Dungeon Sprint DCSS version 0.33-a0-2-g8817171229 (webtiles) character file. Game seed: 6150932427031953161 1000000 ASCIIPhilia the Acrobat (level 14, -23/129 HPs) Began as a Djinni Warper on Aug 21, 2024. Was a Priest of Makhleb. Annihilated by a meat berserker ... wielding a +9 battleaxe (54 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:46 (10 turns). ASCIIPhilia the Acrobat(Djinni Warper) Turns: 10, Time: 00:00:46 Health: -23/129 AC: 3 Str: 10 XL: 14 Next: 47% Gold: 0 EV: 22 Int: 19 God: Makhleb [***...] SH: 0 Dex: 14 rFire + + . h - +∞ Axe of Woe rCold x . . (shield currently unavailable) rNeg . . . a - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.41/turn (no ring) %: no teleportation, infuse magic (-24 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 21.9 Fighting - Level 0.7 Throwing - Level 1.0 Armour * Level 23.6 Dodging - Level 2.0 Unarmed Combat * Level 17.7 Spellcasting * Level 17.7 Conjurations * Level 17.7 Hexes * Level 17.7 Summonings * Level 17.7 Necromancy * Level 17.7 Translocations * Level 17.7 Fire Magic * Level 17.7 Ice Magic * Level 17.7 Air Magic * Level 17.7 Earth Magic * Level 17.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 100% 2d9 0% 2 c - Confusing Touch Hex 71% N/A 0% 3 d - Lee's Rapid Deconstr Erth 35% 3d18* 1% 5 f - Freeze Ice 100% 1d10 0% 1 g - Freezing Cloud Conj/Ice/Air 35% 6-21 1% 5 l - Lesser Beckoning Tloc 100% N/A 0% 2 t - Teleport Other Tloc 71% N/A 0% 3 B - Blink Tloc 100% N/A 0% 2 X - Maxwell's Portable P Tloc 71% (3-9)d7 0% 3 Y - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 Z - Mercury Vapours Alch/Air 100% N/A 0% 2 Your spell library was empty. Inventory: Hand Weapons h - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Missiles c - 7 darts of dispersal (quivered) {=f} Armour a - a +0 leather armour (worn) Scrolls b - 2 scrolls of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Makhleb . #... ..# ...###... ..###. ......o.###...... #..O....._...... .O... #.....# ......#_.