ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (48, 42, D) a water moccasin corpse (49, 24, D) a +2 long sword of holy wrath (unseen) (50, 24, D) a +2 vampiric dagger (unseen) (50, 25, D) a scroll of brand weapon (50, 37, D) a staff of death (unseen) (50, 40, D) a basilisk corpse (50, 42, D) a wolf corpse (51, 24, D) a +1 executioner's axe of flaming (unseen) (51, 25, D) a scroll of brand weapon (51, 37, D) a +3 leather armour of positive energy (unseen) (51, 42, D) a boulder beetle corpse a bullfrog corpse a water moccasin corpse (52, 24, D) a staff of alchemy (unseen) (52, 25, D) a +2 war axe of draining (unseen) (52, 36, D) a +2 scimitar of electrocution (52, 44, D) a water moccasin corpse (53, 24, D) a +2 chain mail of positive energy (unseen) (53, 37, D) a staff of death (unseen) (54, 24, D) a +2 spectral quarterstaff (unseen) (54, 25, D) a +2 whip of venom (unseen) (54, 36, D) a staff of death (unseen) (55, 24, D) a book of the Earth (59, 36, D) a wand of paralysis (7) (59, 37, D) a +1 pair of gloves of strength (unseen) (60, 36, D) a +6 ring of intelligence (61, 4, D) a +0 short sword a +0 robe a +0 buckler (61, 8, D) a +1 morningstar of flaming (unseen) (61, 16, D) an amulet of faith {!P} (61, 26, D) a +5 heavy arbalest (unseen) (61, 36, D) a staff of death (61, 37, D) a +0 great mace of protection (unseen) (62, 0, D) the +3 short sword "Kirrusky" {venom, ^Contam rPois rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (62, 2, D) a wolf corpse (skeletalised by now) (62, 4, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 12, D) a polar bear corpse (skeletalised by now) (62, 17, D) the +6 chain mail of Juwig {rN+} rN+: It protects you from negative energy. (unseen) (62, 23, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) a staff of conjuration (unseen) (62, 27, D) a +0 vampiric morningstar (unseen) (62, 36, D) the staff "Tormentor" {rElec Int+3 Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) Meumm's Atlas of the Evil Eye Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (63, 0, D) a +1 short sword of venom (unseen) (63, 4, D) a black bear corpse (skeletalised by now) (63, 8, D) a staff of earth (unseen) (63, 22, D) an ugly thing corpse (skeletalised by now) a shapeshifter skeleton (63, 26, D) a +0 broad axe of electrocution (63, 27, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (63, 36, D) a ring of resist corrosion (63, 37, D) 4 scrolls of enchant armour (64, 16, D) a wand of polymorph (7) (64, 17, D) a +4 plate armour of ponderousness (unseen) (64, 20, D) a shapeshifter corpse (skeletalised by now) (64, 21, D) a shapeshifter corpse (skeletalised by now) (64, 27, D) a +4 ring mail of fire resistance (unseen) (65, 26, D) a staff of cold (unseen) (69, 37, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a +6 ring of strength the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} a +6 ring of dexterity a +6 ring of strength (70, 8, D) a staff of fire (unseen) (70, 9, D) a +2 glaive of venom (unseen) (70, 36, D) the +1 spear of Flawed Execution {freeze, Will+} Will+: It increases your willpower. (unseen) (70, 40, D) a komodo dragon corpse (skeletalised by now) (71, 16, D) the ring of Rynadym {+Blink rC+} [ring of protection from cold] rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (71, 17, D) a +1 trident of flaming (unseen) (71, 36, D) a +2 flail of venom (71, 37, D) quicksilver dragon scales (71, 41, D) a river rat corpse (skeletalised by now) (71, 42, D) a komodo dragon corpse (skeletalised by now) (72, 8, D) a +1 flail of draining (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) a +2 vampiric trident (unseen) (72, 17, D) a ring of protection from fire (72, 30, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (72, 36, D) a staff of death (72, 37, D) a staff of conjuration {!a} (73, 1, D) a +1 long sword of holy wrath (unseen) (73, 17, D) a +2 sling of freezing (unseen) (73, 37, D) a +3 scimitar of holy wrath (unseen) (73, 41, D) an iguana corpse (skeletalised by now) (74, 3, D) a +0 dagger a +0 ring mail a +0 short sword an elf corpse (skeletalised by now) (74, 26, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) the +5 dagger of Toclem {spect, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen)