ASCIIPhilia the Dungeon (0, 51, D) a staff of earth (0, 52, D) a yak corpse (skeletalised by now) (1, 32, D) a book of Dangerous Friends (1, 33, D) a +1 heavy sling (unseen) (1, 34, D) a +2 cloak of preservation (unseen) (1, 51, D) a +0 hand axe a +0 animal skin a ring of positive energy a spriggan corpse (skeletalised by now) (1, 53, D) a +0 robe (2, 15, D) a staff of alchemy (2, 32, D) a staff of air (unseen) (2, 33, D) a +0 long sword a +0 plate armour a book of Touch an orc corpse (skeletalised by now) (2, 34, D) a +0 troll leather armour a wand of quicksilver (3) a troll corpse (skeletalised by now) (2, 50, D) a book of Party Tricks (2, 51, D) a staff of alchemy (2, 52, D) a +0 hand axe a +0 animal skin the staff "Dixzok" {rF+ Dex+3 Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a spriggan corpse (skeletalised by now) (2, 53, D) a water moccasin corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +3 dagger of flaming (unseen) (3, 32, D) a +0 halberd (still there?) a +0 plate armour (still there?) the ring of Moderation {Ice Will+ rCorr Int+5} (still there?) [ring of ice] Ice: It enhances your ice magic. Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. 2 potions of might (still there?) an orc corpse (skeletalised by now) (still there?) (3, 33, D) 4 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a staff of earth (still there?) a stone giant corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (3, 50, D) a storm talisman (3, 52, D) a ring of ice (3, 53, D) a rime drake corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (3, 54, D) a +0 heavy flail (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 long sword of protection (4, 15, D) a +0 robe (4, 32, D) a +3 leather armour of cold resistance (unseen) (4, 33, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (4, 34, D) a +0 halberd a +0 chain mail a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (4, 36, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (4, 37, D) 4 large rocks a stone giant corpse (skeletalised by now) (4, 52, D) a granite talisman (5, 14, D) the ring "Heepoth" {^Contam rN+ Will++ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (5, 16, D) a serpent talisman (5, 33, D) a warg corpse (skeletalised by now) (5, 34, D) a +3 leather armour of cold resistance (unseen) (5, 52, D) a +3 vampiric halberd (unseen) (5, 53, D) a +0 war axe a +0 animal skin (5, 55, D) a +0 rapier a +0 animal skin (6, 14, D) a +1 flail of holy wrath (6, 15, D) a staff of earth (6, 16, D) the +1 battleaxe of Mourning {venom, rElec rN+ Will+ Dex-5} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (6, 19, D) an apis corpse (skeletalised by now) (6, 32, D) a +0 chain mail (6, 33, D) a +0 short sword a +0 chain mail a +6 halberd of holy wrath an orc corpse (skeletalised by now) (6, 34, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a ring of fire (still there?) 5 large rocks (still there?) a +0 short sword (still there?) a +0 plate armour (still there?) a +2 orcbow of draining (still there?) (6, 35, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (6, 50, D) the +5 falchion "Sorepn" {venom, rCorr} rCorr: It protects you from acid and corrosion. (6, 51, D) a +2 heavy longbow (unseen) (6, 55, D) a water moccasin corpse (skeletalised by now) (7, 14, D) a +0 long sword of flaming (7, 15, D) a +0 whip of electrocution (7, 16, D) a +2 ring mail of cold resistance (unseen) (7, 17, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (7, 18, D) an apis corpse (skeletalised by now) (7, 22, D) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (7, 34, D) the +5 long sword of Cemutua {drain, rF+ Str+5} (still there?) Str+5: It affects your strength (+5). rF+: It protects you from fire. a +0 chain mail (still there?) a +0 orcbow (still there?) a staff of earth (still there?) a wand of paralysis (4) (still there?) (7, 35, D) a +3 scimitar (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (7, 36, D) a +2 long sword of electrocution (unseen) (7, 50, D) a +2 leather armour of poison resistance (7, 51, D) a staff of air (7, 52, D) a staff of earth (unseen) (7, 54, D) a yak corpse (skeletalised by now) (7, 55, D) a +2 antimagic war axe a +0 animal skin a +0 heavy quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (7, 56, D) a water moccasin corpse (skeletalised by now) (7, 57, D) a +0 robe a spriggan corpse (skeletalised by now) (7, 59, D) a water moccasin corpse (skeletalised by now) (8, 0, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} a +3 buckler a +3 kite shield +5 golden dragon scales (8, 15, D) the ring "Lanemael" {+Blink rPois rF+ EV+5 Stlth-} [ring of evasion] EV+5: It affects your evasion (+5). rF+: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. Stlth-: It makes you less stealthy. (8, 19, D) a +2 falchion of flaming (still there?) a +1 longbow of flaming (still there?) a +3 plate armour of cold resistance (still there?) a +4 long sword of holy wrath (still there?) a +0 tower shield (still there?) (8, 20, D) a +3 eudemon blade of holy wrath (still there?) a +2 tower shield (still there?) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a +4 ring of protection (still there?) (8, 21, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (8, 32, D) a +0 halberd (8, 34, D) a +0 giant club a +0 mace a +0 chain mail a wand of paralysis (5) an ogre corpse (skeletalised by now) (8, 35, D) a +0 long sword of draining (still there?) a +2 scale mail of willpower (still there?) a +0 kite shield (still there?) a staff of fire (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (8, 36, D) a +0 arbalest a +0 glaive a +0 chain mail a kobold corpse (skeletalised by now) (8, 51, D) a +2 heavy hand axe (8, 52, D) a +0 ring mail of willpower (unseen) (8, 54, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (8, 55, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (8, 56, D) a +4 demon whip of pain (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (8, 59, D) a hydra corpse (skeletalised by now) (9, 14, D) a +3 battleaxe of freezing (9, 16, D) +0 shadow dragon scales (9, 19, D) a +3 scimitar of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an amulet of faith (still there?) (9, 20, D) a +2 morningstar of protection (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a ring of magical power (still there?) a +3 whip of holy wrath (still there?) a +0 robe (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (9, 21, D) an apis corpse (skeletalised by now) (9, 23, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (9, 32, D) a staff of conjuration {!a} (9, 33, D) +1 fire dragon scales (unseen) (9, 34, D) a +2 dagger of speed (unseen) (9, 36, D) a +0 dagger a +0 robe (9, 50, D) a +2 hand axe of electrocution (9, 51, D) a dream sheep corpse (skeletalised by now) (9, 52, D) a +3 heavy hand axe (9, 54, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (9, 56, D) a +5 vampiric lajatang (still there?) a +0 robe (still there?) (10, 14, D) a blade talisman (10, 20, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (10, 21, D) a +3 flail of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (10, 33, D) a +0 short sword (10, 34, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (10, 51, D) a +0 robe (10, 52, D) a +4 chain mail of fire resistance (10, 55, D) a death yak corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +1 falchion of protection (unseen) (11, 15, D) a +1 halberd of venom (11, 21, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (11, 32, D) the +6 chain mail of the Ward {Int+4 Slay+3} Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (11, 34, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (11, 35, D) a +0 dagger a +0 robe (11, 50, D) a +2 robe of cold resistance a +3 leather armour of fire resistance (11, 51, D) a staff of alchemy (unseen) (11, 52, D) the +1 leather armour of the Trombone {Fly rPois Int+3 Stlth+} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. Stlth+: It makes you more stealthy. a yak corpse (skeletalised by now) (11, 55, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (12, 14, D) a staff of death (unseen) (12, 16, D) a +1 leather armour of willpower (unseen) (12, 28, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (12, 32, D) a +0 giant club (12, 33, D) a +0 troll leather armour (still there?) the +6 hand axe of Spite {chaos, rN+} (still there?) rN+: It protects you from negative energy. a +0 plate armour (still there?) a +0 dire flail (still there?) a troll corpse (skeletalised by now) (still there?) (12, 34, D) a +1 heavy battleaxe (still there?) a +1 chain mail of poison resistance (still there?) a +6 ring of strength (still there?) a +0 trident (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) a staff of cold (still there?) an orc corpse (skeletalised by now) (still there?) (12, 36, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (12, 50, D) a dragon-blood talisman (12, 51, D) the staff "Soven" {*Slow rF++ Ice Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. *Slow: It may slow you when you take damage. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (12, 54, D) a +0 robe (12, 55, D) a +2 war axe of pain (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (13, 32, D) a +4 long sword of electrocution (unseen) (13, 33, D) the staff of Sif Muna's Castigation {rPois Str-2 Dex+4 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (13, 34, D) a +2 helmet of intelligence (unseen) (13, 50, D) a staff of conjuration (unseen) (13, 51, D) a +6 great mace of holy wrath (unseen) (14, 50, D) a +0 quarterstaff (14, 52, D) a +5 mace of protection (unseen) (19, 16, D) a +3 giant club (19, 17, D) the +0 robe of the Dolphin {rF+ Will- MP+12} rF+: It protects you from fire. Will-: It decreases your willpower. MP+12: It affects your magic capacity (+12). (19, 32, D) a +4 ring mail of fire resistance (unseen) (19, 33, D) a staff of death (unseen) (19, 49, D) a staff of conjuration {!a} a +0 robe a ring of see invisible a +1 spectral quarterstaff a spriggan corpse (skeletalised by now) (20, 0, D) a +2 hand axe of electrocution (unseen) (20, 16, D) a staff of fire (unseen) (20, 18, D) the staff "Fodi" {^Fragile rN+ Dex+5 Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (20, 32, D) a +2 morningstar of flaming (unseen) (20, 33, D) a +2 robe of cold resistance (20, 50, D) a book of Lightning (21, 17, D) a ring of flight (21, 33, D) a staff of alchemy (21, 34, D) a swamp drake corpse (skeletalised by now) (21, 38, D) a shadow dragon corpse (skeletalised by now) (21, 49, D) a +0 broad axe (21, 50, D) a staff of air (21, 51, D) a +2 antimagic rapier a +0 animal skin a spriggan corpse (skeletalised by now) (21, 52, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (21, 54, D) a +2 hand axe of flaming a +0 animal skin (22, 0, D) a +2 chain mail of fire resistance (unseen) (22, 16, D) a +2 war axe of flaming (unseen) (22, 19, D) a water moccasin corpse (skeletalised by now) (22, 32, D) an amulet of guardian spirit (22, 33, D) the +7 sling of Indomitability {drain, Str+2} Str+2: It affects your strength (+2). (22, 34, D) a staff of alchemy (22, 52, D) a +2 quick blade of draining a +0 robe a +0 buckler (22, 53, D) a +0 demon whip of venom a +0 robe a +0 buckler (23, 3, D) a +3 flail a +0 robe (23, 16, D) a staff of alchemy (unseen) (23, 19, D) a cane toad corpse (skeletalised by now) (23, 32, D) a ring of fire (23, 33, D) the +8 autumn katana {manifold assault} (unseen) (23, 36, D) a death drake corpse (skeletalised by now) (23, 37, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (23, 40, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (23, 49, D) an amulet of the acrobat (23, 50, D) the +0 plate armour of Least Resistance {^Drain rC+++ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC+++: It renders you almost immune to cold. ^Drain: It drains your maximum health when unequipped. a komodo dragon corpse (skeletalised by now) (23, 52, D) a wolf corpse (skeletalised by now) (23, 53, D) a +1 spectral quarterstaff a +0 animal skin the ring "Ybubu" {Fly rElec rC+ Stlth+} [ring of protection from cold] rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth+: It makes you more stealthy. (24, 0, D) a +0 dagger (24, 3, D) a +3 scimitar (still there?) a +0 robe (still there?) (24, 5, D) a +0 robe (24, 6, D) a +3 morningstar (still there?) a +2 ring mail of positive energy (still there?) a +0 robe (still there?) (24, 10, D) a +0 battleaxe a +0 plate armour (24, 16, D) the +6 shortbow "Concordance" {freeze, rElec rPois Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (24, 17, D) the +8 whip "Snakebite" {venom, curare, rPois, =f} rPois: It protects you from poison. the staff "Bott" {rPois rF++ Int-4 Dex+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a rime drake corpse (skeletalised by now) (24, 18, D) a +4 war axe of electrocution (unseen) (24, 34, D) the +0 lajatang "Kisonautz" {freeze, Fly rElec Will++ Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Fly: It grants you flight. (24, 37, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (24, 39, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 41, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (24, 48, D) a +1 orcbow of freezing (24, 49, D) the amulet "Cateann" {Faith rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. (24, 50, D) a +1 robe of cold resistance a yak corpse (skeletalised by now) (24, 51, D) a blink frog corpse (skeletalised by now) (25, 0, D) a +0 robe (25, 4, D) a +0 short sword a +0 robe (25, 16, D) +2 pearl dragon scales (unseen) (25, 17, D) the +2 hat "Utue" {Fly Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (25, 19, D) an elephant corpse (skeletalised by now) a death yak corpse (skeletalised by now) (25, 32, D) a ring of wizardry (25, 33, D) a +1 scimitar of holy wrath (25, 34, D) +0 fire dragon scales a +4 shortbow a fire dragon corpse (skeletalised by now) (25, 35, D) a rime drake corpse (skeletalised by now) (25, 50, D) a +2 vampiric battleaxe (25, 52, D) a hydra corpse (skeletalised by now) (25, 53, D) a +0 robe (25, 59, D) a +4 quick blade of venom a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (26, 0, D) a +0 dagger (26, 1, D) the +2 longbow "Nanueng" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (26, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (26, 4, D) a +5 flail of pain (still there?) a +0 robe (still there?) (26, 19, D) a water moccasin corpse (skeletalised by now) (26, 20, D) a dire elephant corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (26, 23, D) a black mamba corpse (skeletalised by now) (26, 32, D) a +8 orcbow (26, 33, D) the +4 rapier of Hoomexol {elec, *Slow rF+ Will- Dex+7} Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. Will-: It decreases your willpower. *Slow: It may slow you when you take damage. (26, 36, D) a swamp drake corpse (skeletalised by now) (26, 48, D) a +0 robe (26, 50, D) the +9 falchion of the Final Quests {flame, Will+} Will+: It increases your willpower. (26, 52, D) a staff of cold a +1 robe of cold resistance the ring of the Hungering Seeker {Ice ^Contam +Blink rPois Will+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. (26, 53, D) a +0 antimagic war axe a +0 robe a spriggan corpse (skeletalised by now) a death yak corpse (skeletalised by now) (26, 54, D) a komodo dragon corpse (skeletalised by now) (26, 56, D) a +2 flail of venom +0 fire dragon scales a +0 buckler a +0 robe a spriggan corpse (skeletalised by now) (27, 16, D) a +1 sling of electrocution (unseen) (27, 17, D) a ring of ice (27, 34, D) the +7 chain mail of Eternity {Fly rPois Stlth+} rPois: It protects you from poison. Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (27, 35, D) a swamp dragon corpse (skeletalised by now) (27, 48, D) a book of Scorching (27, 50, D) a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (27, 52, D) a dream sheep corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (27, 54, D) the +3 dagger "Beastslayer" {antimagic, rC+ rN+ Stlth+} rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 robe a +0 buckler (27, 55, D) a +0 war axe +2 ice dragon scales (27, 56, D) a +3 lajatang of electrocution a +0 robe a spriggan corpse (skeletalised by now) (28, 16, D) a +3 heavy trident (unseen) (28, 17, D) a +2 leather armour of cold resistance (unseen) (28, 33, D) a +4 short sword of venom (unseen) (28, 48, D) a book of the Warp (28, 49, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (28, 50, D) a +0 rapier of draining a +0 robe a +0 buckler (28, 51, D) a +1 antimagic quarterstaff a +0 animal skin (28, 52, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +0 animal skin a ring of magical power (28, 55, D) a +2 demon whip of flaming a +1 robe of positive energy a +0 buckler a spriggan corpse (skeletalised by now) (28, 56, D) a +5 rapier of holy wrath a +0 robe a +0 buckler a +6 ring of intelligence a spriggan corpse (skeletalised by now) (29, 1, D) a +5 antimagic orcbow (unseen) (29, 16, D) a ring of fire (29, 17, D) a staff of death (unseen) (29, 32, D) the staff of the Shoals {rPois Str+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (29, 33, D) a +3 sling of flaming (unseen) (29, 48, D) a +0 animal skin (29, 49, D) a +3 triple sword of holy wrath (29, 50, D) a book of Flames (29, 52, D) a +4 flail of protection a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (29, 53, D) a cane toad corpse (skeletalised by now) (29, 54, D) a +1 rapier of venom the +4 ice dragon scales of Dogmatism {Harm rF- rC++ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. a spriggan corpse (skeletalised by now) (30, 48, D) a +0 animal skin (30, 49, D) a +0 robe (30, 50, D) a +4 scale mail of poison resistance a blink frog corpse (skeletalised by now) (30, 53, D) a +0 robe a black mamba corpse (skeletalised by now) (30, 54, D) a +0 quarterstaff a +0 robe an amulet of the acrobat a spriggan corpse (skeletalised by now) (31, 48, D) a +1 vampiric halberd (31, 49, D) a +2 quick blade of holy wrath (31, 50, D) a staff of fire (32, 48, D) a staff of earth (32, 49, D) a +0 animal skin (32, 50, D) a ring of poison resistance (33, 50, D) a +3 orcbow of freezing (34, 28, D) a +0 morningstar of holy wrath (unseen) (34, 48, D) a +0 plate armour of poison resistance (34, 50, D) a Grand Grimoire (35, 0, D) a +1 halberd (unseen) (36, 0, D) a staff of cold (unseen) (36, 1, D) a +4 short sword of draining (unseen) (36, 4, D) a +0 dagger a +0 robe (36, 15, D) a book of Conjurations (36, 29, D) a +0 spear of distortion (37, 4, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) (37, 15, D) a staff of fire (unseen) (37, 18, D) a +0 dagger (still there?) a +2 robe of resistance (still there?) (37, 28, D) a +1 orcbow of flaming (unseen) (38, 0, D) a ring of magical power a ring of resist corrosion a ring of flight a ring of protection from fire a ring of ice the staff "Cikkodirgh" {^Fragile +Blink rN+ Str-4 Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rN+: It protects you from negative energy. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a ring of magical power a ring of protection from fire (38, 1, D) the +4 quarterstaff "Rughyv Xai" {freeze, Stlth+} Stlth+: It makes you more stealthy. (38, 4, D) the +0 battleaxe of Vanity {speed, Str+4 Dex+2} (still there?) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). a +0 robe (still there?) an amulet of magic regeneration (still there?) (38, 6, D) a +0 halberd (38, 9, D) a +2 dire flail (still there?) a +0 chain mail (still there?) (38, 29, D) a staff of death (38, 49, D) a ring of poison resistance (39, 0, D) a +0 dagger (39, 4, D) a +0 dagger a +0 robe (39, 8, D) a +0 robe (39, 15, D) a staff of fire (39, 17, D) a +0 dagger a +0 robe (39, 20, D) a +0 hand axe (39, 22, D) a ghoul corpse (skeletalised by now) (39, 28, D) the ring "Buwyck" {Fly rPois rF+ Str+2} [ring of protection from fire] Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. a scarf of repulsion a dragon-blood talisman a blade talisman the +1 leather armour of Pantheism {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a ring of ice the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. an orb of mayhem an orb of guile (39, 29, D) a staff of earth (unseen) (39, 48, D) a +6 ring of dexterity (39, 49, D) a +2 robe of positive energy (39, 50, D) a book of Necromancy (40, 0, D) a staff of cold (unseen) (40, 4, D) the +9 morningstar of the Inviting Enemy {vamp, Int+4} (still there?) Int+4: It affects your intelligence (+4). a +0 robe (still there?) (40, 14, D) a +1 robe of willpower (40, 15, D) a +2 robe (40, 17, D) a +0 robe (40, 18, D) a +3 battleaxe a +0 robe (40, 20, D) a +0 short sword (40, 22, D) a +0 war axe a +0 chain mail (40, 49, D) a +6 ring of strength (40, 50, D) a ring of see invisible (41, 14, D) a +0 cloak of preservation (41, 15, D) a +1 ring mail of willpower (41, 17, D) a +0 dagger a +0 robe a ring of fire (41, 32, D) a wind drake corpse (skeletalised by now) (41, 48, D) an amulet of faith (41, 50, D) a +1 falchion of holy wrath (42, 0, D) a staff of death (unseen) (42, 1, D) the +3 buckler of the Lychee {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (42, 15, D) a +4 mace of protection (unseen) (42, 28, D) a +3 halberd of flaming (42, 48, D) a staff of earth (unseen) (42, 50, D) a Necronomicon (43, 15, D) the +6 plate armour "Xuh Hish" {Regen+ MP+8} MP+8: It affects your magic capacity (+8). Regen+: It increases your rate of health regeneration. (unseen) (43, 29, D) a +2 scimitar of holy wrath (unseen) (43, 33, D) a wind drake corpse (skeletalised by now) (43, 34, D) a storm dragon corpse (skeletalised by now) (43, 48, D) a +1 plate armour of poison resistance (unseen) (43, 50, D) a +1 spear of freezing (44, 28, D) the +2 battleaxe "Kaekiac" {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (44, 35, D) a storm dragon corpse (skeletalised by now) (44, 37, D) a +0 robe a spriggan corpse (skeletalised by now) (44, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (44, 48, D) a book of Winter (44, 49, D) a +8 chain mail of ponderousness (unseen) (44, 50, D) the +9 shortbow of Siuji {drain, ^Contam rCorr Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (45, 32, D) a staff of cold (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (45, 35, D) +0 storm dragon scales a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (45, 38, D) a +0 robe a spriggan corpse (skeletalised by now) (45, 48, D) a +2 plate armour of fire resistance (unseen) (45, 50, D) a ring of poison resistance (45, 51, D) a staff of air (46, 48, D) the +9 mace of Mastery {pain, rC+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. (46, 49, D) a +0 sling of draining (unseen) (46, 50, D) a book of Flames (47, 49, D) a +1 shortbow of flaming (47, 50, D) an orb of light (unseen) (48, 3, D) a glowing shapeshifter corpse (skeletalised by now) (48, 48, D) a +2 leather armour of fire resistance (48, 49, D) the +4 rapier of the First Eyes {venom, Fly rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Fly: It grants you flight. (48, 50, D) a staff of alchemy (unseen) (48, 51, D) a wand of polymorph (4) (49, 1, D) a +2 arbalest of freezing (unseen) (49, 24, D) a staff of conjuration {!a} (49, 36, D) a blade talisman a beast talisman a maw talisman a blade talisman a serpent talisman the dragon-blood talisman "Cikhuapp" {rElec rC- SInv} [dragon-blood talisman] rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (49, 37, D) a +1 spectral lajatang (unseen) (49, 48, D) a staff of earth (49, 49, D) a wand of polymorph (4) (49, 50, D) a +2 executioner's axe of freezing (50, 0, D) a +1 heavy trident (unseen) (50, 2, D) the +1 leather armour of the Vacuum {Rampage rElec Dex-3 Stlth+} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 robe (50, 12, D) a book of Spontaneous Combustion (50, 13, D) the +1 scale mail of Shielding {rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (50, 17, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (50, 36, D) a staff of death (50, 37, D) a staff of air (50, 48, D) the amulet of the Leaf {Faith rElec Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (50, 49, D) the ring "Leyq Imm" {rPois rC+ rN+ Dex+4} [ring of poison resistance] Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (50, 50, D) a +2 scimitar of flaming (unseen) (51, 0, D) a +2 pair of gloves of dexterity (unseen) (51, 1, D) a staff of conjuration {!a} (51, 2, D) an ugly thing corpse (skeletalised by now) (51, 13, D) a +1 chain mail of cold resistance (51, 24, D) a staff of earth (51, 25, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (51, 36, D) the +1 pair of boots of the Demon Prince {-Cast rElec rCorr Int-4} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. an orb of mayhem a +1 cloak of poison resistance (51, 48, D) a staff of death (51, 49, D) a granite talisman (51, 50, D) a +0 mace of draining (unseen) (52, 0, D) a +3 heavy bardiche (52, 2, D) a glowing shapeshifter corpse (skeletalised by now) (52, 3, D) a very ugly thing corpse (skeletalised by now) (52, 12, D) a +2 cloak of stealth (52, 13, D) a +2 short sword of draining (52, 17, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (52, 24, D) a +2 flail of protection (52, 26, D) a glowing shapeshifter corpse (skeletalised by now) (52, 36, D) a +0 orcbow of draining (52, 48, D) a staff of air (52, 50, D) a +7 sling (unseen) (53, 0, D) a +4 plate armour of poison resistance (53, 1, D) the +0 ring mail of Lies {Harm SInv Stlth+} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (53, 3, D) a very ugly thing corpse (skeletalised by now) (53, 12, D) a staff of alchemy (53, 13, D) a +2 kite shield of cold resistance (53, 24, D) a +1 robe of fire resistance (53, 30, D) a glowing shapeshifter corpse (skeletalised by now) (53, 36, D) a +3 vampiric spear (unseen) (53, 37, D) a +4 chain mail of fire resistance (53, 48, D) an amulet of reflection (53, 49, D) a +6 chain mail of ponderousness (53, 50, D) the +8 broad axe of Doom {venom, rElec rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (54, 0, D) a +1 demon trident of electrocution (54, 3, D) a glowing shapeshifter corpse (skeletalised by now) (54, 12, D) a +2 ring mail of willpower (54, 24, D) a +0 morningstar of freezing (54, 25, D) a +0 glaive of protection (unseen) (54, 49, D) a staff of cold (55, 1, D) a +1 antimagic short sword (unseen) (55, 12, D) a +0 pair of gloves of strength (55, 13, D) a +6 flail of protection (unseen) (58, 47, D) the +0 leather armour "Rulad" {rElec rF+ Regen+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (58, 48, D) a +1 orcbow of flaming (58, 49, D) a +6 heavy sling (59, 36, D) a staff of earth (unseen) (59, 49, D) a staff of fire (60, 37, D) a +1 plate armour of poison resistance (unseen) (60, 47, D) a staff of death (61, 26, D) the +5 halberd "Bingo" {drain, *Rage rElec rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (61, 40, D) a basilisk corpse (skeletalised by now) (61, 41, D) a water moccasin corpse (skeletalised by now) (61, 43, D) a black mamba corpse (skeletalised by now) (61, 47, D) a staff of death (61, 48, D) a +0 demon whip (62, 0, D) a +2 chain mail of fire resistance (unseen) (62, 8, D) a +3 trident of flaming (62, 12, D) a +0 hand axe a water moccasin skeleton (62, 17, D) a +1 chain mail of willpower (unseen) (62, 18, D) a ball python corpse (skeletalised by now) (62, 21, D) a ball python corpse (skeletalised by now) (62, 26, D) a +0 shortbow of draining (unseen) (62, 27, D) a +0 dagger of freezing (unseen) (62, 28, D) a +0 hand axe (62, 30, D) a ball python corpse (skeletalised by now) (62, 48, D) a +0 demon whip (62, 49, D) a +1 demon whip of venom (62, 53, D) a +2 demon whip of electrocution (63, 0, D) the +0 sling of Naill {elec, Str+2 Int-3 SInv} Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (63, 13, D) a ball python skeleton (63, 18, D) a ball python corpse (skeletalised by now) (63, 21, D) a ball python corpse (skeletalised by now) (63, 26, D) a +1 hand axe of flaming (63, 27, D) a +1 battleaxe of freezing (unseen) (63, 47, D) the Grimoire of Wicked Deeds and Transportation Spells Type Level a - Lesser Beckoning Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Teleport Other Translocation 3 d - Death Channel Necromancy 6 e - Gell's Gavotte Translocation 6 (63, 49, D) the staff "Ojarum" {rPois rC+ SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 50, D) a +1 dire flail of holy wrath a hell hog skeleton (63, 60, D) a hellephant skeleton (64, 16, D) a +2 shortbow of freezing (unseen) (64, 17, D) a staff of air (unseen) (64, 19, D) a water moccasin corpse (skeletalised by now) (64, 21, D) a +1 battleaxe of venom a naga corpse (skeletalised by now) (64, 27, D) a +1 dagger of pain (64, 28, D) a +0 scimitar (64, 29, D) an adder corpse (skeletalised by now) (64, 38, D) a cane toad corpse (skeletalised by now) (64, 47, D) the +5 falchion of the Riding Gods {holy, rF- Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. (64, 48, D) the staff of Abuw Doi {rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 49, D) a book of the Warp (64, 50, D) a staff of earth (64, 52, D) a +0 demon whip of electrocution (65, 26, D) a staff of death (unseen) (65, 38, D) a bullfrog corpse (skeletalised by now) (65, 48, D) a staff of fire (65, 49, D) a Trismegistus Codex (65, 50, D) a +0 demon whip (65, 51, D) a hell hog skeleton (65, 55, D) the +10 war axe "Agumyf" {freeze, rC+} rC+: It protects you from cold. the ring "Juikhlyth" {rC+ Str-2 Dex+5} [ring of protection from cold] Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. (65, 56, D) a +0 demon whip of freezing (65, 58, D) a +1 great sword of flaming (65, 59, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (66, 48, D) a +0 demon whip (66, 49, D) a staff of conjuration {!a} (66, 50, D) a +4 flail of protection (66, 51, D) a staff of earth (66, 52, D) a +0 great sword of flaming a fire giant skeleton (66, 57, D) a +1 demon whip of venom a ring of see invisible (66, 59, D) a +2 halberd of venom (67, 0, D) a +2 plate armour of cold resistance (unseen) (67, 3, D) a +0 dagger a +0 robe (67, 48, D) a +0 pair of boots of flying (67, 49, D) the +8 sling of Wuyj {flame, rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (67, 50, D) the ring of the Thistle {rElec rPois rC+ Str+2 Dex+6} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (67, 51, D) a +1 demon whip of venom (67, 52, D) a hellephant skeleton (67, 53, D) a +0 demon whip (67, 56, D) a +0 demon whip of draining (67, 58, D) a hellephant skeleton (67, 61, D) a +1 demon whip of venom (68, 48, D) a staff of cold (68, 50, D) the +0 scale mail of the Dozen Visionaries {rElec Regen+ Int-4 Dex+6} Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (68, 51, D) a +1 great sword of flaming (68, 54, D) a hellephant skeleton (68, 56, D) a +0 demon whip of electrocution (68, 57, D) a +2 great sword of flaming a fire giant skeleton (68, 58, D) a hellephant skeleton (69, 36, D) a book of the Warp (69, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 47, D) the +1 troll leather armour of Ornamental Knowledge {+Inv rN+ Regen+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (69, 48, D) a book of the Moon (69, 56, D) a +0 demon whip the ring of Secrets {rPois rC+ rN+++ Will- Int+4} [ring of protection from cold] Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (69, 58, D) the +7 quarterstaff of Blood {elec, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. +0 ice dragon scales (70, 9, D) the +9 shortbow of Fukan {freeze, rF- Str+6} Str+6: It affects your strength (+6). rF-: It makes you vulnerable to fire. (unseen) (70, 47, D) a +1 pair of boots of stealth (70, 48, D) a ring of flight (70, 49, D) a staff of alchemy (70, 52, D) a salamander skeleton (70, 54, D) a hellephant skeleton (71, 8, D) a +0 heavy battleaxe (71, 17, D) a +4 heavy arbalest (unseen) (71, 26, D) a +1 crystal plate armour (unseen) (71, 36, D) the +7 lajatang "Dulicap" {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (71, 37, D) a staff of fire (71, 41, D) a +0 trident (71, 43, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 47, D) a ring of wizardry (71, 48, D) a +0 hat of intelligence (71, 49, D) a ring of willpower (72, 27, D) a +2 flail of draining (unseen) (72, 36, D) a +3 whip (72, 37, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a +6 ring of strength (72, 39, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 40, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 41, D) a +0 trident (72, 47, D) a staff of cold (72, 48, D) a +2 buckler of protection (73, 1, D) a +4 orcbow of freezing (unseen) (73, 17, D) a +3 chain mail of poison resistance (unseen) (73, 27, D) a ring of flight (73, 36, D) a +3 dagger of venom (unseen) (73, 39, D) 5 large rocks {=f} (73, 47, D) a +4 whip of electrocution (73, 48, D) a +6 ring of intelligence (73, 49, D) the +5 mace of Slime {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (74, 1, D) a +0 dagger a +0 robe (74, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (74, 37, D) a +0 orcbow (74, 47, D) a staff of air (74, 48, D) a staff of alchemy (74, 49, D) a +1 antimagic quarterstaff (75, 1, D) a +2 sling of flaming (unseen) (75, 47, D) a +2 sling of draining (75, 48, D) the +12 mace of Voukluokh {vamp, Int+3} Int+3: It affects your intelligence (+3).