ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a +4 ring of protection (49, 24, D) a +5 great mace of venom (unseen) (49, 36, D) a +2 ring mail of cold resistance (unseen) (49, 37, D) a +4 heavy triple crossbow (unseen) (50, 0, D) the +4 sling "Zaosh" {freeze, rPois Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (unseen) (50, 1, D) a staff of alchemy (unseen) (50, 12, D) a +1 sling of flaming (unseen) (50, 13, D) a +1 heavy bardiche (unseen) (50, 24, D) a +1 plate armour of poison resistance (unseen) (50, 25, D) a +2 spectral giant spiked club (50, 28, D) a shapeshifter corpse (50, 37, D) a +3 spectral quarterstaff (51, 0, D) a staff of fire (unseen) (51, 1, D) a staff of conjuration (unseen) (51, 12, D) a +2 sling of freezing (unseen) (51, 13, D) Sif Muna's Essays on Blasphemous Rituals Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Rimeblight Ice/Necromancy 7 c - Death's Door Necromancy 9 (unseen) (51, 25, D) a +2 falchion of holy wrath (unseen) (51, 37, D) a staff of air (52, 0, D) a wand of iceblast (4) (52, 1, D) an amulet of reflection (52, 12, D) a wand of charming (6) (52, 13, D) a staff of conjuration (unseen) (52, 27, D) a staff of conjuration (still there?) a shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (52, 28, D) an ugly thing corpse (53, 0, D) a +1 heavy great mace (unseen) (53, 1, D) a book of the Warp (53, 12, D) a wand of flame (6) (53, 13, D) a wand of polymorph (6) (53, 24, D) a staff of cold (53, 27, D) a glowing shapeshifter corpse (53, 36, D) a +3 buckler an orb of mayhem an orb of guile a +3 kite shield a staff of alchemy (53, 37, D) the +2 robe of the Ageless Bones {rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (54, 0, D) a book of Dangerous Friends (54, 1, D) a book of Dreams (54, 12, D) 4 scrolls of enchant armour (54, 13, D) a wand of quicksilver (7) (54, 24, D) a +4 spear of distortion (54, 25, D) the +10 rapier of Tulacicw {flame, rC- Will+++ Int+8 Dex-4} Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. (unseen) (55, 0, D) a wand of charming (3) (55, 1, D) a +4 ring of protection (55, 12, D) a +1 mace of protection (unseen) (55, 13, D) a book of Iron (55, 24, D) a +3 leather armour of poison resistance (59, 36, D) a +1 arbalest of electrocution (unseen) (59, 37, D) a wand of charming (7) (60, 36, D) a +0 hand axe (60, 37, D) a +5 ring of evasion (61, 3, D) a river rat corpse (skeletalised by now) (61, 16, D) a +4 scale mail of positive energy (unseen) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a wand of flame (11) (62, 1, D) a +2 ring mail of positive energy (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} a +3 scale mail of poison resistance (62, 17, D) a staff of earth (unseen) (62, 36, D) a +1 pair of boots of stealth (unseen) (62, 37, D) a +0 heavy mace (unseen) (63, 8, D) a staff of death (unseen) (63, 19, D) a hell hound corpse (skeletalised by now) (63, 27, D) the +8 dire flail "Degreeh" {spect, rF+ Int-5 Dex+3 Stlth+} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (63, 31, D) a +3 halberd a +0 robe (63, 36, D) a +2 leather armour of fire resistance (unseen) (63, 37, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (unseen) (64, 16, D) the +5 short sword of Tension {vamp, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 33, D) a +3 great sword (still there?) a +0 robe (still there?) (67, 40, D) a +0 trident (68, 3, D) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (68, 41, D) a +0 trident (68, 42, D) 5 large rocks {=f} (68, 43, D) a wind drake corpse (skeletalised by now) (69, 1, D) a +0 dagger a +0 robe (69, 36, D) a +6 ring of intelligence (70, 36, D) a dragon-blood talisman (70, 39, D) a +0 shortbow (71, 17, D) a +0 trident of venom (unseen) (71, 26, D) a staff of alchemy (unseen) (71, 36, D) an amulet of magic regeneration (71, 37, D) the +1 sling of Ad Valorem {antimagic, ^Fragile Str+4 Int-5 Dex+4} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). ^Fragile: It will be destroyed if unequipped. (71, 41, D) 3 large rocks (71, 43, D) a wind drake corpse (skeletalised by now) (72, 16, D) a book of Minor Magic (72, 17, D) a +0 spear of venom (unseen) (72, 26, D) a staff of conjuration (unseen) (72, 27, D) the +4 sling "Newt's Foe" {flame, ^Fragile rElec Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. (72, 36, D) a +0 scale mail of positive energy (unseen) (72, 37, D) an amulet of guardian spirit (73, 13, D) a wolf corpse (skeletalised by now) (73, 16, D) a +5 long sword of electrocution (unseen) (73, 26, D) a +0 heavy orcbow (73, 27, D) a ring of protection from cold (73, 36, D) a +0 war axe of flaming (unseen) (73, 37, D) a +4 ring of protection