ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the Unrestrained Analects (59, 37, D) a wand of light (3) (60, 36, D) the ring "Joummen" {rN+ Will+ Slay+3 SInv} [ring of positive energy] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (60, 37, D) a Fen Folio (61, 8, D) a +0 short sword of speed (unseen) (61, 12, D) a shapeshifter corpse (skeletalised by now) (61, 26, D) a +2 war axe of freezing (unseen) (61, 28, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (61, 36, D) a wand of mindburst (11) (61, 37, D) the +6 war axe of Articulation {freeze, *Rage rElec rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (62, 0, D) a staff of death (62, 8, D) a +2 scale mail of positive energy (62, 9, D) a staff of death (62, 12, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 20, D) a +0 rapier a +0 ring mail (62, 22, D) a +2 heavy scimitar (62, 26, D) a staff of air (unseen) (62, 36, D) a staff of cold (62, 37, D) the ring "Feraymif" {Fly MP+9 Int+3 SInv} [ring of magical power] Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (63, 12, D) an ugly thing corpse (skeletalised by now) (63, 16, D) a +4 rapier of protection a +0 leather armour a +1 quarterstaff of draining an elf corpse (63, 17, D) a +4 long sword of holy wrath (unseen) (63, 26, D) a staff of air (63, 27, D) a +0 hand axe of venom (63, 36, D) a wand of light (4) (63, 37, D) a book of the Dragon (63, 42, D) a hornet corpse (64, 16, D) a +4 halberd of flaming (unseen) (64, 17, D) a staff of death (unseen) (64, 26, D) a +2 heavy war axe (unseen) (64, 27, D) a staff of conjuration (unseen) (65, 19, D) a +0 short sword an elf corpse (65, 23, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (65, 26, D) a +2 short sword of protection (unseen) (67, 0, D) a +2 falchion of holy wrath (68, 4, D) a +2 flail a +0 robe a +4 short sword a +0 robe (69, 0, D) a staff of air (unseen) (69, 36, D) a +2 short sword of venom (unseen) (70, 8, D) a +1 long sword of holy wrath (unseen) (71, 8, D) a +2 scimitar of flaming (71, 12, D) a yak corpse (skeletalised by now) a river rat corpse (skeletalised by now) (71, 17, D) the +0 battleaxe of Frustration {elec, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (71, 31, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 32, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 37, D) a raiju corpse (72, 29, D) a black bear corpse (skeletalised by now) (72, 31, D) a wolf corpse (skeletalised by now) (72, 36, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of strength a +1 dagger of protection (72, 37, D) a +4 heavy hand axe (unseen) (73, 1, D) the +5 short sword "Pendulum" {spect, rPois rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (73, 17, D) a +3 leather armour of cold resistance (unseen) (73, 31, D) a +0 rapier of flaming (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (73, 37, D) a +1 falchion of protection (unseen) (75, 1, D) a staff of air (unseen)