ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 4, D) a +0 giant spiked club a +0 giant club (62, 1, D) the +0 plate armour of the Playwright {rElec Str+3 Int-2 SInv} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (62, 2, D) a +0 giant club (62, 4, D) a +0 giant club a +0 giant spiked club (67, 0, D) a +4 mace of holy wrath (unseen) (69, 0, D) a +7 dagger of holy wrath (unseen) (70, 8, D) the +5 arbalest of Prudence {chaos, rPois rN++ Str-3 SInv} Str-3: It affects your strength (-3). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (71, 8, D) the +4 flail "Dragonslayer" {spect, Fly Int+6} Int+6: It affects your intelligence (+6). Fly: It grants you flight. (71, 20, D) a +3 trident of holy wrath (71, 26, D) a book of Transmutation (71, 27, D) a wand of acid (3) (72, 8, D) a +6 whip of pain (unseen) (72, 9, D) a staff of earth (unseen) (72, 17, D) a +0 dagger of venom (72, 20, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) a +2 trident of flaming (still there?) (72, 21, D) a +0 scimitar of protection (unseen) (72, 26, D) a Codex of Conductivity (72, 27, D) a +0 sling of freezing (unseen) (73, 1, D) a staff of air (unseen) (73, 3, D) a yak corpse (skeletalised by now) (73, 16, D) a +2 great sword of distortion (unseen) (73, 26, D) an amulet of the acrobat (73, 27, D) a +2 halberd of protection (unseen)