ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (58, 39, D) a rime drake corpse (59, 37, D) a book of Dreams (60, 36, D) a +2 ring mail of fire resistance (unseen) (60, 37, D) a maw talisman (61, 8, D) a staff of cold (unseen) (61, 16, D) a +6 ring of dexterity (61, 36, D) the Parchment of the Wind Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Plasma Beam Fire/Air 6 (unseen) (61, 37, D) the ring of Oteecrec {rPois rC+ Will- Dex+6 Stlth+} [ring of protection from cold] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (62, 1, D) +2 fire dragon scales (unseen) (62, 2, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of death (62, 26, D) a +1 scale mail of fire resistance (62, 29, D) a +0 mace (62, 36, D) a storm talisman (62, 37, D) a ring of magical power (63, 8, D) a +2 flail of protection (unseen) (63, 16, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (63, 17, D) a wand of flame (4) (63, 26, D) a +2 leather armour of positive energy (63, 36, D) a +0 short sword of draining (unseen) (63, 37, D) a ring of protection from cold (64, 16, D) a +2 short sword of draining (unseen) (64, 17, D) a +3 scale mail of fire resistance (unseen) (68, 2, D) a +0 hand axe (69, 1, D) a +0 war axe an orc corpse (skeletalised by now) (69, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (69, 11, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 8, D) the +2 ring mail "Hexzea Maam" {^Drain rPois Regen+ SInv} rPois: It protects you from poison. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. (unseen) (70, 10, D) a +0 orcbow (70, 11, D) a +2 arbalest of freezing a yaktaur corpse (skeletalised by now) (70, 37, D) a +2 leather armour of willpower (70, 38, D) a +0 whip (71, 11, D) a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) (71, 16, D) the ring of Awkotuot {MP+9 Str+3 Slay+3} [ring of magical power] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). MP+9: It affects your magic capacity (+9). (unseen) (71, 17, D) a +2 mace of protection (unseen) (71, 26, D) a +1 shortbow of draining (unseen) (71, 27, D) a +0 flail of holy wrath (unseen) (71, 36, D) a staff of conjuration (unseen) (71, 41, D) a +0 mace (still there?) a +0 robe of fire resistance (still there?) a naga corpse (still there?) (72, 9, D) a +0 morningstar of distortion (unseen) (72, 16, D) a +5 glaive of protection (unseen) (72, 17, D) the amulet of Zowna {Faith Will+ Int+2 Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (unseen) (72, 27, D) a +1 heavy shortbow (unseen) (72, 31, D) a +0 trident (72, 36, D) a +1 sling of flaming (72, 39, D) a +0 dire flail a naga corpse a ball python corpse (72, 41, D) a black mamba corpse (73, 17, D) a wand of warping (5) (73, 26, D) a +2 shortbow of freezing (unseen) (73, 36, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (73, 40, D) a +0 trident a +0 robe (73, 41, D) a water moccasin corpse