, D) a bullfrog skeleton (52, 30, D) a wolf skeleton (52, 36, D) a staff of air (53, 0, D) a -1 halberd (53, 1, D) a wand of warping (2) (53, 12, D) the +0 chain mail "Kaarrum" {Harm rF+ Will- Regen+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (53, 13, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (unseen) (53, 25, D) a +3 whip of electrocution (unseen) (53, 28, D) a rime drake skeleton (53, 29, D) a komodo dragon skeleton (53, 30, D) a water moccasin skeleton (53, 32, D) a cane toad corpse (skeletalised by now) (53, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (54, 0, D) a ring of fire (54, 1, D) a wand of charming (3) (54, 12, D) a +1 flail of protection (54, 24, D) a +6 ring of dexterity a +6 ring of strength a ring of resist corrosion a +5 ring of evasion a +6 ring of dexterity a +6 ring of strength a +1 scale mail of fire resistance (54, 25, D) a +3 leather armour of positive energy (unseen) (54, 32, D) a hydra corpse (skeletalised by now) (54, 33, D) a komodo dragon corpse (skeletalised by now) (55, 0, D) a manual of Short Blades (55, 1, D) a wand of charming (6) (55, 13, D) a +0 heavy halberd (55, 37, D) a +1 robe a +3 buckler an orb of mayhem an orb of guile a +3 kite shield a +0 robe (56, 12, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (59, 37, D) a +2 rapier of venom (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a merfolk corpse (skeletalised by now) (still there?) (59, 41, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (60, 36, D) a staff of earth (unseen) (61, 26, D) the +3 spear "Blob" {vamp, rF++ Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. (unseen) (61, 36, D) a staff of air (61, 37, D) a ring of fire (61, 40, D) a water nymph corpse (skeletalised by now) (61, 41, D) a +0 trident (still there?) a +0 leather armour (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a staff of air (62, 36, D) a staff of fire (unseen) (62, 37, D) a +4 ring of protection (63, 0, D) a +3 long sword of freezing (unseen) (63, 16, D) a +4 long sword of electrocution (63, 22, D) an elephant corpse (skeletalised by now) (63, 26, D) a staff of fire (63, 27, D) an amulet of faith (63, 28, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +10 dark maul {heavy} (63, 29, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a +1 heavy mace (unseen) (63, 40, D) a snapping turtle corpse (skeletalised by now) (64, 16, D) a +2 orcbow of freezing (unseen) (64, 17, D) a +1 plate armour of fire resistance (unseen) (64, 27, D) a +0 halberd (still there?) a +0 robe (still there?) a +1 spear of distortion (still there?) (65, 26, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a +0 dire flail of protection (unseen) (67, 4, D) a +0 hand axe (68, 4, D) a +0 flail (69, 0, D) a staff of conjuration (unseen) (69, 4, D) a +0 club (69, 13, D) a +0 long sword a +0 leather armour (69, 36, D) a wand of warping (6) (70, 8, D) the +8 quarterstaff "Vauq Archaw" {elec, rCorr} rCorr: It protects you from acid and corrosion. (70, 9, D) a +1 orcbow of draining (70, 11, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (70, 17, D) a wolf corpse (skeletalised by now) (70, 36, D) a +1 bardiche of venom (70, 37, D) a +1 chain mail of cold resistance (unseen) (70, 39, D) 4 large rocks (still there?) a +1 trident of flaming (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 40, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 8, D) a staff of death (71, 12, D) a +2 war axe of flaming (unseen) (71, 21, D) a +0 dagger a +0 robe (71, 26, D) a +7 lajatang of pain (unseen) (71, 37, D) the +6 mace "Goudy" {freeze, *Rage rPois Will++ SInv} rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 39, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 43, D) a throwing net {=f} (72, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 26, D) a +3 scimitar of electrocution (72, 29, D) a blink frog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 31, D) a snapping turtle corpse (skeletalised by now) (72, 37, D) a +4 ring of protection (72, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 40, D) a +0 trident (73, 13, D) a +0 shortbow a +0 dagger a +0 leather armour (73, 16, D) a staff of death (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 20, D) a +0 rapier a +0 robe a +0 buckler (73, 26, D) a +2 shortbow of flaming (unseen) (73, 27, D) a +0 heavy hand axe (unseen) (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 37, D) a serpent talisman (73, 40, D) a +0 orcbow of freezing (unseen) (75, 1, D) a +0 chain mail of willpower (unseen)