Dungeon Sprint DCSS version 0.33-a0-2-g8817171229 (webtiles) character file. Game seed: 13910496884359350980 1700000 ASCIIPhilia the Acrobat (level 17, -8/146 HPs) Began as a Djinni Warper on Aug 21, 2024. Was the Champion of Makhleb. Mangled by a meat berserker ... wielding a +9 battleaxe (70 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:34 (17 turns). ASCIIPhilia the Acrobat(Djinni Warper) Turns: 17, Time: 00:00:35 Health: -8/146 AC: 5 Str: 12 XL: 17 Next: 99% Gold: 0 EV: 24 Int: 17 God: Makhleb [******] SH: 0 Dex: 17 rFire + + . h - +∞ Axe of Woe rCold x . . (shield currently unavailable) rNeg . . . a - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth +++++++ (no ring) HPRegen 0.44/turn (no ring) %: no teleportation, infuse magic (-9 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Cocytus destruction a: Renounce Religion, Unleash Destruction, Infernal Servant, Accept Mark of the Tyrant, Accept Mark of Carnage, Accept Mark of the Celebrant You were in the Dungeon. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the frigid wastes of Cocytus. Skills: + Level 21.1 Fighting + Level 18.0 Throwing + Level 21.0 Armour + Level 22.7 Dodging + Level 19.4 Stealth + Level 21.1 Unarmed Combat + Level 16.7 Spellcasting + Level 16.7 Conjurations + Level 16.7 Hexes + Level 16.7 Summonings + Level 16.7 Necromancy + Level 16.7 Translocations + Level 16.7 Fire Magic + Level 16.7 Ice Magic + Level 16.7 Air Magic + Level 16.7 Earth Magic + Level 16.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Hailstorm Conj/Ice 63% 3d12 0% 3 b - Animate Armour Summ/Erth 100% N/A 1% 4 c - Cause Fear Hex 31% N/A 1% 4 d - Hoarfrost Cannonade Ice/Alch 31% 3d8/3d16 1% 5 e - Plasma Beam Fire/Air 31% 2x1d44 1% 6 f - Death Channel Necr 31% N/A 1% 6 l - Lesser Beckoning Tloc 100% N/A 0% 2 t - Teleport Other Tloc 63% N/A 0% 3 z - Summon Small Mammal Summ 100% N/A 0% 1 B - Blink Tloc 100% N/A 0% 2 X - Maxwell's Portable P Tloc 63% (3-9)d6 0% 3 Y - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 Z - Scorch Fire 100% 2d9 0% 2 Your spell library was empty. Inventory: Hand Weapons h - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Missiles c - 7 darts of dispersal (quivered) {=f} Armour a - a +0 leather armour (worn) Scrolls b - 2 scrolls of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Makhleb ..o...oo.. ......o..o .......... oO....... #.......# #.. #o......# ....###O).....###. ...§..V@O###...... .#...ooO).O...... .......#.o...#.. .......#_o