ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (48, 30, D) a +2 robe of cold resistance (49, 24, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (49, 36, D) the amulet "Jumaff" {Regen+ Str+3 Int+5} [amulet of regeneration] Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Regen+: It increases your rate of health regeneration. (unseen) (49, 37, D) a +1 helmet of see invisible (unseen) (50, 13, D) a +2 giant spiked club (50, 24, D) a staff of alchemy (unseen) (50, 25, D) a staff of air (unseen) (50, 36, D) a staff of cold (unseen) (50, 37, D) the staff of Tepsiow {rElec rCorr Str+2 Int-5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 13, D) a wand of flame (6) (51, 24, D) a +3 morningstar of protection (unseen) (51, 25, D) a book of the Warp (51, 36, D) a +3 tower shield (51, 37, D) a ring of poison resistance (51, 43, D) a culicivora corpse (52, 13, D) the staff "Gicuoj" {rElec Will+ MP-7 Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. MP-7: It affects your magic capacity (-7). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 24, D) a +3 plate armour of willpower (52, 36, D) a staff of cold (unseen) (52, 37, D) the +5 great mace of Lipuff {drain, rPois rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (52, 40, D) a hornet corpse (53, 13, D) a +0 pair of gloves of infusion (unseen) (53, 24, D) the ring "Oteothe" {rN+ Dex+5} [ring of positive energy] Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (unseen) (53, 25, D) a ring of positive energy (53, 36, D) a book of Flames (53, 37, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (54, 13, D) 4 potions of heal wounds (54, 24, D) a staff of air (unseen) (54, 36, D) a staff of conjuration (unseen) (55, 13, D) a +4 scale mail of cold resistance (unseen) (55, 24, D) a +3 chain mail of willpower (unseen) (57, 41, D) a +0 dagger a +0 robe (59, 36, D) a +0 dagger (59, 43, D) the +6 hand axe of the Scavenger {venom, rPois Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. a +0 robe (60, 43, D) a +3 rapier of speed (unseen) (61, 20, D) a hell hound corpse (skeletalised by now) (61, 26, D) a +1 leather armour of fire resistance (unseen) (61, 27, D) an orb of energy a +3 buckler an orb of mayhem an orb of guile a +3 kite shield +5 golden dragon scales (61, 40, D) a +0 dagger a +0 robe (61, 43, D) a +0 hand axe (still there?) a +2 robe of positive energy (still there?) (62, 16, D) a staff of air (62, 26, D) a +1 broad axe of freezing (unseen) (62, 36, D) the +3 rapier of Kolomnom {elec, ^Drain Will++} Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. (63, 16, D) a +9 spear (63, 17, D) the +5 orcbow "Lakusm" {chaos, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (63, 20, D) a hell hound corpse (skeletalised by now) (63, 26, D) a +0 robe the +2 war axe of Insufficient Pleasure {flame, ^Drain rN+ Will++ Dex-3 SInv} Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (63, 31, D) a +0 dire flail a +0 robe (63, 37, D) the +2 hand cannon "Qosm" {drain, +Blink rN+} rN+: It protects you from negative energy. +Blink: It lets you blink. (unseen) (64, 16, D) the staff of the Conjuring King {rF- Str+2 Conj Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) the +7 crystal plate armour of Imeabib {Will- Int+5 Dex+8 Stlth-} Int+5: It affects your intelligence (+5). Dex+8: It affects your dexterity (+8). Will-: It decreases your willpower. Stlth-: It makes you less stealthy. (unseen) (64, 26, D) a staff of death (unseen) (65, 26, D) the +2 scale mail of Qomp {Regen+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (67, 0, D) the +1 demon blade "Vuvickin" {flame, rElec Str-4 Dex+3} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (68, 2, D) a +0 dagger (69, 38, D) a +0 short sword (70, 8, D) a +4 ring mail of cold resistance (unseen) (70, 27, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (70, 36, D) a +0 short sword (70, 38, D) a +1 dagger of draining (still there?) a +0 robe (still there?) a +0 whip (still there?) an orc corpse (skeletalised by now) (still there?) (71, 8, D) the +4 war axe "Ibuizeth" {flame, *Corrode rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +0 heavy flail (unseen) (71, 20, D) a +0 spear (71, 21, D) a wolf corpse (skeletalised by now) (71, 27, D) a ring of poison resistance (71, 38, D) a +0 scimitar a +0 chain mail a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 40, D) a +0 broad axe a +0 chain mail (72, 17, D) a +1 dagger of draining (unseen) (72, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 22, D) a wolf corpse (skeletalised by now) (72, 27, D) a +6 whip of electrocution (unseen) (72, 37, D) a staff of alchemy (unseen) (72, 39, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (73, 16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (73, 26, D) a +1 great sword of freezing (unseen) (73, 37, D) a staff of death (unseen) (74, 3, D) a shapeshifter corpse (skeletalised by now) (74, 39, D) a +0 club an orc corpse (skeletalised by now) (75, 3, D) a shapeshifter corpse (skeletalised by now)